Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. It's inspired by western RPG classics such as Fallout, Arcanum, Neverwinter Nights and System Shock 2.

Story

The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.

Features

  • Great character customization possibilities through stats, skills, feats, items and more that allows for many different play-styles
  • Tactical turn based combat that utilizes weapons, energy shields, grenades, psi abilities and more
  • Vast underground world to explore: city states, abandoned building complexes, natural caverns, secret areas and more
  • Elaborate item crafting system
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Blog RSS Feed Report abuse Latest News: Dev Log #27: Version 0.1.10.0 released

5 comments by StygSoft on Jan 21st, 2014

Hey guys, the new version has been released. For a preview of what's new you can check out this and past four dev logs.

Underrail - Rail Crossing Underrail - Rail Crossing
Underrail - Rail Crossing Underrail - Rail Crossing

You will now be able to travel a bit through Lower Underrail, either on foot or by train, and explore the town of Rail Crossing and the surrounding areas and face new types of enemies. The main story of the game starts in earnest with this patch, but I'm not going to spoil anything regarding that in this log :). 
 
I also did a lot of polishing of existing game mechanics and added some new ones, as well as did a fair amount of economical re-balancing. After these couple days of internal testing I feel quite content where we're at now in that regard and while there surely be some more tweaking done in the future, I don't expect to do any major work on the existing mechanics in the future. With the future patches we will mostly be focusing on adding more content at a faster rate, which will as always include more areas, quests, enemies, items, feats, etc. 
 
Anyway, have fun guys and let us know what you thought of the changes and the new stuff. Cheers.

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Underrail Alpha Demo v0.1.4.1 patch

Underrail Alpha Demo v0.1.4.1 patch

Aug 24, 2012 Patch 6 comments

This patch fixes a random crash when transitioning around mushroom cove areas. To apply it just extract the underrail.exe and copy it over the installed...

Underrail Alpha Demo v0.4.1

Underrail Alpha Demo v0.4.1

Aug 22, 2012 Demo 17 comments

This demo showcases a number of starting areas of the game. It should provide for a couple of hours of gameplay.

Post comment Comments  (70 - 80 of 370)
jayyce
jayyce Jul 24 2013, 8:59am says:

I changed the resolution to something a bit too large for my screen, so the confirm & cancel buttons are not on the screen, and now I can't start a new game, or change any options.......I know I'm probably being retarded but I can't minimize the screen or do anything :-/

+1 vote     reply to comment
SoulBlade3
SoulBlade3 Jul 18 2013, 5:24am says:

Is the release date still valid? :)

+1 vote     reply to comment
Farkeman
Farkeman Jul 8 2013, 11:07am says:

Could someone tell me just how much content the game currently has? I really want to play it but don't want to ruin the experience if the game currently only has 25% of possible content.

+1 vote     reply to comment
Crosmando
Crosmando Jul 1 2013, 11:28am says:

We have seen an update in a while, everything going good?

+1 vote     reply to comment
StygSoft
StygSoft Jul 2 2013, 8:39am replied:

Yeah, just a bit slower in recent weeks, but don't worry it's still coming along. :)

+4 votes     reply to comment
Cgoblin
Cgoblin Jun 9 2013, 10:43pm says:

Oh my, this looks very promising :D

+1 vote     reply to comment
Omegakill
Omegakill Jun 9 2013, 8:18am says:

I forgot to say before it was the demo that made me buy this game, demo's are so important to be able to judge for yourself if a game is worth your money, thanks very much for taking the time to release a demo.

+3 votes     reply to comment
VitaminK
VitaminK Jun 17 2013, 5:00am replied:

this, not enough games do demos these days. it used to be pretty standard but now kinda rare for some reason.

+1 vote     reply to comment
Magusdl
Magusdl Jun 2 2013, 5:46pm says:

- I just loved the "secondary jobs", it adds alot to your routines (like, going plant-gathering mindshoorms, lakeshrooms for some cash, hunting cave hoppers for sale). Fishing while I'm restoring focus near mindshrooms makes it alot more interesting. The fish shouldn't stop coming after a while tough, or at least respawn after some time. I think this kind of stuff adds alot to the gameplay, it gives options, specially when your build is weak for the challenges ahead and you want to pump up a bit before trying something difficult.

- The fireball respect walls and stop on them, the electrokinesis goes through walls and sometimes startle unwanted enemies (like the burrowers in the base below Cliff). I am pretty sure it entered the near ventilation shafts and killed something inside too.

- The quest on the junkyard, that disc... I went back to SGS to show it to our nerdy partners, but there was no option to ask them what that is. It feels really weird to invade such a well defended "house", get a disc that looks incredibly important, and hand it out like that. The options to help Abram or tell the Union about his plans are awesome, I think that kind of option adds ALOT to the game experience and replay value.

I think most things are going the right direction, keep it up!

+5 votes     reply to comment
VitaminK
VitaminK Jun 8 2013, 9:53pm replied:

you do know this is still alpha right? balance and polish comes later although im sure they appreciate the feedback. would probly be better to post this in their forums.

+1 vote     reply to comment
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Underrail
Platform
Windows
Developer
Stygian Software
Engine
Custom Built
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Official Page
Underrail.com
Release Date
Released Nov 30, 2012
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Highest Rated (15 agree) 10/10

love fallout 1 and 2 then just buy underrail.

Dec 6 2012, 12:53pm by boomsticksimo

Style
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Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
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