Welcome to StaudSoft's Synthetic World!

New tree textures

It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches.

Enter a new world consisting of billions of blocks and voxels.

Explore the dangerous forests, the deepest caves, different vegetation zones, the highest mountains, rives or big dungeons with unique resources.

Create your own tools. Create furniture. Create electric wires. Create explosives. Create everything you can imagine in order to survive. Or set the world in flames!

Fight monsters in order to survive and to gain new resources.

Discover your own world. Discover StaudSoft's Synthetic World.

The complete world is procedurally generated and is completely changeable without any restrictions.

There are hundreds of different materials, plants, weapons and tools. Place chests, tables, chairs, doors, signs, ...

Be one of the first and get beta access to StaudSoft's Synthetic World now!
The game can be purchased on Steam:

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First images of the fluent water First images of the fluent water Dev Blog #19
Blog RSS Feed Post news Report abuse Latest News: Dev Blog #19 - Bug fixes, new entities and new release!

5 comments by bsf_mistau on Jun 4th, 2015

A new release has been uploaded to the unstable release. Here are the changes:

HDR improved

The problem with the black shadows is resolved. But I am still not satisfied with the colors. I miss a little bit the summer feeling. We will improve this in further version.

Wooden framework and stairs added

We added a new wooden framework set. So you can create wooden towers, stairs or even wooden platforms. Here is an example of a perch:

Dev Blog #19 Dev Blog #19

New placement indicator

As we tested the wooden framework we had problems when placing the objects on top of each other. The problem was that when the object is not placeable the engine will display nothing which makes it difficult to current the placement position. This has now been resolved. When it is not possible to place an object the game will nevertheless disable a box:

Dev Blog #19

Ok it's barely visible but this is intention. There should be a clear difference to the case when you can place the object:

Dev Blog #19

Glass renderer

The last bug in the transparence renderer has been found:

Dev Blog #19

In this screenshot you can see 3 transparent layers: The glass in the foreground, the torch and the glass in the background!

Music added

A youtuber had the idea that it would improve the atmosphere of the game when we add music. This has been done now. We are using free music from cdk downloaded from ccmixer.

The music can of course be disabled in the configuration menu.

Feature overview

As youtubers often say that there isn't much to do in this game we added a feature overview when you start the game. The feature list is not complete yet. Here is a screenshot:

Dev Blog #19

Bug fixes

We did a lot of bug fixing. The most annoying bug was in the shadow map generation system. When the player moved it could be that the shadow map was generated with the wrong sun position. This produced flickering. Then we removed the rest of the old game engine. As you may have noticed that it says copyright 1996- . This means that there was also an old quake style engine in this game. We removed parts of this old engine.

Added entities on game start

One youtuber complained that he found it boring when it is dark at night. Ok, since the first commercial release of our game we have the „Bed“ in which you can sleep. To make it easier for newbies we added several entities when the game starts. Amoung these are a bed, torches and a chest.

Compressed Data Structures

For the new world matrix we created compressed data structures. But it is still a long way!

Loading of meshes optimized

And as we want to bring the bear in the game we again worked on the model importer. We imported a sheep, the fish and a dangerous insect!

So that's it for today. I hope you enjoy the new version!

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StaudSoft's Synthetic World Beta Demo 0.2.2

StaudSoft's Synthetic World Beta Demo 0.2.2

Nov 2, 2014 Demo 2 comments

Hey this is the new demo. Checkout the new grass rendering system and the improved gui.

StaudSoft's Synthetic World Beta Demo 0.2.1

StaudSoft's Synthetic World Beta Demo 0.2.1

Sep 12, 2014 Demo 0 comments

Checkout the demo of the new version 0.2.1. I added a lot of stuff compared to the free version!

Post comment Comments  (0 - 10 of 92)
Vladiskov Jun 25 2015, 11:50am says:

i though you should know, but i was able to avoid the time limit by going to the player save and changing one of the gametimes variants on the "PLayer" archive :D (i discovered that afther being like 3 months without internet, soo if i missed any upgrade that fixed that thing im sorry :D)

+1 vote     reply to comment
saintskilled Apr 29 2015, 4:12pm says:

This is really looking awesome. Waiting for the next release!

+1 vote     reply to comment
Vladiskov Apr 8 2015, 3:58pm says:

ahhh the magics of game enginering... you start even seeing trivial things in another way... like the grass...

+1 vote     reply to comment
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Hawkerhunter Nov 2 2014, 2:48pm says:

going to buy this if it ends up on steam for sure, looks good and looks similiar to my own game i'm creating so awesome work there dude! :-D

+3 votes     reply to comment
bsf_mistau Creator
bsf_mistau Feb 23 2015, 2:47am replied:

Now it's your time. It's on steam!

+1 vote   reply to comment
micromil Nov 1 2014, 8:28am says:

Left some questions on the forum section.
Michael if you get a chance to answer I it would be really great.

+1 vote     reply to comment
micromil Oct 29 2014, 5:06am says:

I found that you can actually smelt 2 blocks (one on top of the other) with the wood, coal can be used which burns longer too.

+1 vote     reply to comment
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StaudSoft's Synthetic World
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Released Sep 11, 2014
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Role Playing
Single Player

Latest tweets from @michaelstaud

Added a lot of motion capture data to our main character Lisa!

Jul 2 2015, 2:50am

The current status of our new animation system: T.co

Jun 30 2015, 3:26pm

The last days where hard. Changed from euler rotations to quaternions..

Jun 27 2015, 2:23pm

Working today at the new animation system. The client side part should be soon implemented...

Jun 27 2015, 2:22pm

@SirMaeglin Haha that is true!

Jun 23 2015, 3:12am

@SirMaeglin But actual it is very important for me to get feedback. This is the only way to improve the game...

Jun 22 2015, 3:09am

@SirMaeglin I knew that samurai killed themselfs after they lost a battle. But game developers? That is crazy!

Jun 22 2015, 2:56am

@SirMaeglin No problem. This was harmless. In fact one guy who does not like my game suggested that I should commit suicide...

Jun 22 2015, 2:54am

@SirMaeglin Hey this is only the first version! We will smooth this.

Jun 21 2015, 5:10am

First images of the fluent water: T.co

Jun 20 2015, 5:56pm

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