Project: Warcry (Working title) is a 3D science fiction RTS game based around squad, vehicular and aerial combat with base building, resource gathering and split tech trees. Set a thousand years from now between the sinister Human and the brute Hyperion armies with plans for two additional races. Our main focus with this project is a competitive online experience.

Industry Jobs Location Name | Field

Companies, use this job board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.


Indie / Mod Jobs Location Name | Field
Anywhere [OLD] Concept Artist For Warcry at Elseware Entertainment Inc.

concept artist for warcry elseware entertainment inc. anywhere artists concept artist project warcry has been in the works since november 2007. warcry will be a 3d rts game that focuses on gritty close combat in the far future. small scale armies that are more detail oriented than the typical rts is a key element to establish player>game connection. target aim: commercial compensation: revenue share, possible compensation technology: neoaxis engine commercial sdk talent needed: elseware entertainment is always looking for serious, talented, motivated and passionate individuals! if you can see yourself as part of this team and believe you qualify, don't hesitate to get in touch no matter your specialization. currently we are mainly on a look out for: concept artist the biggest characteristics we are looking for is a creative mind, good work ethic and a passion for games. that's it, you don’t need a masters degree or have worked for ea. if your a talented artist who thinks he/she has a what we are looking for, continue reading: job responsibilities: fully realized inspirational paintings for the team and marketing. environmental studies, mood pieces and screen paintovers. sketches of props and individual environmental elements. character sketches and creature studies. detailed drawings of weapons and armor. communicate with production artists to help clarify concepts in order to achieve milestone objectives. participates in meetings to share personal ideas. work experience: 2-4 years working as an artist, concept artist or illustrator. previous game development a plus. preferred education, professional training, technical training or certification: ba in art or related field or equivalent experience. knowledge/skills: strong portfolio demonstrating versatility as well as high quality images of character art. experience with rapid-iteration of drawings and paintings suggesting atmosphere, lighting and form. interest in science fiction design. strong understanding of anatomy. creative problem solver. excellent communication, interpersonal and organizational skills. outstanding traditional art skills. ability to work well under pressure and deadlines. passionate about video games. must be proficient with 2d applications such as photoshop, painter, etc. understanding of modern real-time 3d engines. team structure: brandon flowers- producer vincent- technical designer juri- lead 3d artist ibrahim abram- creative writer trent- general programmer schwager- concept artist adelson- concept artist vibhas- concept artist andrew- general 3d artist chuck- composer rolland- sound fx engineer ________________________________________ previous work by team: our team consists of industry professionals as well as serious, mature and talented people from the indie game development community. ________________________________________ story: in earth year 2998, five great powers have come to the orin system to wage war. their motives are varied, ranging from the obvious to the inscrutable. some seek dominion, and the expansion or survival of their empires. another fights to protect the universe from a grave threat. yet their methods are the same – brutal military force. and so fleets of warships drift across the heavens, and the planets teem with men and women ready to kill or die at the whims of their leaders. though the galaxy is vast, its black mantle studded with millions of blazing stars and billions of worlds, it appears that its fate may well be decided in this single system. the pom-hyperion war ever since the human race was united under a single banner, its warlike nature has been directed outwards against its neighbors. the protectorate of man (pom) has campaigned across the dark void for decades, sending forth its vast armadas, legions of ground troops, and azeral – humanity’s ultimate weapon. a great war machine made in the image of man, permanently fused with an uploaded human mind, azeral leads the protectorate of man’s forces of conquest and serves as a glorious embodiment of mankind’s dominance. planet after planet became part of the protectorate’s interstellar empire. many species of alien life vanished from galactic history before the unrelenting tide of human conquest, and others found themselves subjugated – millennia of autonomous civilization stripped away from them like the fragments of a beautiful dream. when the protectorate of man encountered the hyperion empire, however, they found an enemy who would not submit to destruction or domination so easily. the hyperions battled against the colossal human juggernaut, making them pay with spilled blood and wrecked vehicles at every step. led by the