Run3 is a powerful real-time game engine that species on first-person shooter games.

Run3 Game Engine is produced and coded by Sgw32, a leader of SGL team.

Run3 combines modern GFX, sound, physics, game developing tools such as map editor.
All technology is runtime, so you don't need to recompile it.

With Run3 you can create your own FPS-shooter game. You doesn't need to be an experienced programmer to start creating games on it, just use
map-editor, write sequence-file and play!

However, Run3 is not released and you would be able to create games and mods on it after releasing the first game on it!

Run3 will be free for uncommercial purposes and very cheap for paid games.

A powerful combination of game components makes Run3 very comfortable for creating FPS-games ,and cheap for business.

Current version of the engine - 0.8 Alpha

Since v0.8 Run3 supports advanced per-pixel shadow mapping with high-detail textures with such components as specular, normal and ambient

occlusion. Now GFX of engine is almost very good.

RunEdit map editor for Run3 can help you to create your own maps for your games and modding my team's games, Run3 Game Sequences can help

you to put advanced game objects and NPCs on your map and make your map more interesting and exciting.

However, RunEdit is discontinued and I'll start making a new DCC mapping tool for my engine.

Run3 Rendering:

Run3 supports 6 techniques of shadows, 3 of them are standard OGRE shadows.
The first type of shadow-mapping is Run3Shadow:
Per-pixel lighting with soft shadows with SSAO, normal and specular mapping.
Run3 supports Cube-mapping materials, where cubemap is affected by reflection intensity and normal map:
Cubemap shader
Also Supports many effects, such as Glow, Radial Blur, Color Correction, Drug Effects, Glass Effects.
Run3 supports mirrors.
Some screenshots:
New screens of maps

New screens of maps

A new map screenshot - a trasition

Also, Run3 supports Depth Shadowmapping, and Next-Gen shader, but both of them give a very non-realistic view.

Run3 Physics:

Newton Game Dynamics, a famous physycs engine. For example, this engine is integrated in "Penumbra" game!

Run3 Sound:

Run3 uses OpenAL and Audiere.

Supported formats:

  • WAV
  • MP3
  • OGG
  • FLAC
  • XM
  • S3M
  • MOD

A 3d sound using OpenAL.

Can play up to 16 sounds at one time, my own wrapper for OAL dynamicly loads and unloads sounds.

For music Run3 uses Audiere. A large amount of formats are supported.
Run3 can load music modules(XM MOD,etc)

Run3 Map Editor:

RunEdit, a developing map editor. Now supports only object and light placing.
An early progress screenshot[OLD}:
An early demo screenshot of a map editor

Licensed under BSD and available for download!

Discontinued. I'll start making a new editor soon.
A new map editor - High Voltage. Based on NewEditor by Seregvan. He gave my permission to use it..High Voltage Map Editor


Advaced game objects:

Run3 supports triggers, doors, change-levels, buttons, relays and ingame computers,NPCs.
Everything uses Lua!


Run3 supports CaduneTree studio! You can generate many types of trees using Cadune Tree, and make them in a visual editor. Then you can easily insert them to the game engine!

A screenshot with trees:
CaduneTree Engine
Yes, CaduneTree is not a SpeedTree, but it's free and open-source with MIT license!
Greetz to vojtek87 who is a Cadune Tree coder!


Run3 uses Lua, a very popular scripting system. I use it for scenery scripting and computer/weapon/npc programming.
Also, Run3 maps are scripted using XML and configs are scripted in easy Ogre config format.
Lua in Run3 now has many functions in it - you can open/toggle doors, play sounds, turn on/of lights, control NPC.
Lua logo

Artifical Intelligence

Now is in the early state of development. Will support event system and pathfinding, AI relationships and scenes. Now AI supports pathfinding very well.

I want to separate a game engine to commercial and proprietary versions, first for a game development teams, second for modding games on it, but

now I have only commercial game engine for develop first 2 games on it.

Weapon System

Run3 weapon system is absolutely unique.
Now Run3 supports 4 weapons - a tactical weapon with bullets(for shotguns, smg-s and pistols), super-weapon(for gravity-guns, shock rifles, rail guns etc), melee weapon(just for killing enemies manually, you can make a crowbar, a punch weapon) and Lua Weapon(scripted with lua);
The most interesting feature is that all 4 weapons are the templates, so you can make nearly an infinite count of weapons!
Every weapon from a template has it's own template settings such as muzzle flash material, bullet count, sounds, type of weapon(single shot or auto) and others.
Setting up a weapon is much easier than in any game engine - you need to add just ~10 lines of settings! No scripting no coding!

When Run3 will support moduling, it will be possible to make your own weapons not from a template, but it will be much more difficult for coding.


Run3 is using Ogre Hydrax!
That makes our water system very realistic and we have many prospects with it!
Main features:

  • Ralistic fresnel refraction and reflection effects.
  • Intelligent depth effects based on depth maps.
  • Smooth transitions effects: Smooth transitions with all objects in the scene using the depth map.
  • Caustics effects.
  • Sunlight effects.
  • Foam effects.
  • Full underwater effects, underwater reflections, god rays...
  • Vertex and GPU Normals generation
  • Decals support(To place any kind of texture on the water, like ship trails, water vegetables, etc)
  • Modulable interface. (Geometry and noise modules).
  • HLSL and CG support.(And GLSL in future versions)
  • Water editor

(from official description)

A screenshot:

Map system

Run3 map system is very flexible. You can place many types of objects, including primitives and physycs object, lights, particle systems, billboards, clippings. Run3 provides many types of environment settings, such as environment light, fog, sounds, sky.
An important part of map system is sequence files. They conatin nearly full information about gameplay and dynamic events. Using them you can place NPCs, scripts, triggers, doors and many other types of objects.

