The Human Resurgence mod aims to expand on the original Human Resistance mod to implement the Military as a fully featured faction in Universe at War. The mod adds many additional features to better match the Military against the other in game factions.
Changes made in 1.02
Small update that fixes some bugs and changes some features
[+] Fixed Dragoon Scan ability
[+] Added research option to allow Dragoon Scan ability to purge negative effects
[+] Changed APC troop deploy ability which now acts as a transporter
[+] Removed research option that improved turret accuracy
[+] Slightly reduced buildable laser turret damage
Changes made in 1.01
[+] Reduced damage radius and screen shake from superweapon hit
Original Release 1.0
[+] Military AI Support (The military can now be played by the computer)
[+] Patch 3 Support!
[+] Global Campaign Support for Military
[+] Military Superweapon
[+] Buildable Laser Turrets
[+] Buildable Tech Structures i.e. Nuclear Reactor & Materials Factory
[+] New Medic Unit
[+] Research Tree Added (currently only 2 branches)
[+] New APC Troop Deploy Ability
[+] Medic Unit Neutral Structure Capture Ability
[+] Sgt Woolard Repair Ability
[+] New Vehicle Weapons: APC Laser turret & Abrams Tank Gunner turret - unlocked via research
[+] Enemy Super Weapon timers displayed
[+] Fixed Damage levels for Alien and Military units. Example: Apache's killing grunts instantly
It was possible not to remove the troops from the armored personnel carrier, and now it was somehow difficult to fight without reinforcements.With the dark armor of massari, it is almost impossible to compete at the average difficulty level when playing for people
If MODDEDWARFARE is using the values I had for the damage table, try to use flamers to strip DMA.
Can anyone know how to fix abnormal game exit. I have installed gfwl but it still crashes.
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