Survivors of Ragnarök is a city-building-management-survival game about chickens.


Explore

Lead your company of dwarfs into high mountain passes, deep into dangerous forests, scorching deserts, and into the dark underbelly of the earth and back.





Raiders of Ragnarok

It's adventure mode with a cooler name. Reclaim your fortress, venture into the wilderness, explore other settlements, and delve into depe dungeons in search of rare and valuable artifacts in THE BEST rogue-like-platformer-rpg yet to be made.


Unique and Quirky Creatures

Encounter Bizarre and dangerous creatures from dwarf-eating-tiger-snails, flying pigs, bishop-fishes, and Chickthulhu (100% our idea and totally not suggested by an annoying community member named Thoktaz).


Yeah we know, it's awesome.


Gotta Catch 'em All!

Unlock dozens of unique dwarfs only to die by your hands moments later.

      

      

     

Single Player Campaign

With all the dry humor, charm, wit, and satire you've come to expect from us bundled in an epic historically accurate retelling of the events after everyone's favorite end of the world scenario (next to the zombie-apocalypse, but trust me we have that covered). Expect to be taking part in such epic and grand historical battles such as the Battle of Basing and the Battle of Svolder.

Bellow we have provided a historically accurate depiction of the Battle of Clontarf on April 23, 1024 (your gonna have to trust us on this one guys, it's legit).


Beautiful Hand-Drawn Pixel Art

Now this might just be our personal bias, but we believe we have some pretty sweet pixel art. Each and every pixel lovingly hand-drawn and animated frame by frame.

Achievements:


  • 2011 Cutest Chicken Award
  • 2011 Most Delicious Chicken
  • 2010 Best Upcoming Chicken Simulator
  • Top 100 IndieDB Awards 2010
  • "100% CLEAN" Softpedia Award

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Blog RSS Feed Report abuse Latest News: Survivors of Ragnarök - Killing Bugs (Alpha 26)

5 comments by Tastyrice on Feb 21st, 2013

Desura Digital Distribution

Zap! Zap! Zap! Here at French Rice Games one of our many jobs is to bring you bug fixes for unfinished games that need a lot of work in a relatively late manner. We could give you some boring details about life and only being being developed by two individuals who both are full-time students and have part time jobs... but we won’t bore you with all those boring bits. We’ll simply just copy and paste some wonderful patch notes you guys might find entertaining and continue on with development.

  • Added New tree that is part of the plant system.
  • Fixed Plants growth better managed.
  • Fixed Aggressive mob pathfinding.
  • Fixed Aggressive mob graphical glitches.

Alongside some minor bug fixes we are gearing up our combat system for use with equipment. Here’s what we have in mind.


SoR Stat System


Base Stats:

  • Vitality (health, ammount of food and sleep needed)
  • Strength (damage, and a few jobs.)
  • Endurance(base armor, length of time a dwarf can be starving or tired)
  • Willpower(Magical skill and defence)
  • Agility (Critical Hits, Acuracy and speed, some jobs)
  • Luck

These start out randomly between 10 and 15.
50% of the Exp given for every other task(skill usage) will be given to the Dwarfs main level.
The Dwarfs main level take 3x to 5x as much Exp to level up.
Base Stats increase with the dwarfs level, NOT by usage.
Base Stat Level Calculation: level = ((maxLevel + geneBonus + personalityBonus) /maxLevel)*dwarfLevel)
Static Values:
maxLevel = 1000
geneBonus = (0<->10)*20
personalityBonus = (100 if it is the dwarfs personality)

Personalities:

  • Energetic - Vitality
  • Hotheaded- Strength
  • Stubborn- Endurance
  • Reserved- Willpower
  • Lively- Agility
  • Perky- Luck

Each personality will increase a base stat improvement rate by about 10%.


Genetics:

Genes effect base stats by 0 to 10%.
A random value will be determined that will create a number between 0 and 5.
That value is the dwarfs gene for that particular stat.
The gene multiplied by 20 equals the bonus.


Skills:

  • Gatherer
  • Hunter
  • Woodsman
  • Miner
  • Carpenter
  • Smith
  • StoneCutter
  • Cook
  • BrewMaster
  • Tanner
  • (Comming soon, skills for each weapon class and type)

Skills level with usage following the function: (4*(x^3))/5Genes that control this function may be added later.


Equiptment Slots:

  • Head
  • Neck
  • Chest
  • Ring (left hand)
  • Ring (right hand)
  • Right Hand
  • Left Hand


As always don't forget to follow us on Twitter, Facebook, Desura, IndieDB, Blogger, and Steam! You can now subscribe to our Pixel Pushers Podcast on iTunes!

TwitterFacebookDesuraIndieDBBlogspotSteamiTunes

The Kitchen

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Alpha 9.2

Alpha 9.2

Aug 21, 2011 Demo 11 comments

Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Alpha 9

Alpha 9

Aug 19, 2011 Demo 2 comments

Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Alpha 8

Alpha 8

Jul 29, 2011 Demo 11 comments

Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Alpha 7

Alpha 7

May 31, 2011 Demo 1 comment

Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Alpha 6

Alpha 6

May 12, 2011 Demo 5 comments

Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Alpha 5.02

Alpha 5.02

May 8, 2011 Demo 4 comments

Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Post comment Comments  (0 - 10 of 670)
sharpxe
sharpxe May 8 2013, 10:29am says:

no activity is not good sign anyway

+2 votes     reply to comment
Braverx
Braverx Apr 24 2013, 11:41pm says:

Can Some get Desura to take down this game. Its been 2 months with no siginficant update to the core game. And when they do update its on some cosmetic crap like 40k and chickens.

