In this version I removed some bugs which were found by the community.
Welcome to StaudSoft's Synthetic World 0.1! This is the first release of my Open World Sandbox Game. It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches. Although it looks like a normal game engine, everything in the game is based on voxels. So everything you see can be changed. You can cut down trees, build a house or dig into the ground!
Hey I added a lot of stuff. I have now a construction table, boxes, chest, lamps, torches and for the lazy a bed. And of course I added weapons.
And the entities are already working:
This is a feature of the upcoming 0.2 release. If you want to download the current version just check out the following links:
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Latest tweets from @michaelstaud
Success! The water is now reflecting the sky. At night you can see the reflection of the stars on the water surface.
Aug 27 2013, 5:31pm
I started the work on the water shader. Refraction is working. Reflection is on the way.
Aug 25 2013, 5:16pm
I posted a video of the cascaded shadow maps on my YouTube Channel StaudSoftOfficial
Aug 17 2013, 7:53am
Basic cascaded shadow maps are working. Now doing a lot of fine tuning.
Aug 8 2013, 5:45pm
Simple shadow mapping is working. Now I implement cascaded shadow maps for the sky.
Aug 6 2013, 2:18pm
Today I worked on the shadows. The point lights will get a rgb coded cube map with the depth values.
Jul 24 2013, 5:53pm
I started to implement the support for user defined materials.
Jul 16 2013, 6:33pm
@Simizfo ok, I will post a link :-)
Jul 15 2013, 6:17pm
@Simizfo yes of course! I already implement a lot of gaming stuff. And I will add a java plugin interface.
Jul 15 2013, 5:51pm