psygoth, their great warrior and commander, millions of hyperions fought and died, desperately struggling to protect their place in the galactic order. yet for all their determination, all their courage in the face of a seemingly insurmountable opponent, the hyperions lost system after system to pom forces. doom seemed to settle upon them like a burial shroud, certain to smother the fire of their proud empire. it was in this dark time, faced with utter destruction, that the hyperions screamed for aid. for the first time in their history they sought allies, forced to acknowledge that they could never succeed on their own. at first their cries went unheeded. no other species wished to bring the wrath of mankind upon themselves, and earn the same grim fate as the hyperions. then the jucati answered. they were a vile and repulsive species, loathed and shunned by all forms of intelligent life. under any other circumstances the hyperions would have responded to their offers with scorn if not outright violence. but with the spectra of annihilation looming over them, they had little choice. and so the hyperions and jucati stand together in the orin system, the new frontline in the war, vowing that the protectorate of man will go no further. the threat from the rift while the eyes of the galaxy are upon the war raging between the protectorate of man and the new hyperion-jucati alliance, other forces have also come to the orin system. for hundreds of thousands of years, long before any other species ventured forth from its native ball of rock, the mor’rossan have attempted to guide the universe towards a future of collective peace and prosperity. through diplomatic efforts they brought an end to many conflicts, and averted countless disasters which threatened one race or another. when peaceful means failed, they resorted to warfare – bringing their advanced technology and masterful military tactics to bear. for the mor’rossan are no pacifists, and understand that fighting is sometimes necessary to ensure the triumph of good over evil. the mor’rossan would perhaps have intervened in the pom-hyperion war, had they not been faced with a far greater threat to the galaxy. it began with the opening of the rifts, deliberately generated wormholes designed to allow ultra-fast travel across space. the mor’rossan had developed the rifts to usher in a new age of interstellar communication and cooperation. their goal was to turn the galaxy into a single community, its inhabitants able to speak and trade with one another regardless of the vast expanses of blackness which might separate them. but when the rifts blinked open, a malevolent force issued forth. the order arrived in the galaxy from some unknown quarter, a mysterious race which shunned all attempts at communication and immediately attacked the nearest mor’rossan outpost. the assault was almost inconceivably quick, over long before the defense fleets could move to aid the planet. when they finally arrived, they found a ruined world which had been harvested for its technology. the mor’rossan science teams determined that the order were a techno-phagic species, which sought to assimilate new technologies – destroying anything which stood in the way of this goal. it was clear that such a species could not be permitted to live. the mor’rossan mobilized their forces under the command of master lo, their greatest warlord, and pledged to bring an end to the horror which their own experiments had unleashed. the order had moved on quickly after the destruction of the mor’rossan outpost, seeming to flee from master lo’s fleet. but shortly afterwards their spire ships appeared above the outer planets of the orin system, perhaps attracted by the martial technology of the three races which fought there. master lo followed the order to the orin system, and now prepares to make his move. two conflicts of galactic importance. five powerful races. no one knows what will happen, but all realize that planets will burn, and billions will perish. the destiny of the universe is about to be decided. why join us the team consists of industry professionals as well as people with vast indie development experience. the objectives are very reasonable and our asset, progress is a solid proof of this. over 23 months of pre-production phase! 57+ units concepts, 39+ units models most in game working with all the bells and whistles - animations, tanks moving, turrets firing, accompanied by smoke and other vfx. the project is held stable and active at all times by several industry and vastly indie experienced core members. budget. we have invested into this project, members, contractors etc from our own pockets! this is something an average project promising mountains of gold would think twice before doing. a fully functional demo will be available by november! final note: this is an excellent opportunity for anyone who feels they have the skill to be a professional game artist, but haven't been able to get their foot in the door. this project has been around for over two years and is expected to be ready for sale in 16 months. if you want to get on board and be a part of a fantastic new science fiction universe, send us an email with your portfolio, experience and interest in the project.

