Welcome to StaudSoft's Synthetic World 0.2! It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches. Although it looks like a normal game engine, everything in the game is based on voxels. So everything you see can be changed. You can cut down trees, build a house or dig into the ground!
This time we worked on the HDR system, created a bear, updated the bump maps and added bobbing movement.
This time we improved the configuration dialog, the shadow rendering and added Parallax Occlusion Mapping!
Today we are talking about parallax mapping, the configuration dialog and normal maps for plants!
Hello folks, my game can now be buyed on Steam. If you buyed it on Desura you can now claim your Steam key.
To show all those skeptic what can be done in my next generation sandbox game I continued the let's the play series.
In the next hours is a 50% sale on Desura. And we added tropical plants.
Hey I added a lot of stuff. I have now a construction table, boxes, chest, lamps, torches and for the lazy a bed. And of course I added weapons.
I added a new multi material interface to my game. This means that every base material can have an (nearly) unlimited number of additional materials.
In this news I want to present you my new water rendering system. It reflects the sky und simulates refraction if you look through the water surface.