UFO Screenshots
It is the year 2084. You control a secret organisation charged with
defending Earth from a brutal alien enemy. Build up your bases, prepare
your team, and dive head-first into the fast and flowing turn-based
combat.

UFO: ALIEN INVASION is a squad-based tactical
strategy game in the tradition of the old X-COM PC games, but with a
twist. Our game combines military realism with hard science-fiction and
the weirdness of an alien invasion. The carefully constructed
turn-based system gives you pin-point control of your squad while
maintaining a sense of pace and danger.

Over the long term you will need to conduct
research into the alien threat to figure out their mysterious goals and
use their powerful weapons for your own ends. You will produce unique
items and use them in combat against your enemies. If you like, you can
even use them against your friends with our multiplayer functionality.

'UFO: Alien Invasion'. Endless hours of gameplay -- absolutely free.

The game takes a lot of inspiration from the X-COM series by Mythos and
Microprose. However, it's neither a sequel nor a remake of any X-COM or
other commercial title. What we as a team wanted to make is a brand new
experience that tries to surpass the quality of games from 1992, rather
than simply recreate them with flashier graphics.

We also believe that open-source projects don't
need to be disorganised or badly-managed. We work together in a
friendly and professional way, with a clear vision for a game that we
know is worth playing.

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Female heads New soldier heads Smoke Grenades in 2.5
Blog RSS Feed Report abuse Latest News: Monthly update for March, 2013

4 comments by H-Hour on Apr 25th, 2013

  • Maps
    • +africa: refactored the tileset and fixed misplaced misc_sound entity
    • +country: cleanup
    • +frozen: added missing UFOs and general improvement
    • +ice: added crashed Bomber and Corrupter UFOs
    • +industrial: updated some tiles
    • +oriental: added missing UFOs and fixed #4952
    • +shelter: fixes and improvements
    • +village: refactored the tileset and also added new tiles
    • corrupter_crash: solved missing part of #4883
    • sharing tiles over various maps
  • Prefabs
    • added prefab for crashed Corrupter UFO
    • updated prefab of Harvester UFO
    • updated prefab of Bomber UFO
  • Scripts
    • Remove taman_light and taman_heavy team definitions
    • updated terrain.ufo (footsteps)
  • Campaign
    • Texts for Combat Hovernet/Bloodspider should not assume early versions have been researched.
    • Basic implementation of #4856: Specify templates in alienteam definitions
    • skip certain maps in campaign depending on hardware
    • Make Orbital UFO Activity appear in mail client
    • Make encased plasma ammos appear in UFOpaedia.
    • Make gl plasma ammo require alien materials like other plasma ammo
    • fixed #4869 research screen for pbeam weapons shows image and model
    • fixed #3415 game doesn't pause on buiding built up if it is yet unusable
    • New alien team size selection with updated max aliens for missions and aircraft
    • Adjust pbeam tech texts to remove assumption that ammo hasn't yet been researched
    • Make all Encased Plasma ammos the same price
    • Add emails to Hybrid RPG ammo definition (still doesn't appear, see#4902)
    • Adjust particle beam texts so that they don't reference specific techs the player may not have researched.
    • Adjust autopsy button text in alien containment so it works before and after research is completed.
    • Adjust base attack mission briefing text.
    • Remove stunrod dependency for live alien tip, adjust text to reflect this and make it trigger at 45 days
  • Battlescape
    • Reduce splash radius of plasma grenades
    • Remove physics from incendiary particle to improve performance
    • improved starting position of 2x2 units - not fully fixed yet
    • Increase flashbang radius
    • fixed #4929 grenade "using items" button always disable
    • fixed #4898 HUD buttons don't update between soldiers
    • fixed #3456 door start open
    • fixed #4897 enemy fire visible through smoke
    • fixed #4896 hit chance shows for unseen aliens
    • fixed #3138 func_door problem with a stair
    • fixed #4900 displayed movement cost inaccurate if soldier autostands
    • Hopefully fixed #3220 alien's mad rage
    • fixed endless loop in AI_PrepBestAction()
    • fixed G_IsInsane so raging actors don't lose their sanity
    • implemented #3742 rocketlauncher should show impact area
    • allow shaken actors to disable reaction if there are no valid settings.
  • Various
    • Merged new blender TAG import and export scripts.
    • Merged new Blender MD2 import and export scripts.
    • Re-enabled multiple 'extends' in the same UMP.
    • fixed #4944 error when setting worldspawn properties in .ump file
    • implemented #3446 allow rma cvar replacement to use map extensions
    • configure checks for some more libs now
  • Eclipse tools
    • DSL extension for mission alien team size

In total, 477 commits were made in the UFO:AI repository in March.

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UFO: AI - Crystan OST

UFO: AI - Crystan OST

May 9, 2012 Music 3 comments

These are the tracks i composed for UFO: Alien Invasion. Some of them havn't made it into the release for various reasons - they're tagged as unused.