Anywhere [OLD] 3D Artist! at Elseware Entertainment Inc.

3d artist! elseware entertainment inc. anywhere artists candidates can expect to work in an environment of mutual respect, bring fantastic concepts to life, gain considerable work experience and receive royalties for work. project warcry is a commercial game being built by a small team of experienced, professional developers with a strong emphasis on work ethic. we all want to see warcry achieve wonderful things and if you think you have the skills and time then please keep reading! we are currently deep into development and looking for more 3d artist to help keep up with demand. applicants to this position can rest assured that, providing the end of times, their work will be put to use in a commercial game. your responsibilities will include: • designing, modeling, lighting, rigging, animating and rendering 3d content. • work with a team of 2d artists and programmers. • complete quality work on time to specification. favorable skills: • minimum of 2+ years of experience. • experience in several aspects of videogame art production to include concept work, modeling, texturing, and shading and be highly experienced with 3d max. • a strong work ethic and a responsible attitude that can get task done on time. • a good understanding of rigging and animation principles. • attention to high quality anatomical detail. • solid understanding of computer graphic fundamentals and video game art production pipelines. • solid understanding of art fundamentals to include color theory, light, shade and form. • can work in a variety of styles. • capable of meeting deadlines. • great communication skills both written and verbal. • a collaborative work ethic. • a thorough understanding of physical motion, weight, balance, texture and form. • solid conceptual and design skills. • must be proficient in 3d studio max and photoshop. • must have traditional illustration skills. •current cv / resume •samples of your work that show your ability to create texture maps using photoshop •samples of your work that show the model wireframes associated with this same work •samples of your 3d models at in game polygon resolutions (low poly) along with higher resolution models (high poly) created in zbrush or mudbox for normal mapping

Anywhere [OLD] Concept Artist! at Elseware Entertainment Inc.

