Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. It's inspired by western RPG classics such as Fallout, Arcanum, Neverwinter Nights and System Shock 2.


The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.


  • Great character customization possibilities through stats, skills, feats, items and more that allows for many different play-styles
  • Tactical turn based combat that utilizes weapons, energy shields, grenades, psi abilities and more
  • Vast underground world to explore: city states, abandoned building complexes, natural caverns, secret areas and more
  • Elaborate item crafting system
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Hey guys, the new version has been released. For a preview of what's new you can check out this and past four dev logs.

Underrail - Rail Crossing Underrail - Rail Crossing
Underrail - Rail Crossing Underrail - Rail Crossing

You will now be able to travel a bit through Lower Underrail, either on foot or by train, and explore the town of Rail Crossing and the surrounding areas and face new types of enemies. The main story of the game starts in earnest with this patch, but I'm not going to spoil anything regarding that in this log :).

I also did a lot of polishing of existing game mechanics and added some new ones, as well as did a fair amount of economical re-balancing. After these couple days of internal testing I feel quite content where we're at now in that regard and while there surely be some more tweaking done in the future, I don't expect to do any major work on the existing mechanics in the future. With the future patches we will mostly be focusing on adding more content at a faster rate, which will as always include more areas, quests, enemies, items, feats, etc.

Anyway, have fun guys and let us know what you thought of the changes and the new stuff. Cheers.

Dev Log #26: Alternative Experience System

Dev Log #26: Alternative Experience System

1 year ago News 2 comments

The new version is complete and the build is running as I type this. Tomorrow we'll be starting the internal testing so you can expect the new patch to...

Dev Log #25: Game Economy Changes

Dev Log #25: Game Economy Changes

1 year ago News 8 comments

Alongside working on the new content, I'm also doing major re-balancing of some game mechanics in order to improve the game economy, both in monetary...

Dev Log #24: Combat Initiative

Dev Log #24: Combat Initiative

2 years ago News 4 comments

Hey, guys. We're still hard at work at producing new content for the next version. And while I'm not ready to show the new areas yet (except the attached...

Dev Log #23: Expanding the Business; Balance Changes

Dev Log #23: Expanding the Business; Balance Changes

2 years ago News 8 comments

Hey guys, here's an update on what's been happening since the Steam release.

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Underrail Alpha Demo v0.1.4.1 patch

Underrail Alpha Demo v0.1.4.1 patch

3 years ago Patch 6 comments

This patch fixes a random crash when transitioning around mushroom cove areas. To apply it just extract the underrail.exe and copy it over the installed...

Underrail Alpha Demo v0.4.1

Underrail Alpha Demo v0.4.1

3 years ago Demo 17 comments

This demo showcases a number of starting areas of the game. It should provide for a couple of hours of gameplay.

Post comment Comments  (20 - 30 of 375)
Crosmando Oct 12 2013 says:

StygSoft, just curious but does the Recklessness feat increase crit chance of melee weapons like knives, or only firearms?

+3 votes     reply to comment
StygSoft Creator
StygSoft Oct 14 2013 replied:

Yes, it affects all weapons and unarmed combat as well.

+3 votes   reply to comment
MrMas35 Oct 4 2013 says:

If anyone is selling their Steam key for this game i'll trade you a mark of the Ninja key for it.

Just add me on steam: Dr Potato

+1 vote     reply to comment
Toyoch Sep 26 2013 says:

Congrats for steam release! I've bought the game right when it's out on Desura and I still love it!

If you plan to support more language, I'd like to work on the Japanese translation.

+2 votes     reply to comment
tr01k8j2 Sep 25 2013 says:

ah full screen seems to be the most stable atleast, anyway great game so far man, consider adding mod support. I dont need to tell you how amazing mods for Fallout 2 are. Thanks for the game!

+2 votes     reply to comment
StygSoft Creator
StygSoft Sep 25 2013 replied:

Yeah, there are currently some issues with windowed mode on some systems when you unfocus the window. I hope playing it fullscreen isn't much trouble for you.

Mod support - maybe in the future, but currently I'm just focusing on getting the game done. :)

+3 votes   reply to comment
tr01k8j2 Sep 25 2013 says:

hmmm, I seem to be getting weird issues with windowed mode, like white blinking and sometimes freezes, anyone else?

+2 votes     reply to comment
tr01k8j2 Sep 25 2013 says:

Add more mutants, and consider adding dynamic events for the map in the future. Things like invasions on the settlement, and maybe the option to build an outpost. even some kind of economy - Also add aliens that infest the map half way through the story and starting eating the peoples and stuff. Taking over man kinds planet in their bioengineered flesh. Do it up man!!!

+1 vote     reply to comment
Shurfire Oct 13 2013 replied:

I like the outpost idea. That would be cool to create an outpost and defend it and stuff. Would take a lot of effort but would be amazing.

+2 votes     reply to comment
musicman4000 Sep 24 2013 says:

So I bought underrail on steam, but how do I add it to desura?

+2 votes     reply to comment
StygSoft Creator
StygSoft Sep 24 2013 replied:

You can't do that.

+2 votes   reply to comment
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Stygian Software
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Released 2012
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Highest Rated (15 agree) 10/10

love fallout 1 and 2 then just buy underrail.

Dec 6 2012 by boomsticksimo

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