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Frontier Update

News 3 comments

News - Frontier
Since our last update Frontier has continued to evolve and improve!


Combat has been upgraded to a real time system that when finished, will balance the tactical feel of the old combat system with the faster-pace and more immersive feel of real-time play.

Our current build is focusing on getting weapons and manual ship controls to be smooth, intuitive and most of all fun, as a result the screenshots only show a single ship, however the fleet is still there! and it's been expanded!


Weapons now function based on their type, the average capital ship has 10 weapons systems:
3 x Forward Batteries: Large, powerful weapons that are fixed at the front of the ship, unfortunately due to their size they are unable to be guided and as a result require you to point the nose of your ship at the target you want destroyed!
3 x Turrets: These turrets are smaller and less powerful than their forward counterparts, however they are extremely versatile, capable of using both guided and "dumb" weapons and firing in any direction!
3 x Guided Turrets: These weapons are designed for long-range smart bombardment, they either lock onto their targets or specify areas to bombard, they are very powerful but extremely resource hungry.


As before, you manually control a single ship (via mouse and keyboard OR Gamepad!), while the others present in your fleet act according to custom AI profiles you have applied to them, however unlike before you can now switch between any of your 4-8 capital ships at the touch of a button. As well as your gigantic capital ships the new "Escort" class and "Support" class.
The Escort class are smaller, primarily defensive vessels that provide fire support and cover to your capitals, they come in a variety of types from the gun-toting Destroyer, to the fighter-spewing Escort Carriers.


The Support class are the freighters, miners, repair ships, ammunition carriers and fuel tankers that support your fleets resource requirements, the larger quantity/better quality support ships you have, the further your fleet can go without needing to be resupplied, with the right balance of capitals, escorts and support craft your fleet can become a self-sufficient entity, never needing to return to a base or outpost to retrofit and resupply.


With these changes also comes the ability to support multiple fleets, allowing you to explore vaster areas of the procedurally generated universe as well as the ability to construct stations, defensive turrets and specialised NPC fleets (such as mining, defensive, inter-system artillery, etc..)


In other less-spaceship involved news, we have also updated our website: Voidnex.com

We also have a forum set up on our site so we can listen to all your feature ideas!

Long Awaited Update

Long Awaited Update

News 8 comments

It's certainly been a while since our last news post, and in that time we have made some major improvements and changes to Frontier! The battle system...

Next stage of combat

Next stage of combat

News 0 comments

The next stage of combat in Voidnex:Frontier, showcasing a video of new effects, UI and multiple ship combat.

Fighting and Maps

Fighting and Maps

News 1 comment

A small update about the changes that have been made to the battle-system as well as navigating the galaxy.

Battles and Exploration

Battles and Exploration

News 3 comments

Demonstrating a player controlled battle in Frontier and going over some of the design principles for exploration.

Post comment Comments  (10 - 20 of 50)
Guest
Guest

I think you should make it so that when a ship is destroyed there is wreckage not just a few pieces like in Sins of a solar empire but realistic debris that you can harvest/scavenge for resources.

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voidnex Creator
voidnex

Its on the list! along with a whole salvaging profession ;)

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GamesInquirer
GamesInquirer

This game sounds EPIC. Seriously, keep up the good work.

By the way, it sounds like it could be a space RPG but you don't call it that, is the description even remotely relevant or is this more like a 4x strategy game (there's mention of building an empire for example)? You have features that can apply to both genres so it's not 100% clear.

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voidnex Creator
voidnex

Its an RPG with 4x elements, at its core you control an individual, with skills, attributes etc. However you are also capable of using wealth you acquire to hire NPC traders, buy space stations/factories, hire new commanders so you can have multiple playable fleets, conquer areas of space, etc.

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GamesInquirer
GamesInquirer

Great, that's what I thought :)

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Alpha161
Alpha161

just spotted this game and im defo gona keep a eye on it :)
keep up the good work

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voidnex Creator
voidnex

Thanks broski :D Gin Powaa!

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LordThash
LordThash

I can't wait till something playable comes out! Until then I shall keep checking vigorously for any news on the game!

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Unikraken
Unikraken

Will the game allow mods?

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voidnex Creator
voidnex

Hey :) Hopefully that is the plan! We'll try to keep a lot of it accessible ie. xml config files - as well potentially some more advanced / in-depth modding as well.

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tim1993
tim1993

So let me get this straight we pay for the game once and don't have to make monthly payments like right? Cause this game looks so badass I didn't even know it existed until I was looking up images of the fenrir from battlestar galactica online and I saw ya'll version of the fenrir and I had to look this game up.

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voidnex Creator
voidnex

Hey thanks :D No plans to release as an 'MMO' style game - more traditional style at the moment.

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tim1993
tim1993

oh ok well hey if you need any testers or beta players plz let me know i would be more then happy to help ya'll out as much as i can on feedback. I think this will be the best game out when it does come out.

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Voidnex: Frontier
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