concept artist! elseware entertainment inc. anywhere artists concept artist project warcry has been in the works since november 2007. warcry will be a 3d rts game that focuses on gritty close combat in the far future. small scale armies that are more detail oriented than the typical rts is a key element to establish player>game connection. target aim: commercial compensation: revenue share, possible compensation technology: neoaxis engine commercial sdk talent needed: elseware entertainment is always looking for serious, talented, motivated and passionate individuals! if you can see yourself as part of this team and believe you qualify, don't hesitate to get in touch no matter your specialization. currently we are mainly on a look out for: concept artist the biggest characteristics we are looking for is a creative mind, good work ethic and a passion for games. that's it, you don’t need a masters degree or have worked for ea. if your a talented artist who thinks he/she has a what we are looking for, continue reading: job responsibilities: fully realized inspirational paintings for the team and marketing. environmental studies, mood pieces and screen paintovers. sketches of props and individual environmental elements. character sketches and creature studies. detailed drawings of weapons and armor. communicate with production artists to help clarify concepts in order to achieve milestone objectives. participates in meetings to share personal ideas. work experience: 3-8 years working as an artist, concept artist or illustrator. previous game development a plus. education, professional training, technical training or certification: ba in art or related field or equivalent experience. knowledge/skills: strong portfolio demonstrating ideation as well as high quality images of character art. experience with rapid-iteration of drawings and paintings suggesting atmosphere, lighting and form. interest in science fiction design. strong understanding of anatomy. creative problem solver. excellent communication, interpersonal and organizational skills. outstanding traditional art skills. ability to work well under pressure and deadlines. passionate about video games. must be proficient with 2d applications such as photoshop, painter, etc. understanding of modern real-time 3d engines. team structure: lordoverkill- producer rulz- technical designer nightwolf- lead 3d artist ibrahim abram- creative writer angrywasp- lead programmer trentelshark- general programmer jajce85- shader programmer schwager- concept artist onimetal- concept artist helios- concept artist ironjoe- general 3d artist poroksy- general 3d artist conclavius- general 3d artist maestrorage- composer gmilion- composer rolland- sound fx engineer ________________________________________ website: projectwarcry.com forum: projectwarcry.com moddb page: moddb.com ________________________________________ contact: jobs [-at-] projectwarcry.com ________________________________________ previous work by team: our team consists of industry professionals as well as serious, mature and talented people from the indie game development community. ________________________________________ additional info: in earth year 2998, five great powers have come to the orin system to wage war. their motives are varied, ranging from the obvious to the inscrutable. some seek dominion, and the expansion or survival of their empires. another fights to protect the universe from a grave threat. yet their methods are the same – brutal military force. and so fleets of warships drift across the heavens, and the planets teem with men and women ready to kill or die at the whims of their leaders. though the galaxy is vast, its black mantle studded with millions of blazing stars and billions of worlds, it appears that its fate may well be decided in this single system. the pom-hyperion war ever since the human race was united under a single banner, its warlike nature has been directed outwards against its neighbors. the protectorate of man (pom) has campaigned across the dark void for decades, sending forth its vast armadas, legions of ground troops, and azeral – humanity’s ultimate weapon. a great war machine made in the image of man, permanently fused with an uploaded human mind, azeral leads the protectorate of man’s forces of conquest and serves as a glorious embodiment of mankind’s dominance. planet after planet became part of the protectorate’s interstellar empire. many species of alien life vanished from galactic history before the unrelenting tide of human conquest, and others found themselves subjugated – millennia of autonomous civilization stripped away from them like the fragments of a beautiful dream. when the protectorate of man encountered the hyperion empire, however, they found an enemy who would not submit to destruction or domination so easily. the hyperions battled against the colossal human juggernaut, making them pay with spilled blood and wrecked vehicles at every step. led by the psygoth, their great warrior and commander, millions of hyperions fought and died, desperately struggling to protect their place in the galactic order. yet for all their determination, all their courage in the face of a seemingly insurmountable opponent, the hyperions lost system after system to pom forces. doom seemed to settle upon them like a burial shroud, certain to smother the fire of their proud empire. it was in this dark time, faced with utter destruction, that the hyperions screamed for aid. for the first time in their history they sought allies, forced to acknowledge that they could never succeed on their own. at first their cries went unheeded. no other species wished to bring the wrath of mankind upon themselves, and earn the same grim fate as the hyperions. then the jucati answered. they were a vile and repulsive species, loathed and shunned by all forms of intelligent life. under any other circumstances the hyperions would have responded to their offers with scorn if not outright violence. but with the spectra of annihilation looming over them, they had little choice. and so the hyperions and jucati stand together in the orin system, the new frontline in the war, vowing that the protectorate of man will go no further. the threat from the rift while the eyes of the galaxy are upon the war raging between the protectorate of man and the new hyperion-jucati alliance, other forces have also come to the orin system. for hundreds of thousands of years, long before any other species ventured forth from its native ball of rock, the mor’rossan have attempted to guide the universe towards a future of collective peace and prosperity. through diplomatic efforts they brought an end to many conflicts, and averted countless disasters which threatened one race or another. when peaceful means failed, they resorted to warfare – bringing their advanced technology and masterful military tactics to bear. for the mor’rossan are no pacifists, and understand that fighting is sometimes necessary to ensure the triumph of good over evil. the mor’rossan would perhaps have intervened in the pom-hyperion war, had they not been faced with a far greater threat to the galaxy. it began with the opening of the rifts, deliberately generated wormholes designed to allow ultra-fast travel across space. the mor’rossan had developed the rifts to usher in a new age of interstellar communication and cooperation. their goal was to turn the galaxy into a single community, its inhabitants able to speak and trade with one another regardless of the vast expanses of blackness which might separate them. but when the rifts blinked open, a malevolent force issued forth. the order arrived in the galaxy from some unknown quarter, a mysterious race which shunned all attempts at communication and immediately attacked the nearest mor’rossan outpost. the assault was almost inconceivably quick, over long before the defence fleets could move to aid the planet. when they finally arrived, they found a ruined world which had been harvested for its technology. the mor’rossan science teams determined that the order were a techno-phagic species, which sought to assimilate new technologies – destroying anything which stood in the way of this goal. it was clear that such a species could not be permitted to live. the mor’rossan mobilised their forces under the command of master lo, their greatest warlord, and pledged to bring an end to the horror which their own experiments had unleashed. the order had moved on quickly after the destruction of the mor’rossan outpost, seeming to flee from master lo’s fleet. but shortly afterwards their spire ships appeared above the outer planets of the orin system, perhaps attracted by the martial technology of the three races which fought there. master lo followed the order to the orin system, and now prepares to make his move. two conflicts of galactic importance. five powerful races. no one knows what will happen, but all realise that planets will burn, and billions will perish. the destiny of the universe is about to be decided. why join us the team consists of industry professionals as well as people with vast indie development experience. the objectives are very reasonable and our asset, progress is a solid proof of this. over 23 months of pre-production phase! 57+ units concepts, 39+ units models most in game working with all the bells and whistles - animations, tanks moving, turrets firing, accompanied by smoke and other vfx. the project is held stable and active at all times by several industry and vastly indie experienced core members. budget. we have invested into this project, members, contractors etc from our own pockets! this is something an average project promising mountains of gold would think twice before doing. a fully functional demo will be available by november! images by some of our artist: jucati mala'kroop by adelson 'onimetal' obsolete design by lech final note: this is an excellent opportunity for anyone who feels they have the skill to be a professional game artist, but haven't been able to get their foot in the door. this project has been around for over two years and is expected to be ready for sale in 16 months. if you want to get on board and be a part of a fantastic new science fiction universe, send us an email with your portfolio, experience and interest in teh project.

