Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. It's inspired by western RPG classics such as Fallout, Arcanum, Neverwinter Nights and System Shock 2.

Story

The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.

Features

  • Great character customization possibilities through stats, skills, feats, items and more that allows for many different play-styles
  • Tactical turn based combat that utilizes weapons, energy shields, grenades, psi abilities and more
  • Vast underground world to explore: city states, abandoned building complexes, natural caverns, secret areas and more
  • Elaborate item crafting system
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RSS feed Articles

Underrail Released

News 4 comments

Hi guys. As most of you are aware by now, we've finally released the 1.0.0.0 version.


Development of this game has been one interesting 7 year adventure for me. First it was a one man part-time (read: night-time) hobby project where the basis for all that is to come was laid out. Then it was a one man full-time mad scientist sort of operation that gave birth to most of the game mechanics seen today. And then lastly, as a three man project during which the amount and quality of the content expanded far beyond my original intentions and even hopes.



(fan-collage by Blaine)

But all this would not have been possible if there was not a deep-seeded desire for this kind of gaming experience, still echoing from the void left by the departure of classical western RPGs, present in you, the players. So, personally and on behalf of the team, I thank you for patiently supporting us throughout the years and I hope that the final product is to your liking.

We'll still be here, supporting the game by ironing out any remaining bugs and applying some more polish here and there. As for what happens next, we'll discuss that when the dust settles. Stay tuned.







Implemented a noise system so the player will now have to consider more than just visual perception when handling a hostile area and updated all the old areas. Game is playable from start to finish and deep caverns has been included.

Dev Log #37: Institute of Tchort

Dev Log #37: Institute of Tchort

News 0 comments

The team's working hard on the new areas and quests which are all related to the next step in the main story line - the Institute of Tchort.

Dev Log #38: Version 0.1.14.0 released

Dev Log #38: Version 0.1.14.0 released

News 1 comment

We are proud to present to you the Institute of Tchort in all its glory, the final urban area of the game.

Dev Log #36: Version 0.1.13.0 released; Development Roadmap

Dev Log #36: Version 0.1.13.0 released; Development Roadmap

News 0 comments

In this update we added new factions with their optional questlines, namely - Free Drones, Protectorate and the super secret one.

Dev Log #35: Portraits and Music

Dev Log #35: Portraits and Music

News 0 comments

In this update we will be rounding up almost entire game world outside of Church of Tchort and Deep Caverns.

RSS feed Downloads
Underrail Alpha Demo v0.1.4.1 patch

Underrail Alpha Demo v0.1.4.1 patch

Patch 6 comments

This patch fixes a random crash when transitioning around mushroom cove areas. To apply it just extract the underrail.exe and copy it over the installed...

Underrail Alpha Demo v0.4.1

Underrail Alpha Demo v0.4.1

Demo 17 comments

This demo showcases a number of starting areas of the game. It should provide for a couple of hours of gameplay.

Post comment Comments  (30 - 40 of 380)
tr01k8j2
tr01k8j2

hmmm, I seem to be getting weird issues with windowed mode, like white blinking and sometimes freezes, anyone else?

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tr01k8j2
tr01k8j2

Add more mutants, and consider adding dynamic events for the map in the future. Things like invasions on the settlement, and maybe the option to build an outpost. even some kind of economy - Also add aliens that infest the map half way through the story and starting eating the peoples and stuff. Taking over man kinds planet in their bioengineered flesh. Do it up man!!!

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Shurfire
Shurfire

I like the outpost idea. That would be cool to create an outpost and defend it and stuff. Would take a lot of effort but would be amazing.

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musicman4000
musicman4000

So I bought underrail on steam, but how do I add it to desura?

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StygSoft Creator
StygSoft

You can't do that.

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ovnidemon
ovnidemon

surely groupee (http://indiegamebundle.wikia.com/wiki/Underrail)

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doommerise
doommerise

Hello,Styg!
I have a trouble 8( I want Underrail in my Steam collection, but my fried( hi bought for me this fantastic game) forgot where he buy key :(
Can you give me a Steam Key?(

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anteque
anteque

SOLVED! It is the "Keys" link, it is only on Desura.com
Badly done by Desura.
Styg, provide the URL so no searching: Indiedb.com

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StygSoft Creator
StygSoft

Good idea. Added direct link as well to the instructions.

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anteque
anteque

Styg, I am unable to find a Steam key here on Desura. I'm logged in, and on Indiedb.com

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Underrail
Platforms
Windows
Developer
Stygian Software
Engine
Custom
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Homepage
Underrail.com
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Highest Rated (15 agree) 10/10

love fallout 1 and 2 then just buy underrail.

Dec 6 2012 by boomsticksimo

Style
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Role Playing
Theme
Sci-Fi
Players
Single Player
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Indie
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