Welcome to StaudSoft's Synthetic World!

New tree textures

It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches.

Enter a new world consisting of billions of blocks and voxels.

Explore the dangerous forests, the deepest caves, different vegetation zones, the highest mountains, rives or big dungeons with unique resources.

Create your own tools. Create furniture. Create electric wires. Create explosives. Create everything you can imagine in order to survive. Or set the world in flames!

Fight monsters in order to survive and to gain new resources.

Discover your own world. Discover StaudSoft's Synthetic World.


The complete world is procedurally generated and is completely changeable without any restrictions.

There are hundreds of different materials, plants, weapons and tools. Place chests, tables, chairs, doors, signs, ...


Be one of the first and get beta access to StaudSoft's Synthetic World now!
The game can be purchased on Steam:

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Hey guys, as you may have noticed we uploaded an update!

Here is the changelog:
- Complete new voxel renderer
- Up to 120 fps on our machines
- Multithreaded world generation
- Street and way generation
- Dungoen generation
- New improved inventory which reduced micro management
- Improved the speed of the physic engine by factor 10
- New thread library which improves speed
- User space synchronisation of threads (10 times faster than a critical section)
- Improved speed of world generation
- New shapes which you can use to build
- Corrected errors in old shapes
- Update to recent version of bullet physic engine
- Updated to SDL2
- Memory manager which improves speed and reduces memory footprint
- Country generation
- Dungeon name generation (but I think the names aren't displayed yet).
- New level of detail algorithm for landscape and dungeon
- Improved java plugin support / added hooks
- Improved speed of string class
- Improved speed of animation system
- Bug fixes in the animation system
- Master of Materials now use relief mapping
- Navigation Mesh
- Complete new generation system for buildings
- Castle template set
- Templates for the dungeon generator
- The normal tools now do damage on enemies

So you see we updated really a lot. The voxel rendering system is completely replaced. So if you find any bugs just post it in the forum.

In a dungeon:

dungeon


The dungeons have multiple levels:

dungeon2


The ways connect the dungeons:

dungeon3dungeon4


The streets adapt to the landscape:

dungeon5


Normal tools now do damage:

dungeon6


But the biggest update is the improved speed of the game.

Tweet: Inventory improved and Zombies

Tweet: Inventory improved and Zombies

News 2 comments

We did improve the inventory and started working on a zombie.

Tweet: 60 fps is achieved

Tweet: 60 fps is achieved

News 3 comments

Finally 60fps is achieved! And the new voxel rendering system is working!

Tweet: New Voxel Rendering System

Tweet: New Voxel Rendering System

News 0 comments

Working on the new voxel rendering system. Looks nearly the same except it saves us a lot of polygons: higher fps

Synthetic World: Roads and Dungeons

Synthetic World: Roads and Dungeons

News 3 comments

Hello and welcome back to our development blog. The topics today: Dungeon Generator, Road Generator, Plugin Support Improvements, Manual, LOD of the Meshes...

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StaudSoft's Synthetic World 1.2.5 v1066 Win32/64

StaudSoft's Synthetic World 1.2.5 v1066 Win32/64

Demo 0 comments

This is the newest demo of our game. Just extract the zip file and run synworldloader.exe

StaudSoft's Synthetic World 1.2.5 v1066 Linux

StaudSoft's Synthetic World 1.2.5 v1066 Linux

Demo 0 comments

This is the demo version for Linux. It was compiled under Ubuntu 12.04 LTS. So it will run on all higher Ubuntu versions. It is tested under Ubuntu 14.04...

StaudSoft's Synthetic World 1.2.5 v1066 OSX (Mac)

StaudSoft's Synthetic World 1.2.5 v1066 OSX (Mac)

Demo 0 comments

This is the demo version for MacOS. You will need to run it from the console or else it will not work. Go to the directory where you unpacked the zip...

StaudSoft's Synthetic World Beta Demo 0.2.2

StaudSoft's Synthetic World Beta Demo 0.2.2

Demo 2 comments

Hey this is the new demo. Checkout the new grass rendering system and the improved gui.

StaudSoft's Synthetic World Beta Demo 0.2.1

StaudSoft's Synthetic World Beta Demo 0.2.1

Demo 0 comments

Checkout the demo of the new version 0.2.1. I added a lot of stuff compared to the free version!

Comments  (0 - 10 of 94)
Lordmarkskerm
Lordmarkskerm

Nice game dude!

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Jus7ice
Jus7ice

looking good I'll try

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NathanCade
NathanCade

Looks nice. Downloading it now

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saintskilled
saintskilled

This is really looking awesome. Waiting for the next release!

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Vladiskov
Vladiskov

ahhh the magics of game enginering... you start even seeing trivial things in another way... like the grass...

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Guest
Guest

steam has a demo one!!! install it!!!

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Hawkerhunter
Hawkerhunter

going to buy this if it ends up on steam for sure, looks good and looks similiar to my own game i'm creating so awesome work there dude! :-D

Reply Good karma Bad karma+3 votes
bsf_mistau Creator
bsf_mistau

Now it's your time. It's on steam!

Reply Good karma+1 vote
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StaudSoft's Synthetic World
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bsf_mistau
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Latest tweets from @michaelstaud

Wow! I uploaded an update without a news and the result is instand protest! Ok here is it: Staudsoft.com

Sep 28 2016

The release of the current version was really stressful. I hope we did not oversaw some bugs.

Sep 27 2016

For the current release we implemented our own thread synchronisation which greatly reduced the lags.

Sep 27 2016

It's done after months of work the new version is online.

Sep 27 2016

And for the next release (not this one in the next days) we implemented a monster spawn system and we started with a weather system.

Sep 26 2016

In the last days it was really stressful. We replaced the threading library under windows because pthread crashed. We use native threads now

Sep 26 2016

The release is finished. We will create the video and the news article and then upload it.

Sep 26 2016

Cool: Our release version has 120 fps and we found some evil bugs. But there are still lags in the gameplay which need to be dealed.

Sep 24 2016

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