Anywhere [OLD] Lead Programmer at Elseware Entertainment Inc.

lead programmer elseware entertainment inc. anywhere programmers lead programmer we're looking for a talented, capable individual who is confident about his or her knowledge and abilities, and feel that he or she has a lot to offer in the business of game development. we are looking for someone with a strong passion for this kind of work, who possess determination as well as time. seize the opportunity, show the true extent of your abilities, realize your personal goals, and forge your future right here at elseware. candidates will enjoy an atmosphere of mutual respect and creative problem solving, where their ideas could play an integral part in the development of the next generation of gaming, and bring a new science fiction universe to life in real-time multi-user games. lead position available for the right individual. experience with c# based engines is a must. specialized knowledge/expertise requirements: must have at least 2 year experience with the c# language. proficient in c#. passionate gamer and creative problem solver. excellent written and verbal communication skills. excellent debugging and optimization skills. bonus skills: casual games development experience. network programming experience with na engine professional attributes: must be responsible and accountable; enjoys collaborating and follows through on multiple complex projects. good communicator who possesses strong written and oral communication skills. enthusiastic and outgoing, excited about working at elseware entertainment and possesses a positive attitude about the potential of this company. supportive, not just within the division but also cross-functionally supportive, with a roll-up-your-sleeves attitude towards getting things done. does not “pass the buck” even if it is not within your job description. able to listen to and implement constructive criticism. well-organized and detail-oriented. demonstrates excellent analytical skills. thinks “out of the box” with ability to come up with creative solutions. strong team player. favorable skills: experience with other managed code game engines tasks include: integration of new game entities development of game play and menu/gui functionality extending and improving the neoaxis tool set updating game specific code in line with subsequent releases of the neoaxis engine

Anywhere [OLD] General Programmer at Elseware Entertainment Inc.

general programmer elseware entertainment inc. anywhere programmers general programmer we are looking for talented, capable individuals - people who are confident about their knowledge and abilities, and feel that they have a lot to offer in the business of game development. we want people with a strong passion for this kind of work, who possess determination as well as time. seize the opportunity, show the true extent of your abilities, realize your personal goals, and forge your future right here at elseware. candidates will enjoy an atmosphere of mutual respect and creative problem solving, where their ideas could play an integral part in the development of the next generation of gaming, and bring highly detailed artwork to life in real-time multi-user games. lead position available for the right individual. experience and neoaxis knowledge is a must. specialized knowledge/expertise requirements: must have at least 2 year experience with the c# language. proficient in c#. passionate gamer and creative problem solver. excellent written and verbal communication skills. excellent debugging and optimization skills. bonus skills: casual games development experience. network programming experience with na engine professional attributes: must be responsible and accountable; enjoys collaborating and follows through on multiple complex projects. good communicator who possesses strong written and oral communication skills. enthusiastic and outgoing, excited about working at elseware entertainment and possesses a positive attitude about the potential of this company. supportive, not just within the division but also cross-functionally supportive, with a roll-up-your-sleeves attitude towards getting things done. does not “pass the buck” even if it is not within your job description. able to listen to and implement constructive criticism. well-organized and detail-oriented. demonstrates excellent analytical skills. thinks “out of the box” with ability to come up with creative solutions. strong team player. favorable skills: experience with other managed code game engines experience with hlsl/cg experience in asp.net web application and web service development experience in the development and querying of sql databases tasks include: integration of new game entities development of game play and menu/gui functionality extending and improving the neoaxis tool set development of player statistics management, license management and update delivery platforms updating game specific code in line with subsequent releases of the neoaxis engine

Icon
Project: Warcry
Platform
Windows
Developer & Publisher
Elseware Entertainment Inc.
Contact
Send Message
Official Page
Projectwarcry.com
Release Date
TBD
Game Watch
Track this game
Job Statistics
Jobs
5
Paid jobs
0