Welcome to StaudSoft's Synthetic World!

New tree textures

It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches.

Enter a new world consisting of billions of blocks and voxels.

Explore the dangerous forests, the deepest caves, different vegetation zones, the highest mountains, rives or big dungeons with unique resources.

Create your own tools. Create furniture. Create electric wires. Create explosives. Create everything you can imagine in order to survive. Or set the world in flames!

Fight monsters in order to survive and to gain new resources.

Discover your own world. Discover StaudSoft's Synthetic World.


The complete world is procedurally generated and is completely changeable without any restrictions.

There are hundreds of different materials, plants, weapons and tools. Place chests, tables, chairs, doors, signs, ...


Be one of the first and get beta access to StaudSoft's Synthetic World now!
The game can be purchased on Desura:

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New World Generator New World Generator New World Generator
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2 comments by bsf_mistau on Dec 15th, 2014

My game is finally now available in 2 new shops :

IndieGameStand:
Indiegamestand.com
and
Amazon:
Amazon.com

In both shops you will get a Desura key. In IndieGameStand you also have the option to download it directly.

And my game would be a nice gift for christmas! Hoh, hoh, hoh!

And my game will also soon have it's own wiki!

Upcoming version 1.2.3
I added a lot of suggestions users made. Currently I am working on a latern and a flash light. Both will be portable to be used for example in caves. Here you see the latern working (you only see the lighting, I didn't made a model for the latern yet):

New World Generator

The flash light will go much farer than the latern but it will be a spot
light. So the choice will be up to you which one you want to use. In this screenshot you also see the newly generated roots in the caves. But I messed it up a little bit here. There are to much roots. I will reduce the number of them.

And I used the fly cheat to fly high in the sky (oh year!). Ok then I realised that my mountains could be much higher. So I implemented a new generator version with higher mountains:

New World Generator

If it works I will also add a canyon in the desert region. I am also experimenting with higher trees. But I do not like the results so far. And I have now oases:

New World Generator

The crazy thing is that I didn't implemented these :-). Perhaps they have something to do with changing the biome distribution or the adding of the mountains. But I personally like these.

And I am working on a better navigation system!

Upcoming version 1.3
For this version I plan big changes. I want to make it available for Linux and for Mac. For Linux I already created a (hopefully) portable executable under Ubunut 6.06. Yes I am using this old version to create a binary which should work on all Linux versions upwards. If I would compile it for example under Ubuntu 14.04 (which I use to develop the game). It would only run on Ubuntu 14.04 and upwards.

I managed to get access to a Mac. I already compiled half of my game. I only have problems with the libraries on which my game depends. And then I must think about how to pack the game.

Both version for Linux and iMac are exclusively for 64bit systems. But this shouldn't be a problem as 64bit systems are much more common under these operation systems.

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StaudSoft's Synthetic World Beta Demo 0.2.2

StaudSoft's Synthetic World Beta Demo 0.2.2

Nov 2, 2014 Demo 1 comment

Hey this is the new demo. Checkout the new grass rendering system and the improved gui.

StaudSoft's Synthetic World Beta Demo 0.2.1

StaudSoft's Synthetic World Beta Demo 0.2.1

Sep 12, 2014 Demo 0 comments

Checkout the demo of the new version 0.2.1. I added a lot of stuff compared to the free version!

Post comment Comments  (0 - 10 of 88)
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Hawkerhunter
Hawkerhunter Nov 2 2014, 2:48pm says:

going to buy this if it ends up on steam for sure, looks good and looks similiar to my own game i'm creating so awesome work there dude! :-D

+3 votes     reply to comment
micromil
micromil Nov 1 2014, 8:28am says:

Left some questions on the forum section.
Michael if you get a chance to answer I it would be really great.

+1 vote     reply to comment
micromil
micromil Oct 29 2014, 5:06am says:

I found that you can actually smelt 2 blocks (one on top of the other) with the wood, coal can be used which burns longer too.

+1 vote     reply to comment
micromil
micromil Oct 18 2014, 10:06pm says:

Enjoying the game but how to drop stuff when carry weight too high?

