Welcome to StaudSoft's Synthetic World!

New tree textures

It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches.

Enter a new world consisting of billions of blocks and voxels.

Explore the dangerous forests, the deepest caves, different vegetation zones, the highest mountains, rives or big dungeons with unique resources.

Create your own tools. Create furniture. Create electric wires. Create explosives. Create everything you can imagine in order to survive. Or set the world in flames!

Fight monsters in order to survive and to gain new resources.

Discover your own world. Discover StaudSoft's Synthetic World.


The complete world is procedurally generated and is completely changeable without any restrictions.

There are hundreds of different materials, plants, weapons and tools. Place chests, tables, chairs, doors, signs, ...


Be one of the first and get beta access to StaudSoft's Synthetic World now!
The game can be purchased on Steam:

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The toolchain for importing animated models is working! The toolchain for importing animated models is working! The toolchain for importing animated models is working!
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0 comments by bsf_mistau on Aug 20th, 2015

Hello and welcome back. It has been a long time since the last announcement. But this only means that we were very busy. The basic features of the in-game editor are working and the same applies to the animation system. We can now import models made in Blender!

The editor

The editor can now display sounds, models, images and entities. Here is a screenshot:

The toolchain for importing animated models is working!

And we also implemented a property editor (on the right!). This is the entity editing view. The new entity has only an ItemModul which displays a non animated model.

The basic undo system is also finished.

Animation System

When you followed me on Twitter you probably already now that we now can import meshes and skeletons from Blender. Here is a screenshot of the new fish which can now be loaded:

The toolchain for importing animated models is working!

The next goal will be that we will give the fish a brain so that it acutally swims in the water. Hmm, the fish will be of course scaled down!

The new sheep could also be imported:

The toolchain for importing animated models is working!

And we are working on an insect:

The toolchain for importing animated models is working!

This model has still problems with the wings. We have not yet decided how we will use it. I am personally thinking about a small swarm of insects which will attack the player. But we will see if the engine can handle this.

Rendering System

To be abled to deal with the new models we had to change the code of the rendering system. We added better support for skinned models. Up to 3 bones per vertex are now support. And we compressed the transformation matrices which are used for the models. We are using now a combination of a quaternion and a position vector to represent them. This allowed us to increase the maximal bone limit from 30 to 60. If we need ever more bones we will use textures to save the matrices.

Bugs

And due to the help of gamers we found several bugs. The bed didn't worked correctly. It should reset your health to maximal. Instead it hurted the player.

And we found a very ugly bug in the world matrix. One player wasn't abled to place blocks on a bridge any more. We have not found the problem yet, but we are working on it.

And we added a horizontal bar shape. One player had the idea that this could help when building a model.

And then the flash light. Sorry, I simply forgot to add an recipe for it. So nobody couldn't craft it.

What's next?

We want to bring the advanced stuff to work. I am thinking here about the animation state machines, motion blending and the monster ai.

And we want to implement some of the suggestions players made!

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StaudSoft's Synthetic World Beta Demo 0.2.2

StaudSoft's Synthetic World Beta Demo 0.2.2

Nov 2, 2014 Demo 2 comments

Hey this is the new demo. Checkout the new grass rendering system and the improved gui.

StaudSoft's Synthetic World Beta Demo 0.2.1

StaudSoft's Synthetic World Beta Demo 0.2.1

Sep 12, 2014 Demo 0 comments

Checkout the demo of the new version 0.2.1. I added a lot of stuff compared to the free version!

Post comment Comments  (0 - 10 of 91)
saintskilled
saintskilled Apr 29 2015 says:

This is really looking awesome. Waiting for the next release!

+1 vote     reply to comment
Vladiskov
Vladiskov Apr 8 2015 says:

ahhh the magics of game enginering... you start even seeing trivial things in another way... like the grass...

+1 vote     reply to comment
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Hawkerhunter
Hawkerhunter Nov 2 2014 says:

going to buy this if it ends up on steam for sure, looks good and looks similiar to my own game i'm creating so awesome work there dude! :-D

+3 votes     reply to comment
bsf_mistau Creator
bsf_mistau Feb 23 2015 replied:

Now it's your time. It's on steam!

+1 vote   reply to comment
micromil
micromil Nov 1 2014 says:

Left some questions on the forum section.
Michael if you get a chance to answer I it would be really great.

+1 vote     reply to comment
micromil
micromil Oct 29 2014 says:

I found that you can actually smelt 2 blocks (one on top of the other) with the wood, coal can be used which burns longer too.

+1 vote     reply to comment
micromil
micromil Oct 18 2014 says:

Enjoying the game but how to drop stuff when carry weight too high?

Also a suggestion for reducing micromanagement of the crafting. Is it possible to make a smart crafting systems that allows you to drill down and back up again.
For example - you need nails and planks and iron for a chest (or similar). So instead of finding the scrolling back to the nails and then crafting and then back again, maybe you could press the picture/word nails and it opens a sub crafting menu. This could maybe drill down several levels. Would make the game a lot more fun without ruining the realism.

+1 vote     reply to comment
bsf_mistau Creator
bsf_mistau Oct 19 2014 replied:

If you are carrying to much weight simply place material into world. Or you can craft something. This will also reduce weight.

And I will make a drop / delete button and reduce the micromanagement!

+1 vote   reply to comment
micromil
micromil Oct 19 2014 replied:

I was stuck underground trying to dig out and found it hard to off faster that I dug out... need a delete button Glad to see you will put one in.

Also a way to separate out only specific number of the total would be great.

+1 vote     reply to comment
bsf_mistau Creator
bsf_mistau Oct 19 2014 replied:

Ok I uploaded a new version (1.2.2) to Desura. They only need to approve it. Then you should receive the update.

+1 vote   reply to comment
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StaudSoft's Synthetic World
Platforms
Windows, Mac, Linux
Developed By
bsf_mistau
Engine
Custom Built
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Official Page
Staudsoft.com
Release Date
Released Sep 11, 2014
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5.8

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Style
Genre
Role Playing
Theme
Realism
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @michaelstaud

So today I finished the fish navigation modul :-) Oh I always wanted to say this ...

Aug 28 2015

The toolchain for importing animated models is working! T.co

Aug 20 2015

RT @xX0_Lorenzo_0Xx: @MichaelStaud Great work man! I really wonder how the game will be over 1 year :P

Aug 18 2015

Engine Update: Now models with up to 60 bones are supported. If we need ever more we will pack it into a texture!

Aug 18 2015

The swim animation of the fish can now be correctly loaded into the game and played. Looking forward to give the fish an AI!

Aug 18 2015

@CS_310 Hey no problem! We are all humans and we make mistakes. Where do you come from?

Aug 16 2015

Today I successfully loaded a fish made in blender into my game! Tomorrow I will deal with the animations.

Aug 16 2015

There is now a console command to disable all level of detail options. If you want to make high quality screenshots...

Aug 13 2015

One player had the idea to add a horizontal bar shape. Now it is implemented!

Aug 13 2015

RT @ChristineGAP: Fahrerflucht verhindert, dafür von sehr altem Fahrer beschimpft worden, ob ich nichts besseres zu tun hätte. Nein, hab ic…

Aug 10 2015

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