Our world is in ruins.
The capital of Russia - Moscow was destroyed with many rockets and weapons. Miraculously, here in Moscow, many people survived and still
live in their flats. Most of them established/joined local gang clans, creating a very unstable situation. The railroad in the northern
region is still working, even though many regions of Moscow lie in absolute ruins.
Mihail Antonov, our main character of the game, lives near this railroad in his old flat in a partly abandoned building. From Moscow,
every day, he rides on the train to his workplace, in Dolgoprudny, a small town, not damaged by the war. Many people from Moscow migrated
there after this war. Gang clans control Dolgoprudny and they do not like visitors from other towns. Mihail works in a research lab,
specializing in weather forecasting.
On this sunny March Monday, the entire day had gone horribly wrong for our hero. When he finally comes to Dolgoprudniy, he founds that
many people escaped from the town. Also, his bus In Dolgoprudniy cannot drive him to his lab. Mihail decides to walk to research lab by
himself. He reaches it. Next happens what he didn't suspect and it finally separated his life to "before" and "after"! He does not suspect
what else will happen today, and what the hell he must survive the next hours!
The game story is based on my "The Long Way" mod for Half-Life 2(tm)
The game uses the Run3 Game Engine.
The first episode of the game will include the part of story, mentioned above.
The Long Way game will be released on 27th October 2017.
It will include the first part of the full story, which will explain the main ideas of the game's universe.
In this story you will see the last hours of the peace and quiet in a body of an ordinar man.
Today we release a trailer of the game:
Also, you can see some pictures from the game:
Now, the main focus is on a bug fixing and character animation. The last one is the most complicated for such a type of indie-project, but I reached success in making technologies in character processing. In-engine system for facial animations makes it possible to show a detailed story inside the game.
Also, it is sheduled for end of November-start of December to start making a second part of story. Track the game for updates!
The Long Way beta will be released 27th of December 2015.
The game development progress, latest tasks and beta-test readiness.
This is our second release. In it, you must get out from a PHOL_LABS underground station on Venus. Luckily, there is a teleporter which can get you straight...
Happy New Year! The Long Way game development is alive, but the main thing I'm doing is my engine. All time since the last update I was making porting...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
The patched version of a first SGL release! Please prefer this version on newer computers.
The patch for the newer computers for concept demo (released in 2012). Only bug-fixes. Please download this version.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.