+3 votes     reply to comment
Kindlesmith
Kindlesmith May 13 2013, 2:23am replied:

I'd give it another month or two personally. True enough, devs should at least provide some sort of information at some point to let us all know what is happening - even if it's a temporary suspension of development regardless of reason(s).
But then, would I really want to know that the entire 2+ months they have only made a minor graphical update because they were unable to get around doing any more than that? To me that's about as useful knowledge as hearing nothing has been done at all.

+2 votes     reply to comment
intergang
intergang May 1 2013, 2:26am replied:

Two months isn't very long sir. Though If your a alpha funder from the start like me I can see your frustration. All I'd like to hear at least is a, we are working hard, we will show you all something when we hit another milestone, sorta thing.

+1 vote     reply to comment
intergang
intergang Apr 24 2013, 10:08pm says:

RISE FROM YOUR GWAVE!!!!

+1 vote     reply to comment
Kindlesmith
Kindlesmith Apr 18 2013, 1:54pm says:

Funding is for people to not need to work or do anything else to get money. That is the primary purpose of funding for indie games. This way all time is devoted to working on the game - at least that is what is expected aside from personal maintainance (eat/sleep/bathe/family/emergencies). Asking for money for any other reason is laughably bad imo. I fund only when the devs are legitimatley devoting all their time to bring their game to completion and market. Anyone who pays and cries because they have largely unacceptible assumptions of a game's developement should get a boot up the bum for blaming anyone but themselves. I am keeping tabs on this interesting game, but I wont be spending anything until it is finish, sorry but I feel devs deserve a pay for full time work, not free time hobby (as the way I see it, your meleige may vary).

+8 votes     reply to comment
intergang
intergang May 13 2013, 1:02am replied:

1. RISE FROM YOUR GWAVE!!!! is not a cry, complaint you pretentious jerkoff. It’s a retro quote, intended to show my solidarity and patience for these awesome developers.

2. Before your write a paragraph of reply, you might actually want to read, which apparently you had not. So unless your psychic, again you pretentious jerk. I am not sure exactly how you have the audacity to gauge what level of expectations I have from this game, based on RISE FROM YOUR GWAVEE!!! … If that wasn’t enough you decide to have a pompous way of basically, inferring you’ve essentially never made a bad investment, which is just about as valueless as everything else you said.

Or, is it my faith in these developers that stings you so badly? Based on what you said, you didn't pay for it, so nobody cares about your rude, unfounded opinions.

-1 votes     reply to comment
Kindlesmith
Kindlesmith May 13 2013, 2:17am replied:

Cant recall who I replied to, but you are very rude. I can already figure out the sort of person you are from your tiny reply. My statement rings true to masses, regardless to who it was originally aimed at. And your capslock random comment means little to me without any form of underlying definition - it could mean anything. "Retro quote" first I've ever heard of such a "quote".
I've made bad investments which is why I now follow a different way to go about indie games - as mentioned above. Am I frustrated? Nope, because I knew I am putting money into something that has absolutely no push for marketing like big industries do. Indie devs can make money other ways, it doesn't have to be a business for them. I guess I have far better understanding how things work with regards to this due to my earlier learnings of what an Indi Dev actually is. You can be childish as much as you want, and swear whatever words you can come up with, I'll just laugh at you for being so butt hurt.

+3 votes     reply to comment
intergang
intergang May 21 2013, 12:19am replied:

LOL, funny then why is the ball in my court to ask. Why you so mad then? You might also want to try complete sentences. Now, you can say i've been rude to you.

+1 vote     reply to comment
intergang
intergang Mar 28 2013, 12:11am says:

poke~poke

+1 vote     reply to comment
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Survivors of Ragnarök
Platforms
Windows, Mac, Linux
Developer
French Rice Games
Engine
Custom Built
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Official Page
Survivorsofragnarok.com
Release Date
Released Aug 20, 2011
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Community Rating

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7.4

320 votes submitted.

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Ratings closed.

Highest Rated (14 agree) 10/10

Haven't been playing it for very long, but it is certainly amazing right now, despite being a bit buggy and lacking content! If you like the sims, minecraft, adorable pixel chickens, and dwarves who climb blocks like newborn kittens climb stairs, you will love this game!

Sep 2 2011, 8:21pm by kirsten7767

Lowest Rated (36 agree) 5/10

FrenchRiceGames, I am disappoint D: This game is in development for almost one full year. The last updates added gimmicky nonsense like pumpkin patches and candy, rather than adding to the base of the game itself. Other games in a similar state of development offer much more actual gameplay and potential. (Project Zomboid, Towns, heck even Kenshi) Reading the update logs makes me feel like the developers don't even care about the game. I mean sure they pump in tons of self-made pixel art of things…

Sep 18 2011, 11:40am by Aarkreinsil

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