Ascendancy is a third person platformer that features jumping and gliding mechanics in a play experience centered on the character movement. Aridana d'lvore has been thrown from her kingdom in the sky to the world of ruin below. She must ascend a great mountain and reclaim her throne from an evil tyrant.
The game is an original concept developed as a single player experience using the Unreal 3 engine made by Vancouver Film School - Game Design 12 - Team Zephyr and created by four individuals. For more information on the game visit Gd.myvfs.com
Make Something Unreal Submission:
- MSU Phase 4:Educational Category
*note* - File download and information can be found here: Gd.myvfs.com
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Ascendancy
David Betts (gd12david@vfs.com)
Andre Marentette (gd12andre@vfs.com)
Jamieson Shearer (gd12jamieson@vfs.com)
Robyn Sinclair (gd12robyn@vfs.com)
? 2009 Team Zephyr
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Thank you for your interest in Ascendancy - comments and questions are more than welcome!
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Contents
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1. Files
2. Installation
3. System Requirements
4. EULA
5. Credits
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Files
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The Ascendancy archive contains the following files and folders:
1.Cooked PC Folder
2.ASCZ_Trailer.mp4
3.ASCZ_Playthrough.mp4
4.Ascendancy Shortcut
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Installation
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1. Open the Ascendancy.zip archive.
2. Copy the 'CookedPC' folder to your C:\Documents and Settings\ *user name* \My Documents\My Games\Unreal Tournament 3\UTGame\Published
3. Launch the game using the Ascendancy shortcut.
(the shortcut points to the default Unreal installation location. If you have installed unreal to a different location, you will need to change the shortcut properties)
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System Requirements
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Ascendancy is a mod of Unreal 3 and requires Unreal 3 to be installed in order to play.
Minimum System Requirements
- Windows XP SP2 or Windows Vista
- 2.0+ GHZ Single Core Processor
- 512 Mbytes of System RAM
- NVIDIA 6200+ or ATI Radeon 9600+ Video Card
- 8 GB of Free Hard Drive Space
Recommended System Requirements
- 2.4+ GHZ Dual Core Processor
- 1 GBytes of System RAM
- NVIDIA 7800GTX+ or ATI x1300+ Video Card
- 8 GB of Free Hard Drive Space
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End User License Agreement (EULA)
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By using this product you are also using Epic's Unreal Tournament 3,
therefore you need to agree and comply with all the EULA rules that are
provided within UT3, as well as with this EULA. In order to play Ascendancy,
you need to have purchased a copy of UT3. Ascendancy is intended
to be distributed for free as a UT3 mod, as defined by UT3's EULA. Ascendancy,
the characters, names, items, events, places, and universe are copyright
and property of the Vancouver Film School and Team Zephyr.
You cannot use the content of this release without the written or expressed
permission of Team Zephyr, but you can distribute this version of Ascendancy
over the internet and/or in a CD, DVD, or other media, as long as it is
distributed for free, and no files have been altered, including this text file
and its contents. By using Ascendancy, you hereby agree to everything stated
in this section of this document.
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Credits
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Project Manager
- Andre Marentette
Level Design
- David Betts
- Robyn Sinclair
Mechanic Design
- Jamieson Shearer
- Robyn Sinclair
Script Design
- Jamieson Shearer
Concept Art
- Chloe Marentette
Art Design (2D)
- Andre Marentette
Character (3D)
- Erick Kilanski
- Tanysha Robinson
Environment (3D)
- Benjamin Walker
- Jeremy Sikorski
- Sebastian Luedke
Rigging (3D)
- Robyn Sinclair
- David Betts
Cinematic Design
- Andre Marentette
Story
- Andre Marentette
Sound Design
- Filipe Chagas
- Raphael Choi
Music
- Andre Marentette
Recording (Voice)
- Humberto MacGregor
- Sarah Sangster
Actors (Voice)
- Sarah Sangster
- Barbara Kozicki
- Afamdi Onukwulu
Marketing
- Hubert Cheung
Special Thanks
:: VFS Instructors ::
- Dave Warfield
- Andrew Laing
- Lanh Doan
- Justin Meagher
- Paul Jensen
- Ivan Allen
- Jacob Tran
- Tom Fedechko
:: VFS Mentors ::
- Justin McGuire
- Jonathan Yao
- Nick Christiani
- Chiyo Lai
- Shadi Dadenji
- Natali Altshuler
- Dan Sochan
- Grayson Scantlebury
:: Other Thanks ::
- All Game Testers
- Class of GD12