Welcome to StaudSoft's Synthetic World 0.2! It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches. Although it looks like a normal game engine, everything in the game is based on voxels. So everything you see can be changed. You can cut down trees, build a house or dig into the ground!

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Update: Up to 120 fps!

Update: Up to 120 fps!

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Hey guys, as you may have noticed we uploaded an update!

Tweet: Inventory improved and Zombies

Tweet: Inventory improved and Zombies

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We did improve the inventory and started working on a zombie.

Tweet: 60 fps is achieved

Tweet: 60 fps is achieved

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Finally 60fps is achieved! And the new voxel rendering system is working!

Tweet: New Voxel Rendering System

Tweet: New Voxel Rendering System

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Working on the new voxel rendering system. Looks nearly the same except it saves us a lot of polygons: higher fps

Synthetic World: Roads and Dungeons

Synthetic World: Roads and Dungeons

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Hello and welcome back to our development blog. The topics today: Dungeon Generator, Road Generator, Plugin Support Improvements, Manual, LOD of the Meshes...

Status Report: Pathfinding, Dungeons, Monkey

Status Report: Pathfinding, Dungeons, Monkey

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Hey here is only a short status report on what we are doing. Topics: Artifical Intelligence, Monkey and Dungeons

Synthetic World: Infinite World and New Version

Synthetic World: Infinite World and New Version

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Update: Infinite worlds, cloths, new hands, new animations and bug fixes.

New Hands v.2

New Hands v.2

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Ok, the last hand animations were not so good. Here is the update. I created different animations for nearly all the tools. I especially worked on the...

New Hands

New Hands

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The new hands and the new animations are working. Check it out!

Dev Blog #36 - Player Models, Cloths and Monsters

Dev Blog #36 - Player Models, Cloths and Monsters

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Welcome to our blog about the game Synthetic World. Today's topics: new 3D models and animations for the player character in multiplayer, Clothing for...

Dev Blog #35 – A lot of updates

Dev Blog #35 – A lot of updates

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In the last month we of course where very busy. We added ton's of new features. And we finally solved the NPC model problem!

Dev Blog #34 – Complete new construction system

Dev Blog #34 – Complete new construction system

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We thought that boxes and ramps are a little bit boring so we searched for a way to add any shape. And so we implemented the new building blocks.

Dev Blog #33 -New stairs shape and first new animal

Dev Blog #33 -New stairs shape and first new animal

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New stairs shapes, the first new animal, changed the player start, fixed a lot of bugs in the animation system

DevBlog #32 - Create your own custom maps

DevBlog #32 - Create your own custom maps

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I uploaded a new version to Steam which allows you to create your own custom maps. You can create in a paint program a heightmap and then use it to create...

Dev Blog #31 - New Release 1.2.5 uploaded!

Dev Blog #31 - New Release 1.2.5 uploaded!

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We released our newest unstable release! Here is what is new: HDR Rendering, Color Correction, Depth of Field, Motion Blur, Underwater Blur, Fluent Water...

Dev Blog #30 - A boat, dynamic water and more...

Dev Blog #30 - A boat, dynamic water and more...

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Check out our new boat, the dynamic water, the red deer, the wolf, the AI and more...

First version of the new fish

First version of the new fish

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Here is a video of our new fish. It is the first example of our new monsters for our game. It uses the new animation system which supports animations...

Bugs, Bugs, Bugs, …

Bugs, Bugs, Bugs, …

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In the last weeks we only did bug fixing. I thought that it wouldn't be easy to implement a new animation system and an editor for it but I didn't expected...

The toolchain for importing animated models is working!

The toolchain for importing animated models is working!

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Hello and welcome back. It has been a long time since the last announcement. But this only means that we were very busy. The basic features of the in-game...

Dev Blog #19 - Bug fixes, new entities and new release!

Dev Blog #19 - Bug fixes, new entities and new release!

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A new unstable release has been uploaded. Check out the new wooden framework set, the updates of the HDR pipeline, the new music and the bug fixes!

Dev Blog #18

Dev Blog #18

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A new version has been uploaded to the unstable branch. Check out our new HDR renderer.

Development Blog #17 - Unstable Release, Plant Shader, Bear, Lisa, HDR

Development Blog #17 - Unstable Release, Plant Shader, Bear, Lisa, HDR

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This time we take about our new secret world domination plans (we are germans you know!). No just kidding! A new unstable release has been upload, we...

Development Blog #16 - Bobbing movement, better bump maps and castle

Development Blog #16 - Bobbing movement, better bump maps and castle

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This time we worked on the HDR system, created a bear, updated the bump maps and added bobbing movement.

Development Blog #15 - Toolchains

Development Blog #15 - Toolchains

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iOS toolchain, Linux toolchain, model toolchain, shader generator, HDR pipeline, colored glass, engine reset, new world matrix and bad freelancer :-(

Development Blog #14 - a lot of stuff

Development Blog #14 - a lot of stuff

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We updated Parallax Occlusion Mapping, started to work on HDR, finished the configuration dialog, improved the model loader.

Development Blog #13 - Parallax Occlusion Mapping and Shadow Mapping

Development Blog #13 - Parallax Occlusion Mapping and Shadow Mapping

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This time we improved the configuration dialog, the shadow rendering and added Parallax Occlusion Mapping!

Development Blog #12 - Plants, Configuration Dialog and Rendering Engine

Development Blog #12 - Plants, Configuration Dialog and Rendering Engine

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Today we are talking about parallax mapping, the configuration dialog and normal maps for plants!

Development Blog #11 - Normal maps

Development Blog #11 - Normal maps

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This time we are improving our bump mapping technology with better normal maps!

Development Blog #10 - Bump Mapping

Development Blog #10 - Bump Mapping

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A new version of our game has been uploaded to the unstable branch. Check it out!

Synthetic World: Dev Blog #9 - Animated plants

Synthetic World: Dev Blog #9 - Animated plants

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This is the first dev blog which we publish on IndieDB. It is about animated plants!