Welcome to StaudSoft's Synthetic World 0.2! It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches. Although it looks like a normal game engine, everything in the game is based on voxels. So everything you see can be changed. You can cut down trees, build a house or dig into the ground!
As promised I implemented cascaded shadow maps in my game.
Posted by bsf_mistau on Aug 17th, 2013
As promised I implemented cascaded shadow maps in my game:
The game now renders multiple shadow maps with different resolution. There is a smooth transition between the different shadow maps.
The low framerate comes only from the video recording software. Ah, and I accidently toasted the sky! But I am working on a better one now.
You can download the current version of the software via:
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