It is the year 2084. You control a secret organization charged with defending Earth from a brutal alien enemy. Build up your bases, prepare your soldiers, and lead them to victory in turn-based tactical combat.

Report article RSS Feed Monthly development report, August 2013

This month saw a burst of activity, with bug fixes across all major systems, dramatic balancing changes to soldier advancement, improvements to the alien AI, new multiplayer features and more work on our maps.f

Posted by H-Hour on Sep 2nd, 2013

This month saw a burst of activity, with bug fixes across all major systems, dramatic balancing changes to soldier advancement, improvements to the alien AI, new multiplayer features and more work on our maps.

  • Multiplayer
    • Improved error message handling from server to client
    • Fixed #5103 Multiplayer map selection doesn't work correctly
    • Implemented multiplayer team sharing
    • Modified multiplayer gametypes to use 12 soliders
    • Deliver a preconfigured multiplayer team
    • Implemented #5093 change max number of ai actors for multiplayer coop games
    • Implemented #5092 multiplayer gametypes
    • Merged some DoS protection from quake3
    • Increased the multiplayer timeout (our map loading can take some time)
    • Disabled the map checksum check for multiplayer games
    • Select a gametype and only show compatible maps
  • General
    • Implemented #5098 Support multiple param values for mapdef
    • Fixed #5065 ALT-TAB sometimes causes music to spam console
    • Activate fullscreen toggle with alt+enter for windows and sdl2
    • Corrupter should use advanced propulsion, so it is easier to build late-stage aircraft
    • Tweaked the intel hack
    • Fixed scrollable main window buttons
    • Removed the static campaign
    • Added support for SDL2
    • Facebook and Twitter buttons in the main window
    • Show the mission briefing earlier
    • Initial work on reaction fire panel
    • Add the ability to disable the crashdump upload
    • Reorganize team selection UI
    • Clarify the base security cameras tip
  • Build
    • Added some external dependencies to src/libs
  • Battlescape
    • Fixed #3470 InvAdd failed - could not add 1 item...
    • AI: If you just discared your ammoless weapon please don't wait till the next turn to grab your sidearm
    • AI: Only raging actors should charge the nearest target
    • AI: Don't try to stun robots
    • AI: Use grenades in combat
    • AI: If no target can be attacked wander around instead
    • AI: Only reward charging the enemy if you intend to attack
    • AI: Uncrouch the actor early so move lenght calculations will be correct.
    • Raging actors don't ignore stunned targets.
    • Stunrod and kerrblade should require both hands to use
    • Allow reaction fire with full auto and aimed assault rifle firemodes
  • Campaign
    • Fixed #5061 Un-hire soldier shows wrong stats after employee removed
    • Fixed #5033 Occupation count not updated when employees are removed
    • Fixed #4904 Update aircraft production requirements
    • Fixed #5054 Fix live alien cargo update call
    • Fixed #5007 (Creating team for skirmish doesn't use selected equipment)
    • Fixed #5067 Create all aircraft - except initial ones - with 0 fuel
    • Implemented #5074 Scale aircraft selling price based on its damage value
    • Converted aircraft repair to 1% of damage per hour
    • Adjust skills and experience values and calculations
    • Remove heavy skill from research list, team templates and skill descriptions
    • Re-add alien transfer functionality
    • Reimplement Reseach UI
    • Refactored the capacity management
    • Include note on the command centre's camera room in the base attack mission briefing
    • Refactored the hospital window
    • Adjust Reaction Fire explanation text in ufopaedia
    • Add medikit firemode explanations to ufopaedia entry
    • Started the implant implementation
  • UFORadiant
    • Try to automatically detect the installation path of ufoai
    • Fixed #5073 Runtime error on exit
    • Implemented #4872 Sort entity list alphabetically
    • Fixed PKGDATADIR usage
  • Translations
    • Updated Spanish translation
    • Updated German translation
    • Updated Norwegian translation
    • Updated French translation
  • Maps
    • Fixed #4948 Strange shadow on crashed_bomber tiles
    • Added spawnpoints for multiplayer team 2 to various UFO prefabs
    • Updated corrupter_crash.map, fixed maps.ufo and enabled the map for the campaign
    • Map +village Bomber UFO tile now matches its tile descriptor
    • Added some new ufos to +village
    • Added camera sign to commando map
    • Cartwheel prefab from the beach map
    • Increase ambient night lighting on +bridge
    • Add new textures
    • Added 'multiplayer only' assembly for +harbour2 map
    • New map theme +village2
    • Remove alien spawn points in alien base entrance tile

In total, 509 commits were made in the UFO:AI repository in August.

Post comment Comments
Omegakill
Omegakill Sep 6 2013, 1:56pm says:

Really glad that this great game is still being worked on, keep up the good work guys!

+1 vote     reply to comment
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UFO: Alien Invasion
Platforms
Windows, Mac, Linux, Android
Developer & Publisher
UFO: Alien Invasion Team
Engine
id Tech 2
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Official Page
Ufoai.org
Release Date
Released Dec 30, 2003
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Related Games
UFO: Alien Invasion
UFO: Alien Invasion Indie Single & Multiplayer Turn Based Strategy
Related Engines
id Tech 2
id Tech 2 GPL Released Dec 5, 1997
Related Groups
UFO: Alien Invasion Team
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