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3 comments by voidnex on Nov 7th, 2013

News - Frontier
Since our last update Frontier has continued to evolve and improve!

Combat has been upgraded to a real time system that when finished, will balance the tactical feel of the old combat system with the faster-pace and more immersive feel of real-time play.

Our current build is focusing on getting weapons and manual ship controls to be smooth, intuitive and most of all fun, as a result the screenshots only show a single ship, however the fleet is still there! and it's been expanded!

Weapons now function based on their type, the average capital ship has 10 weapons systems:
3 x Forward Batteries: Large, powerful weapons that are fixed at the front of the ship, unfortunately due to their size they are unable to be guided and as a result require you to point the nose of your ship at the target you want destroyed!
3 x Turrets: These turrets are smaller and less powerful than their forward counterparts, however they are extremely versatile, capable of using both guided and "dumb" weapons and firing in any direction!
3 x Guided Turrets: These weapons are designed for long-range smart bombardment, they either lock onto their targets or specify areas to bombard, they are very powerful but extremely resource hungry.

As before, you manually control a single ship (via mouse and keyboard OR Gamepad!), while the others present in your fleet act according to custom AI profiles you have applied to them, however unlike before you can now switch between any of your 4-8 capital ships at the touch of a button. As well as your gigantic capital ships the new "Escort" class and "Support" class.
The Escort class are smaller, primarily defensive vessels that provide fire support and cover to your capitals, they come in a variety of types from the gun-toting Destroyer, to the fighter-spewing Escort Carriers.

The Support class are the freighters, miners, repair ships, ammunition carriers and fuel tankers that support your fleets resource requirements, the larger quantity/better quality support ships you have, the further your fleet can go without needing to be resupplied, with the right balance of capitals, escorts and support craft your fleet can become a self-sufficient entity, never needing to return to a base or outpost to retrofit and resupply.

With these changes also comes the ability to support multiple fleets, allowing you to explore vaster areas of the procedurally generated universe as well as the ability to construct stations, defensive turrets and specialised NPC fleets (such as mining, defensive, inter-system artillery, etc..)

In other less-spaceship involved news, we have also updated our website:

We also have a forum set up on our site so we can listen to all your feature ideas!

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LordThash Jun 9 2013, 9:47pm says:

mmmm...nice explosions, anyway Awsome game il def be buying it when it comes out

+2 votes     reply to comment
voidnex Creator
voidnex Jun 9 2013, 9:58pm replied:


Those explosions are really early WIPs so I can guarantee they will get even nicer!

+2 votes   reply to comment
d10sfan Jun 8 2013, 11:09am says:

looks great thanks for linux support

+2 votes     reply to comment
cybersleuth58 Jun 8 2013, 10:29am says:

Greatly looking forward to this game... I saw Q4 of 2013 for ETA; does that look pretty solid or do you think you'll need more time? Have you thought of using Steam's Greenlight?

+2 votes     reply to comment
cybersleuth58 Jun 10 2013, 10:29am replied:

Sorry - I thought I was logged in when I replied... It will post under anonymous. :( Anyway, as I said, you should take all the time you need and not rush this... It looks fantastic so why risk it just to launch a few months early! If you plan on having beta testers at some point, I'd be very willing.

+2 votes     reply to comment
voidnex Creator
voidnex Jun 10 2013, 3:06pm replied:

Thanks for offering!, we plan on having extensive beta testing but we haven't quite got round to planning a system for it just yet.

When we do get round to beta ill be sure to let you know!

+1 vote   reply to comment
voidnex Creator
voidnex Jun 8 2013, 10:52am replied:

Thanks! If our rate of progression stays about the same it is now, I could see this being finished by Q3 2013, however its better to be safe than sorry and there's always a chance we have grossly underestimated something.

As for Greenlight we have definitely considered it, but we want to have enough content to show before we sign up for it.

+1 vote   reply to comment
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BlueSunsleader Jun 8 2013, 6:03am says:

this looks great

+3 votes     reply to comment
voidnex Creator
voidnex Jun 8 2013, 10:52am replied:

Glad you like it!

+1 vote   reply to comment
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