Run3 uses:

Ogre3d as main 3d-engine
OpenAL as main sound-engine
Newton Game Dynamics as main physics engine
AIR3 System as main AI system, AIR3 System is my AI solution for Ogre3D.
Lua and XML as scripting system
Theora Video as video system
DotScene XTended as map loader

Soon to be:

Occlusion Culling
A game DLL

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Dear friends,

There were no any news for years. But this game is on high development stages.
Based on original story, "The Long Way" will include a specific environment, RPG-elements and
larger game process.

Updated Run3 Game Engine includes improved AI-engine with character and facial animation, new special effects,
inventory system, character animation scenarios and performance fixes.

There are the pictures of the game and game story.

The Long Way Screenshots

The Long Way inventory

The Long Way Screenshots

The Long Way Screenshots

The Long Way Screenshots

The Long Way Screenshots

The Long Way Screenshots

The Long Way Screenshots

The original story now will be divided in two parts(because of lack of the time).

Now we move to the release dates and deadlines.
When facial animation system in the engine will be ready, the open beta-testing will begin.
It should happen until the end of this year!
And when the game will be ready and tested, it will be released as a non-commercial free project!

Best wishes,

Fyodor, leader of SGL.

Infinitum Gyrationis is released!
Infinitum Gyrationis

Infinitum Gyrationis is released!

2 years ago Infinitum Gyrationis 0 comments

The game is available for download. Powered by Run3 Game Engine.

The Long Way Concept Demo Released!
The Long Way

The Long Way Concept Demo Released!

3 years ago The Long Way 0 comments

This is our second release. In it, you must get out from a PHOL_LABS underground station on Venus. Luckily, there is a teleporter which can get you straight...

New Year The Long Way update
The Long Way

New Year The Long Way update

3 years ago The Long Way 0 comments

Happy New Year! The Long Way game development is alive, but the main thing I'm doing is my engine. All time since the last update I was making porting...

Open Source release of RunEdit

Open Source release of RunEdit

4 years ago News 2 comments

We have some problems with developing games on RunEdit so now it's discontinued and released as open-source under BSD License. Enjoy!

Add game Games
The Long Way

The Long Way

1 month ago TBD First Person Shooter

The Long Way is a sci-fi first person shooter game. This game is about a very big political conspiracy, which went out of control and had a very bad consequences...

Infinitum Gyrationis

Infinitum Gyrationis

2 years ago Released Aug 7, 2013 First Person Shooter

Infinitum Gyrationis is a game about nothing. There is nobody around. Nothing was before, and the future is the same.

Post comment Comments  (0 - 10 of 18)
Sgw32 Creator
Sgw32 Aug 29 2011 says:

The Long Way Demo is released. Check it's page for download.

+4 votes   reply to comment
hardcoregamer24 Feb 27 2011 says:

this is very impressive i will try this if it ever becomes a free development kit for mods and indie. :) very neat graphics.

+2 votes     reply to comment
RecbHunk Jan 27 2011 says:

wouldnt mind making a game with this

+2 votes     reply to comment
thunderising Jan 25 2011 says:

why's everything so green?

+1 vote     reply to comment
gust1 Feb 28 2011 replied:

lol reminds me of "death at a funeral"

+2 votes     reply to comment
Sgw32 Creator
Sgw32 Jan 27 2011 replied:

It's a green fog on old map. The first map of the engine:) Now I use it only for tests. I'll delete all this green images when I'll have a good maps & models. I'm not a modeller or a mapper, I'm coder,and my models aren't very good, but my engine supports all shaders to make a good GFX.

+3 votes   reply to comment
scottellison92 Jan 5 2011 says:

well Sgw32 i was surprise to see ur name here, i never knew you ha ur own engine? i might think about using this for 28 marines later

+2 votes     reply to comment
Sgw32 Creator
Sgw32 Jan 14 2011 replied:

Yes Run3 Engine is supported only by myself. The engine will be very good and very friendly for modding, but now it's not released, it hasn't got any playable AI tactics, the biggest problem of the engine is an optimization... It's very demanding on hardware. I know your game 28 marines later. If found it very interesting and weapons were very detailed, but my engine isn't enough to create this game on it for now, sorry:( My engine haven't any public playable demo, but I'm going to make a tech-demo something about the next month...
I might have to provide you an updates of the engine, but I'm in 3 teams now, and it's dificult to provide them all a working version of an engine. Now my goal is to make a properly optimization with LODs, weapon system(now is the most interesting feature of the engine! a weapon based on a template, without any C++ or lua scripting, just configs), adding dynamic items and make a good demo of an AI. I might have disappointed you, but criticism motivates my project to grow!

+2 votes   reply to comment
scottellison92 Jan 14 2011 replied:

no dissapointment lol after we see how we go with this game we might do more and maybe use you engine later on when its done

+2 votes     reply to comment
Sgw32 Creator
Sgw32 Jan 15 2011 replied:

Ok! Anyway - thank you!

+2 votes   reply to comment
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