Alpha 9.2
Aug 21, 2011 Demo 11 commentsPlease remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Survivors of Ragnarök is a city-building-management-survival game about chickens.
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Lead your company of dwarfs into high mountain passes, deep into dangerous forests, scorching deserts, and into the dark underbelly of the earth and back.




It's adventure mode with a cooler name. Reclaim your fortress, venture into the wilderness, explore other settlements, and delve into depe dungeons in search of rare and valuable artifacts in THE BEST rogue-like-platformer-rpg yet to be made.

Encounter Bizarre and dangerous creatures from dwarf-eating-tiger-snails, flying pigs, bishop-fishes, and Chickthulhu (100% our idea and totally not suggested by an annoying community member named Thoktaz).

Yeah we know, it's awesome.
Gotta Catch 'em All!
Unlock dozens of unique dwarfs only to die by your hands moments later.
















With all the dry humor, charm, wit, and satire you've come to expect from us bundled in an epic historically accurate retelling of the events after everyone's favorite end of the world scenario (next to the zombie-apocalypse, but trust me we have that covered). Expect to be taking part in such epic and grand historical battles such as the Battle of Basing and the Battle of Svolder.
Bellow we have provided a historically accurate depiction of the Battle of Clontarf on April 23, 1024 (your gonna have to trust us on this one guys, it's legit).

Now this might just be our personal bias, but we believe we have some pretty sweet pixel art. Each and every pixel lovingly hand-drawn and animated frame by frame.

5 comments by Tastyrice on Feb 21st, 2013
Zap! Zap! Zap! Here at French Rice Games one of our many jobs is to bring you bug fixes for unfinished games that need a lot of work in a relatively late manner. We could give you some boring details about life and only being being developed by two individuals who both are full-time students and have part time jobs... but we won’t bore you with all those boring bits. We’ll simply just copy and paste some wonderful patch notes you guys might find entertaining and continue on with development.


Alongside some minor bug fixes we are gearing up our combat system for use with equipment. Here’s what we have in mind.
SoR Stat System
These start out randomly between 10 and 15.
50% of the Exp given for every other task(skill usage) will be given to the Dwarfs main level.
The Dwarfs main level take 3x to 5x as much Exp to level up.
Base Stats increase with the dwarfs level, NOT by usage.
Base Stat Level Calculation: level = ((maxLevel + geneBonus + personalityBonus) /maxLevel)*dwarfLevel)
Static Values:
maxLevel = 1000
geneBonus = (0<->10)*20
personalityBonus = (100 if it is the dwarfs personality)
Each personality will increase a base stat improvement rate by about 10%.
Genes effect base stats by 0 to 10%.
A random value will be determined that will create a number between 0 and 5.
That value is the dwarfs gene for that particular stat.
The gene multiplied by 20 equals the bonus.
Skills level with usage following the function: (4*(x^3))/5Genes that control this function may be added later.

As always don't forget to follow us on Twitter, Facebook, Desura, IndieDB, Blogger, and Steam! You can now subscribe to our Pixel Pushers Podcast on iTunes!
Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...
Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...
Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...
Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...
Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...
Highest Rated (14 agree) 10/10
Haven't been playing it for very long, but it is certainly amazing right now, despite being a bit buggy and lacking content! If you like the sims, minecraft, adorable pixel chickens, and dwarves who climb blocks like newborn kittens climb stairs, you will love this game!
Sep 2 2011, 8:21pm by kirsten7767
Lowest Rated (36 agree) 5/10
FrenchRiceGames, I am disappoint D: This game is in development for almost one full year. The last updates added gimmicky nonsense like pumpkin patches and candy, rather than adding to the base of the game itself. Other games in a similar state of development offer much more actual gameplay and potential. (Project Zomboid, Towns, heck even Kenshi) Reading the update logs makes me feel like the developers don't even care about the game. I mean sure they pump in tons of self-made pixel art of things…
Sep 18 2011, 11:40am by Aarkreinsil
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Does anyone think we can request a refund? I think it's pretty clear what's happening here. This game has more or less been abandoned. If it ever gets finished, it will be over a period of 20 years.
Don't you think that's a little harsh? It's only been a month or so and we're working on what we can.
This is what destroys the model of indie-game development and alpha funding.
Why? There is one main reason:
If they charge money and then don't deliver anything playable within a reasonable amount of time (and one year is a very reasonable amount of time), then everybody who paid will be more hesitant to invest in other projects, since a lot of them will feel ripped off.
So is this in my case, I will be more careful when supporting alpha funded games. I have no problem paying a few bucks for a promising game and eventually never getting a complete (or good) game. But no updates in a very long time and only promises??
I don't know the real reasons why there is such a delay, but c'mon developers, don't you see for yourselves that this stalling behavior just frustrates and crushes the good-will towards you as an indie team and towards the whole industry with you as on of their representants?
I wish I could apologize to everybody over and over again. The only excuse I'll give you is that we have University and Work to worry about and can only work on SoR in our spare time.
Please understand that it's only 3 of us working on the game and it's not a platformer, it's a full blown RTS. It's going to take time.
Good to hear from the developers. Thank you for your answer!
I can only speak for myself and not for other users, but I think the uproar is because you have NO INFORMATION that development will take a while and you have only limited time to work on it.
The circumstance that development ist slow and one should not expect too much progress should be noted somewhere. Preferably before somebody spends his money on your project.
Best,
fofef
Thanks for the advise. We will try to stay vocal enough to let everyone know we are still working when we can.
Right now I would say the only game breaking bug is that enemy path-finding doesn't work 80% of the time. Which is what I've been working on. I have school and a job and I can only work on SoR in my spare time. I'm really sorry it's not progressing as fast as you want it to.
Firstly I don't want an arguement, I am normally a timid, patient, pacifist person who hardly ever complains and chose to support alpha games myself aware of the risks involved. I have however within the last week attended my mothers funeral so I think I am justified in my temporary personality change. I was not crying about it in the slightest, I was letting people know to just download the free edition and maybe upgrade when it is fixed and playable even with lots of bugs I expect to see in an alpha game. I was not say never buy this game, just to wait. If you go back many pages in the comments you see that most comments are 'this game is unplayable'. All I could do on countless attempts was stare at a static screen. I have no doubt this will be fixed in time and still think it could turn into a great game. Thanks for your honest reply though.
I think you should take a look at what we had finished a year ago. It's gone through a lot of big changes.
Do I have to play the game in a youtube video to show you everything? That's not a bad idea really... It seems like a lot of people are having trouble starting out.