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3 comments by voidnex on Nov 7th, 2013

News - Frontier
Since our last update Frontier has continued to evolve and improve!


Combat has been upgraded to a real time system that when finished, will balance the tactical feel of the old combat system with the faster-pace and more immersive feel of real-time play.

Our current build is focusing on getting weapons and manual ship controls to be smooth, intuitive and most of all fun, as a result the screenshots only show a single ship, however the fleet is still there! and it's been expanded!


Weapons now function based on their type, the average capital ship has 10 weapons systems:
3 x Forward Batteries: Large, powerful weapons that are fixed at the front of the ship, unfortunately due to their size they are unable to be guided and as a result require you to point the nose of your ship at the target you want destroyed!
3 x Turrets: These turrets are smaller and less powerful than their forward counterparts, however they are extremely versatile, capable of using both guided and "dumb" weapons and firing in any direction!
3 x Guided Turrets: These weapons are designed for long-range smart bombardment, they either lock onto their targets or specify areas to bombard, they are very powerful but extremely resource hungry.


As before, you manually control a single ship (via mouse and keyboard OR Gamepad!), while the others present in your fleet act according to custom AI profiles you have applied to them, however unlike before you can now switch between any of your 4-8 capital ships at the touch of a button. As well as your gigantic capital ships the new "Escort" class and "Support" class.
The Escort class are smaller, primarily defensive vessels that provide fire support and cover to your capitals, they come in a variety of types from the gun-toting Destroyer, to the fighter-spewing Escort Carriers.


The Support class are the freighters, miners, repair ships, ammunition carriers and fuel tankers that support your fleets resource requirements, the larger quantity/better quality support ships you have, the further your fleet can go without needing to be resupplied, with the right balance of capitals, escorts and support craft your fleet can become a self-sufficient entity, never needing to return to a base or outpost to retrofit and resupply.


With these changes also comes the ability to support multiple fleets, allowing you to explore vaster areas of the procedurally generated universe as well as the ability to construct stations, defensive turrets and specialised NPC fleets (such as mining, defensive, inter-system artillery, etc..)


In other less-spaceship involved news, we have also updated our website: Voidnex.com

We also have a forum set up on our site so we can listen to all your feature ideas!

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Post comment Comments  (10 - 20 of 49)
GamesInquirer
GamesInquirer Sep 13 2013, 7:49pm says:

This game sounds EPIC. Seriously, keep up the good work.

By the way, it sounds like it could be a space RPG but you don't call it that, is the description even remotely relevant or is this more like a 4x strategy game (there's mention of building an empire for example)? You have features that can apply to both genres so it's not 100% clear.

+2 votes     reply to comment
voidnex
voidnex Sep 14 2013, 8:57am replied:

Its an RPG with 4x elements, at its core you control an individual, with skills, attributes etc. However you are also capable of using wealth you acquire to hire NPC traders, buy space stations/factories, hire new commanders so you can have multiple playable fleets, conquer areas of space, etc.

+2 votes     reply to comment
GamesInquirer
GamesInquirer Sep 14 2013, 2:00pm replied:

Great, that's what I thought :)

+2 votes     reply to comment
Alpha161
Alpha161 Sep 13 2013, 6:09pm says:

just spotted this game and im defo gona keep a eye on it :)
keep up the good work

+2 votes     reply to comment
voidnex
voidnex Sep 13 2013, 6:38pm replied:

Thanks broski :D Gin Powaa!

+2 votes     reply to comment
LordThash
LordThash Aug 24 2013, 7:27pm says:

I can't wait till something playable comes out! Until then I shall keep checking vigorously for any news on the game!

+3 votes     reply to comment
Unikraken
Unikraken Jul 29 2013, 3:39am says:

Will the game allow mods?

+2 votes     reply to comment
voidnex
voidnex Jul 31 2013, 4:38pm replied:

Hey :) Hopefully that is the plan! We'll try to keep a lot of it accessible ie. xml config files - as well potentially some more advanced / in-depth modding as well.

+2 votes     reply to comment
voidnex
voidnex Jul 31 2013, 4:49pm replied:

Hey thanks :D No plans to release as an 'MMO' style game - more traditional style at the moment.

+1 vote     reply to comment
tim1993
tim1993 Jul 31 2013, 7:30pm replied:

oh ok well hey if you need any testers or beta players plz let me know i would be more then happy to help ya'll out as much as i can on feedback. I think this will be the best game out when it does come out.

+2 votes     reply to comment
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Voidnex: Frontier
Platforms
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Developed By
voidnex
Engine
Unity
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