Welcome to StaudSoft's Synthetic World!

New tree textures

It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches.

Enter a new world consisting of billions of blocks and voxels.

Explore the dangerous forests, the deepest caves, different vegetation zones, the highest mountains, rives or big dungeons with unique resources.

Create your own tools. Create furniture. Create electric wires. Create explosives. Create everything you can imagine in order to survive. Or set the world in flames!

Fight monsters in order to survive and to gain new resources.

Discover your own world. Discover StaudSoft's Synthetic World.


The complete world is procedurally generated and is completely changeable without any restrictions.

There are hundreds of different materials, plants, weapons and tools. Place chests, tables, chairs, doors, signs, ...


Be one of the first and get beta access to StaudSoft's Synthetic World now!
The game can be purchased on Desura:

Image RSS Feed Latest Screens
First picture of my new canyon Landmarks Landmarks
Blog RSS Feed Report abuse Latest News: Landmarks

1 comment by bsf_mistau on Jan 18th, 2015

Finally the new landmark system is implemented. Chests, Beds and Construction Sets will be displayed in the map. And you can set your current goal in the map:

Landmarks

The current goal is also displayed in the 3D view:

Landmarks

If you want to see it in action here is a video:

And I added a cheat which allows you to instantly teleport to your current goal :-)

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
StaudSoft's Synthetic World Beta Demo 0.2.2

StaudSoft's Synthetic World Beta Demo 0.2.2

Nov 2, 2014 Demo 0 comments

Hey this is the new demo. Checkout the new grass rendering system and the improved gui.

StaudSoft's Synthetic World Beta Demo 0.2.1

StaudSoft's Synthetic World Beta Demo 0.2.1

Sep 12, 2014 Demo 0 comments

Checkout the demo of the new version 0.2.1. I added a lot of stuff compared to the free version!

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Hawkerhunter
Hawkerhunter Nov 2 2014, 2:48pm says:

going to buy this if it ends up on steam for sure, looks good and looks similiar to my own game i'm creating so awesome work there dude! :-D

+3 votes     reply to comment
micromil
micromil Nov 1 2014, 8:28am says:

Left some questions on the forum section.
Michael if you get a chance to answer I it would be really great.

+1 vote     reply to comment
micromil
micromil Oct 29 2014, 5:06am says:

I found that you can actually smelt 2 blocks (one on top of the other) with the wood, coal can be used which burns longer too.

+1 vote     reply to comment
micromil
micromil Oct 18 2014, 10:06pm says:

Enjoying the game but how to drop stuff when carry weight too high?

Also a suggestion for reducing micromanagement of the crafting. Is it possible to make a smart crafting systems that allows you to drill down and back up again.
For example - you need nails and planks and iron for a chest (or similar). So instead of finding the scrolling back to the nails and then crafting and then back again, maybe you could press the picture/word nails and it opens a sub crafting menu. This could maybe drill down several levels. Would make the game a lot more fun without ruining the realism.

+1 vote     reply to comment
bsf_mistau Creator
bsf_mistau Oct 19 2014, 6:33am replied:

If you are carrying to much weight simply place material into world. Or you can craft something. This will also reduce weight.

And I will make a drop / delete button and reduce the micromanagement!

+1 vote   reply to comment
micromil
micromil Oct 19 2014, 8:15am replied:

I was stuck underground trying to dig out and found it hard to off faster that I dug out... need a delete button Glad to see you will put one in.

Also a way to separate out only specific number of the total would be great.

+1 vote     reply to comment
bsf_mistau Creator
bsf_mistau Oct 19 2014, 5:37pm replied:

Ok I uploaded a new version (1.2.2) to Desura. They only need to approve it. Then you should receive the update.

+1 vote   reply to comment
micromil
micromil Oct 17 2014, 7:58am says:

Is multi-player planned?

+1 vote     reply to comment
bsf_mistau Creator
bsf_mistau Oct 17 2014, 8:00am replied:

I will make my PhD in Distributed System. So the answer is yes!

+1 vote   reply to comment
micromil
micromil Oct 17 2014, 8:02am replied:

Any general time frame - months, years?

+1 vote     reply to comment
bsf_mistau Creator
bsf_mistau Oct 17 2014, 8:12am replied:

You are asking questions :-). I will start next spring with my PhD. At the same time I want to add multiplayer. So I would say 6-8 months roughly.

0 votes   reply to comment
AntoG4
AntoG4 Oct 18 2014, 12:57am replied:

Why is this game on indiedb labeled as "Single & Multiplayer" and already in its "Released" state without even having multiplayer?

+1 vote     reply to comment
bsf_mistau Creator
bsf_mistau Oct 18 2014, 5:38am replied:

I read your review. What do you mean with that you didn't paid money for my game? Do you made your review based on the demo or did you just copied my game?

And with released I mean that the beta is released. And on Desura I am not writing that the game has multiplayer.

But to be correct I changed it now.

+1 vote   reply to comment
micromil
micromil Oct 17 2014, 8:34am replied:

Great. Thanks. Will go to steam and vote.

+1 vote     reply to comment
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StaudSoft's Synthetic World
Platforms
Windows, Linux
Developed By
bsf_mistau
Engine
Custom Built
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Official Page
Staudsoft.com
Release Date
Released Sep 11, 2014
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6.5

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Style
Genre
Role Playing
Theme
Realism
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @michaelstaud

First picture of my new canyon T.co

Jan 23 2015, 8:03am

RT @NakedGameDev: Cross-platform RTS synchronization and floating point indeterminism T.co #gamedev #gamedevrobot #thein

Jan 9 2015, 10:21am

RT @CurseGamepedia: The Official Synthetic World Wiki @MichaelStaud T.co

Jan 8 2015, 1:20pm

Check out my Wiki: T.co

Jan 5 2015, 3:19am

Strange: The first news which wasn't published on the main side of IndieDB was that my game got greenlit on Steam.

Jan 2 2015, 5:27pm

Happy new year!

Jan 1 2015, 1:48am

StaudSoft's Synthetic World has been Greenlit: T.co

Dec 30 2014, 7:26am

RT @FX_Digital: Why Video Marketing Is So Important T.co

Dec 26 2014, 1:09pm

RT @erikaszabo: Merry Christmas Eve Day! I bless you with Reindeer Christmas Corgi. T.co

Dec 25 2014, 6:33am

Just for fun: added a flipflop and a clock in my game. This means that my electric wires can finally save data.

Dec 19 2014, 4:13pm

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