This patch fixes a random crash when transitioning around mushroom cove areas. To apply it just extract the underrail.exe and copy it over the installed...
Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. It's inspired by western RPG classics such as Fallout, Arcanum, Neverwinter Nights and System Shock 2.
The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.
Hey guys, the new version has been released. For a preview of what's new you can check out this and past four dev logs.
You will now be able to travel a bit through Lower Underrail, either on foot or by train, and explore the town of Rail Crossing and the surrounding areas and face new types of enemies. The main story of the game starts in earnest with this patch, but I'm not going to spoil anything regarding that in this log :).
I also did a lot of polishing of existing game mechanics and added some new ones, as well as did a fair amount of economical re-balancing. After these couple days of internal testing I feel quite content where we're at now in that regard and while there surely be some more tweaking done in the future, I don't expect to do any major work on the existing mechanics in the future. With the future patches we will mostly be focusing on adding more content at a faster rate, which will as always include more areas, quests, enemies, items, feats, etc.
Anyway, have fun guys and let us know what you thought of the changes and the new stuff. Cheers.
Latest tweets from @underrailgame
@omegakill87 No, there's still content to come.
Aug 15 2014, 4:33pm
We'll be releasing Core City patch to other platforms today.
Aug 11 2014, 7:42am
Version 0.1.12.2 has been uploaded to Steam where we fixed some minor problems with the recent patch.
Aug 11 2014, 7:42am
@Idiot_Mystique While the game will not crash when loading an old save, questlines may break/bug out between updates during alpha.
Aug 6 2014, 1:55pm
New version (0.1.12.0) released to Steam. Trailer: T.co Will release on other platforms after it's stabilized.
Aug 6 2014, 1:49pm
The new version has entered internal testing phase. We expect to release it sometime next week. :)
Aug 2 2014, 4:02am
Dev log no. 32 is out: T.co Learn about Core City blood sports.
Jul 7 2014, 4:30am
@Mercetron I remember when I used to have vacations. :(
Jul 4 2014, 9:24am
@xanax2622 I think so. I remember browsing a couple of engines to see how they implemented some stuff, but I was always set on making my own
Jun 2 2014, 7:16am
@xanax2622 One for character/creature models and 1 1/2 generalists :) - environment, icons, effects.
May 25 2014, 10:00am