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Frontier Update

2 years ago News 3 comments

News - Frontier
Since our last update Frontier has continued to evolve and improve!

Combat has been upgraded to a real time system that when finished, will balance the tactical feel of the old combat system with the faster-pace and more immersive feel of real-time play.

Our current build is focusing on getting weapons and manual ship controls to be smooth, intuitive and most of all fun, as a result the screenshots only show a single ship, however the fleet is still there! and it's been expanded!

Weapons now function based on their type, the average capital ship has 10 weapons systems:
3 x Forward Batteries: Large, powerful weapons that are fixed at the front of the ship, unfortunately due to their size they are unable to be guided and as a result require you to point the nose of your ship at the target you want destroyed!
3 x Turrets: These turrets are smaller and less powerful than their forward counterparts, however they are extremely versatile, capable of using both guided and "dumb" weapons and firing in any direction!
3 x Guided Turrets: These weapons are designed for long-range smart bombardment, they either lock onto their targets or specify areas to bombard, they are very powerful but extremely resource hungry.

As before, you manually control a single ship (via mouse and keyboard OR Gamepad!), while the others present in your fleet act according to custom AI profiles you have applied to them, however unlike before you can now switch between any of your 4-8 capital ships at the touch of a button. As well as your gigantic capital ships the new "Escort" class and "Support" class.
The Escort class are smaller, primarily defensive vessels that provide fire support and cover to your capitals, they come in a variety of types from the gun-toting Destroyer, to the fighter-spewing Escort Carriers.

The Support class are the freighters, miners, repair ships, ammunition carriers and fuel tankers that support your fleets resource requirements, the larger quantity/better quality support ships you have, the further your fleet can go without needing to be resupplied, with the right balance of capitals, escorts and support craft your fleet can become a self-sufficient entity, never needing to return to a base or outpost to retrofit and resupply.

With these changes also comes the ability to support multiple fleets, allowing you to explore vaster areas of the procedurally generated universe as well as the ability to construct stations, defensive turrets and specialised NPC fleets (such as mining, defensive, inter-system artillery, etc..)

In other less-spaceship involved news, we have also updated our website:

We also have a forum set up on our site so we can listen to all your feature ideas!

Long Awaited Update

Long Awaited Update

2 years ago News 8 comments

It's certainly been a while since our last news post, and in that time we have made some major improvements and changes to Frontier! The battle system...

Next stage of combat

Next stage of combat

2 years ago News 0 comments

The next stage of combat in Voidnex:Frontier, showcasing a video of new effects, UI and multiple ship combat.

Fighting and Maps

Fighting and Maps

2 years ago News 1 comment

A small update about the changes that have been made to the battle-system as well as navigating the galaxy.

Battles and Exploration

Battles and Exploration

2 years ago News 3 comments

Demonstrating a player controlled battle in Frontier and going over some of the design principles for exploration.

Post comment Comments  (20 - 30 of 50)
tim1993 Jul 23 2013 says:

So let me get this straight we pay for the game once and don't have to make monthly payments like right? Cause this game looks so badass I didn't even know it existed until I was looking up images of the fenrir from battlestar galactica online and I saw ya'll version of the fenrir and I had to look this game up.

+1 vote     reply to comment
voidnex Creator
voidnex Jul 31 2013 replied:

Hey thanks :D No plans to release as an 'MMO' style game - more traditional style at the moment.

+1 vote   reply to comment
tim1993 Jul 31 2013 replied:

oh ok well hey if you need any testers or beta players plz let me know i would be more then happy to help ya'll out as much as i can on feedback. I think this will be the best game out when it does come out.

+2 votes     reply to comment
Piemanlives Jul 7 2013 says:

I'm going to assume that combat is turn-based while space travel is real time?

+1 vote     reply to comment
nightovizard Jul 5 2013 says:

It's looking really good, i like very much those ship designs!

+2 votes     reply to comment
LordThash Jun 30 2013 says:

MMM...Those explosions are better than before! Can I donate?

+2 votes     reply to comment
voidnex Creator
voidnex Jul 1 2013 replied:

Thanks! Haha not quite yet, but please keep watching and giving your feedback / thoughts :)

+1 vote   reply to comment
poweroffs Jun 25 2013 says:


+2 votes     reply to comment
Edwiesel Jun 25 2013 says:


what the voidnex mean? like void nex?

+2 votes     reply to comment
voidnex Creator
voidnex Jun 25 2013 replied:


To answer your question:

Void - A completely empty space: "the black void of space".
Nex - Latin - death, slaughter, violent death
Voidnex :P

+1 vote   reply to comment
Edwiesel Jun 25 2013 replied:

Thanks for reply. XD

Look forward to your video~.

+2 votes     reply to comment
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