Hey this is the new demo. Checkout the new grass rendering system and the improved gui.
It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches.
Enter a new world consisting of billions of blocks and voxels.
Explore the dangerous forests, the deepest caves, different vegetation zones, the highest mountains, rives or big dungeons with unique resources.
Create your own tools. Create furniture. Create electric wires. Create explosives. Create everything you can imagine in order to survive. Or set the world in flames!
Fight monsters in order to survive and to gain new resources.
Discover your own world. Discover StaudSoft's Synthetic World.
The complete world is procedurally generated and is completely changeable without any restrictions.
There are hundreds of different materials, plants, weapons and tools. Place chests, tables, chairs, doors, signs, ...
Be one of the first and get beta access to StaudSoft's Synthetic World now!
The game can be purchased on Desura:
My game is finally now available in 2 new shops :
In both shops you will get a Desura key. In IndieGameStand you also have the option to download it directly.
And my game would be a nice gift for christmas! Hoh, hoh, hoh!
And my game will also soon have it's own wiki!
Upcoming version 1.2.3
I added a lot of suggestions users made. Currently I am working on a latern and a flash light. Both will be portable to be used for example in caves. Here you see the latern working (you only see the lighting, I didn't made a model for the latern yet):
The flash light will go much farer than the latern but it will be a spot
light. So the choice will be up to you which one you want to use. In this screenshot you also see the newly generated roots in the caves. But I messed it up a little bit here. There are to much roots. I will reduce the number of them.
And I used the fly cheat to fly high in the sky (oh year!). Ok then I realised that my mountains could be much higher. So I implemented a new generator version with higher mountains:
If it works I will also add a canyon in the desert region. I am also experimenting with higher trees. But I do not like the results so far. And I have now oases:
The crazy thing is that I didn't implemented these :-). Perhaps they have something to do with changing the biome distribution or the adding of the mountains. But I personally like these.
And I am working on a better navigation system!
Upcoming version 1.3
For this version I plan big changes. I want to make it available for Linux and for Mac. For Linux I already created a (hopefully) portable executable under Ubunut 6.06. Yes I am using this old version to create a binary which should work on all Linux versions upwards. If I would compile it for example under Ubuntu 14.04 (which I use to develop the game). It would only run on Ubuntu 14.04 and upwards.
I managed to get access to a Mac. I already compiled half of my game. I only have problems with the libraries on which my game depends. And then I must think about how to pack the game.
Both version for Linux and iMac are exclusively for 64bit systems. But this shouldn't be a problem as 64bit systems are much more common under these operation systems.
Latest tweets from @michaelstaud
Dec 15 2014, 10:28am
An oasis! T.co
Dec 15 2014, 3:27am
Finally higher mountains! T.co
Dec 15 2014, 3:27am
Roots in caves! T.co
Dec 15 2014, 3:26am
Working on a wearable light source.
Dec 9 2014, 7:34am
Working on the Mac port: realised clang and gcc are not the same
Dec 5 2014, 2:03pm
Nothing is better as when you get positive feedback for your game.
Dec 5 2014, 8:56am
Dec 4 2014, 5:37pm