Also a suggestion for reducing micromanagement of the crafting. Is it possible to make a smart crafting systems that allows you to drill down and back up again.
For example - you need nails and planks and iron for a chest (or similar). So instead of finding the scrolling back to the nails and then crafting and then back again, maybe you could press the picture/word nails and it opens a sub crafting menu. This could maybe drill down several levels. Would make the game a lot more fun without ruining the realism.

+1 vote     reply to comment
bsf_mistau Creator
bsf_mistau Oct 19 2014, 6:33am replied:

If you are carrying to much weight simply place material into world. Or you can craft something. This will also reduce weight.

And I will make a drop / delete button and reduce the micromanagement!

+1 vote   reply to comment
micromil
micromil Oct 19 2014, 8:15am replied:

I was stuck underground trying to dig out and found it hard to off faster that I dug out... need a delete button Glad to see you will put one in.

Also a way to separate out only specific number of the total would be great.

+1 vote     reply to comment
bsf_mistau Creator
bsf_mistau Oct 19 2014, 5:37pm replied:

Ok I uploaded a new version (1.2.2) to Desura. They only need to approve it. Then you should receive the update.

+1 vote   reply to comment
micromil
micromil Oct 17 2014, 7:58am says:

Is multi-player planned?

+1 vote     reply to comment
bsf_mistau Creator
bsf_mistau Oct 17 2014, 8:00am replied:

I will make my PhD in Distributed System. So the answer is yes!

+1 vote   reply to comment
micromil
micromil Oct 17 2014, 8:02am replied:

Any general time frame - months, years?

+1 vote     reply to comment
bsf_mistau Creator
bsf_mistau Oct 17 2014, 8:12am replied:

You are asking questions :-). I will start next spring with my PhD. At the same time I want to add multiplayer. So I would say 6-8 months roughly.

0 votes   reply to comment
AntoG4
AntoG4 Oct 18 2014, 12:57am replied:

Why is this game on indiedb labeled as "Single & Multiplayer" and already in its "Released" state without even having multiplayer?

+1 vote     reply to comment
bsf_mistau Creator
bsf_mistau Oct 18 2014, 5:38am replied:

I read your review. What do you mean with that you didn't paid money for my game? Do you made your review based on the demo or did you just copied my game?

And with released I mean that the beta is released. And on Desura I am not writing that the game has multiplayer.

But to be correct I changed it now.

+1 vote   reply to comment
micromil
micromil Oct 17 2014, 8:34am replied:

Great. Thanks. Will go to steam and vote.

+1 vote     reply to comment
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StaudSoft's Synthetic World
Platforms
Windows, Linux
Developed By
bsf_mistau
Engine
Custom Built
Contact
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Official Page
Staudsoft.com
Release Date
Released Sep 11, 2014
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Community Rating

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6.5

2 votes submitted.

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Style
Genre
Role Playing
Theme
Realism
Players
Single Player
Project
Indie
Boxshot
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Twitter

Latest tweets from @michaelstaud

Just for fun: added a flipflop and a clock in my game. This means that my electric wires can finally save data.

Dec 19 2014, 4:13pm

RT @creativeguk: WHAT A TIME TO BE ALIVE T.co

Dec 15 2014, 4:33pm

RT @PixelProspector: 4 Ways to create Animated GIF's: T.co (GIF by @beatfist from Super Time Force by @CAPYGAMES) http:…

Dec 15 2014, 10:28am

An oasis! T.co

Dec 15 2014, 3:27am

Finally higher mountains! T.co

Dec 15 2014, 3:27am

Roots in caves! T.co

Dec 15 2014, 3:26am

Working on a wearable light source.

Dec 9 2014, 7:34am

Working on the Mac port: realised clang and gcc are not the same

Dec 5 2014, 2:03pm

Nothing is better as when you get positive feedback for your game.

Dec 5 2014, 8:56am

RT @hellogames: MARS! RT @NASA: We're sending humans to Mars! Watch our briefing live today T.co #Orion T.co

Dec 4 2014, 5:37pm

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