In this version I removed some bugs which were found by the community.
Welcome to StaudSoft's Synthetic World 0.1! This is the first release of my Open World Sandbox Game. It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches. Although it looks like a normal game engine, everything in the game is based on voxels. So everything you see can be changed. You can cut down trees, build a house or dig into the ground!
Hey it has been a long time since my last update. But I wasn't lazy. I used the time which was needed to found my own company to add a lot of new features. I will present them you in the next weeks. So today I have explosives. These can be placed anywere you want. Then you can detonate them instantly (could hurt) or in 5 or 30 seconds.
Of course you can also detonate them by firing at them if you have a pistole. Enjoy the video!
This is a feature of the upcoming 0.2 release. If you want to download the current version just check out the following links:
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Latest tweets from @michaelstaud
Watch my explosives (for my game) :-). T.co
Aug 13 2014, 9:54am
Checkout my new design on my homepage: T.co
Aug 11 2014, 3:26pm
Created the EULA for the game so that I can start selling it.
Aug 8 2014, 7:34am
I signed a contract with the distribution platform Desura. It will soon be available for sale.
Aug 4 2014, 4:54am
Ah and I wasn't lazy. I added wires and switches in the meantime! Will post a new video soon!
Jul 25 2014, 6:59am
I finally founded my company StaudSoft! Jipi! Now I can start to sell my game!
Jul 25 2014, 6:57am
Plant grow: Added seeds and a grow algorithm.
Jun 16 2014, 2:13pm
Implemented finit water. But the gameplay does not seem to work very well (the player can flood complete caves). Have to think about it.
Apr 27 2014, 5:41pm
The fire is working. Soon I will place a video on youtube. Ah and world generation is also faster.
Apr 22 2014, 5:41pm
As the fire implementation is similar to the water I decided to also start with it.
Apr 9 2014, 2:40pm