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3 comments by voidnex on Nov 7th, 2013

News - Frontier
Since our last update Frontier has continued to evolve and improve!

Combat has been upgraded to a real time system that when finished, will balance the tactical feel of the old combat system with the faster-pace and more immersive feel of real-time play.

Our current build is focusing on getting weapons and manual ship controls to be smooth, intuitive and most of all fun, as a result the screenshots only show a single ship, however the fleet is still there! and it's been expanded!

Weapons now function based on their type, the average capital ship has 10 weapons systems:
3 x Forward Batteries: Large, powerful weapons that are fixed at the front of the ship, unfortunately due to their size they are unable to be guided and as a result require you to point the nose of your ship at the target you want destroyed!
3 x Turrets: These turrets are smaller and less powerful than their forward counterparts, however they are extremely versatile, capable of using both guided and "dumb" weapons and firing in any direction!
3 x Guided Turrets: These weapons are designed for long-range smart bombardment, they either lock onto their targets or specify areas to bombard, they are very powerful but extremely resource hungry.

As before, you manually control a single ship (via mouse and keyboard OR Gamepad!), while the others present in your fleet act according to custom AI profiles you have applied to them, however unlike before you can now switch between any of your 4-8 capital ships at the touch of a button. As well as your gigantic capital ships the new "Escort" class and "Support" class.
The Escort class are smaller, primarily defensive vessels that provide fire support and cover to your capitals, they come in a variety of types from the gun-toting Destroyer, to the fighter-spewing Escort Carriers.

The Support class are the freighters, miners, repair ships, ammunition carriers and fuel tankers that support your fleets resource requirements, the larger quantity/better quality support ships you have, the further your fleet can go without needing to be resupplied, with the right balance of capitals, escorts and support craft your fleet can become a self-sufficient entity, never needing to return to a base or outpost to retrofit and resupply.

With these changes also comes the ability to support multiple fleets, allowing you to explore vaster areas of the procedurally generated universe as well as the ability to construct stations, defensive turrets and specialised NPC fleets (such as mining, defensive, inter-system artillery, etc..)

In other less-spaceship involved news, we have also updated our website:

We also have a forum set up on our site so we can listen to all your feature ideas!

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Post comment Comments  (0 - 10 of 50)
Lord_Thash Nov 9 2014, 6:38pm says:


+1 vote     reply to comment
Vlad12 Apr 26 2014, 10:13pm says:

I'm starting to think that this game's progress is dead if there's no new updates about it. It's really starting to disappoint me because this game looked VERY promising! DON'T STOP NOW!! D=

+1 vote     reply to comment
Cruisin1500 Jan 27 2014, 11:14am says:

Hey any news on the game?

+1 vote     reply to comment
crisher888 Dec 22 2013, 2:09am says:

Any news about the game? Steam Greenlight? Looks promising and gameplay is original ;)

+1 vote     reply to comment
WILEz Nov 10 2013, 3:58pm says:

Beautiful! Teacking.

+1 vote     reply to comment
Lord_Thash Nov 8 2013, 9:19pm says:


cant wait till somthing playable comes out!

+2 votes     reply to comment
voidnex Creator
voidnex Nov 9 2013, 12:53pm replied:

Thanks buddy!

Neither can we :D

+2 votes   reply to comment
Lord_Thash Oct 16 2013, 9:13pm says:

Dammit indiedb y u betray me and no show in my notifications! :P

Anyways, Its looking waaay better then when you started! the comabat looks a bit like the stuff you see in star trek (Yay!)but the explosions could use some work. Other than that I think it looks bloody amazing an I hope I can get my hands of some sort of demo soon, because from the vids it looks like we could have some sort of choose a couple ships, control one and let the rest be AI.

Otherwise keep going and great work!

+2 votes     reply to comment
sentinal3 Sep 19 2013, 7:44pm says:

will this game be turn based?

+1 vote     reply to comment
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voidnex Creator
voidnex Sep 16 2013, 6:52pm replied:

Its on the list! along with a whole salvaging profession ;)

+1 vote   reply to comment
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Voidnex: Frontier
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Latest tweets from @voidnex

@KoleMusician Good question! We would have to say probably Battlestar Galactica, EVE Online and books by Isaac Asimov! e.g. Foundation.

Nov 13 2013, 7:44am

@KoleMusician Thanks buddy!

Nov 9 2013, 12:50pm

Frontier Update: Lots of improvements! check our IndieDB post! #gamedev #indiegames

Nov 7 2013, 4:32pm

Frontier update: Sorry its been such a long time, check out our updates at: #gamedev #indiegames

Sep 13 2013, 5:59pm

Check out this weeks Screen Shot Saturday! #gamedev #ScreenshotSaturday #indiegaming

Jul 13 2013, 5:13am

Next Stage of Combat update post! #gamedev #indiegaming

Jun 29 2013, 7:46am

Screenshot saturday 125!, check it out! #gamedev #indiegaming

Jun 29 2013, 12:40am

Another Frontier News Post: More fighting and Maps! #gamedev #indiegaming

Jun 24 2013, 6:27pm

Frontier News post: Battles and Exploration! Read it at IndieDB: #gamdev #indiegaming

Jun 12 2013, 6:57am

Voidnex: Frontier, Tactical space combat and trading RPG, @indiegamemag

Jun 10 2013, 5:41pm

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