UFO: Alien Invasion 2.4

UFO: Alien Invasion 2.4

May 5, 2012 Full Version 0 comments

A dozen new maps to battle aliens Rescue soldiers in dropships shot down by aliens and retreat from battles New particle and sound effects for weapons...

UFO: Alien Invasion 2.3.1 MacOSX

UFO: Alien Invasion 2.3.1 MacOSX

Nov 30, 2010 Full Version 0 comments

UFO: Alien Invasion has released 2.3.1. This release is a bug fix for the stable 2.3 release and maintains compatibility for all saved games under 2.3...

UFO: Alien Invasion 2.3.1 Windows

UFO: Alien Invasion 2.3.1 Windows

Nov 30, 2010 Full Version 2 comments

UFO: Alien Invasion has released 2.3.1. This release is a bug fix for the stable 2.3 release and maintains compatibility for all saved games under 2.3...

UFO: Alien Invasion 2.3 Linux

UFO: Alien Invasion 2.3 Linux

Jun 18, 2010 Full Version 1 comment

The UFO:AI development team is proud to announce the release of UFO: Alien Invasion Version 2.3. Two years in the making, this version features loads...

UFO: Alien Invasion 2.3 MacOSX

UFO: Alien Invasion 2.3 MacOSX

Jun 18, 2010 Full Version 0 comments

The UFO:AI development team is proud to announce the release of UFO: Alien Invasion Version 2.3. Two years in the making, this version features loads...

Post comment Comments  (20 - 30 of 209)
sapdude1
sapdude1 Jan 27 2013, 1:19pm says: Online

uh when is 2.5 coming out
i still only have 2.4 and im just wondering

+2 votes     reply to comment
H-Hour
H-Hour Jan 27 2013, 4:18pm replied:

We're starting to see the end for 2.5, but to be honest I don't want to get your hopes up. The final steps for a release can take a while and there's still a bit of polishing left, so I wouldn't expect it too soon.

+2 votes     reply to comment
azot1999
azot1999 Jan 10 2013, 6:46am says:

When is 2.5 going to come out i cant wait for the improved air combat

+3 votes     reply to comment
H-Hour
H-Hour Jan 10 2013, 4:29pm replied:

The 3D air combat is still just one person's experiment and is a long way from any implementation. I don't know about 2.5's schedule, but we probably don't have many big things waiting to be completed.

+3 votes     reply to comment
tommytoxen
tommytoxen Dec 26 2012, 12:23pm says:

Unplayable. Keeps crashing.

+1 vote     reply to comment
H-Hour
H-Hour Dec 28 2012, 6:29pm replied:

You might find some help at our forums:

Ufoai.org

+2 votes     reply to comment
tommytoxen
tommytoxen Dec 29 2012, 6:42am replied:

Never get any replies there.. lol

But I think I've sorted it, played a couple of missions now and it hasn't crashed.. yet. UFO doesn't like high resolutions it seems, I've managed to get it up to 1280x768 without it crashing now. It gets laggy at times in some missions which it shouldn't really, I've got a Radeon 7970. I can play Metro Crysis 2, well what ever you want to name on ultra full whack without even a hint of a stutter yet UFO lags.. strange stuff.

Definitely something to do with it not liking the resolution.

But other than that I've really been enjoying this game, recommend it to anyone. Cept Ubuntu users with good graphics cards who want a decent resolution ofc :P

+2 votes     reply to comment
shyisc
shyisc Dec 25 2012, 9:10am says:

It's a nice game but it could use a completely redesigned UI to improve the experience of playing the game and maybe new graphics to improve the appeal to potential new players. IMO the features are fine, although I hardly played or watched others play.

+3 votes     reply to comment
Tacolisious
Tacolisious Dec 24 2012, 10:01pm says: Online

I see how you're talking about all these things but I can't tell if they've been implemented. Are the new faces or armor textures already in the Desura version or the version you have on your website? I haven't been givin a message for an update to the game.

+2 votes     reply to comment
H-Hour
H-Hour Dec 28 2012, 6:30pm replied:

Desura only hosts our stable version, 2.4. Most of the new screenshots we post are in our development version, 2.5-dev. You can get nightly builds of our latest if you'd like at the following link, but be warned that it is the bleeding edge of development, and some things may occassionally not work.

Ufoai.org

+2 votes     reply to comment
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UFO: Alien Invasion
Platforms
Windows, Mac, Linux, Android
Developer & Publisher
UFO: Alien Invasion Team
Engine
id Tech 2
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Official Page
Ufoai.org
Release Date
Released Dec 30, 2003
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Community Rating

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9.2

440 votes submitted.

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Ratings closed.

Highest Rated (15 agree) 10/10

great fun! worth downloading!

Nov 18 2010, 3:41pm by Dudok22

Style
Genre
Turn Based Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
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