In this version I removed some bugs which were found by the community.
Welcome to StaudSoft's Synthetic World 0.1! This is the first release of my Open World Sandbox Game. It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches. Although it looks like a normal game engine, everything in the game is based on voxels. So everything you see can be changed. You can cut down trees, build a house or dig into the ground!
Hey, it's been a long time since my last news. But I can tell you that I have done a lot of things. It's finally a real game!
The next step is to decide how the new version will be published. I applied to be published on Desura. I hope I will get an answer soon.
I also got an offer from a publisher to distribute my game world wide. But I didn't liked the conditions of the contract. So I declined because I want to stay independent. I am not doing this because of the money or such things. I am doing this because I like to program games!
I am also now on steam greenlight:
You can vote for me if you want.
And I made a GamePlay video:
This is a feature of the upcoming 0.2 release. If you want to download the current version just check out the following links:
Windows is a registered trademark of Microsoft Corporation in the United States and other countries.
Latest tweets from @michaelstaud
As the fire implementation is similar to the water I decided to also start with it.
Apr 9 2014, 2:40pm
Great! Got a ticket from Desura. Hope to sell it soon.
Apr 8 2014, 5:34am
I looked a little bit at the implementation of the dynamic water.
Apr 7 2014, 4:02pm
I got the feedback that the GUI is not so optimal. So I improved today the inventar and trading system. Ah and I did playtesting.
Apr 6 2014, 4:35pm
Hey I got an offer from a publisher to distribute my game worldwide. But I didn't liked the conditions of the contract. So I declined.
Apr 6 2014, 6:39am
Success! The water is now reflecting the sky. At night you can see the reflection of the stars on the water surface.
Aug 27 2013, 5:31pm
I started the work on the water shader. Refraction is working. Reflection is on the way.
Aug 25 2013, 5:16pm
I posted a video of the cascaded shadow maps on my YouTube Channel StaudSoftOfficial
Aug 17 2013, 7:53am
Basic cascaded shadow maps are working. Now doing a lot of fine tuning.
Aug 8 2013, 5:45pm
Simple shadow mapping is working. Now I implement cascaded shadow maps for the sky.
Aug 6 2013, 2:18pm