Welcome to StaudSoft's Synthetic World!

New tree textures

It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches.

Enter a new world consisting of billions of blocks and voxels.

Explore the dangerous forests, the deepest caves, different vegetation zones, the highest mountains, rives or big dungeons with unique resources.

Create your own tools. Create furniture. Create electric wires. Create explosives. Create everything you can imagine in order to survive. Or set the world in flames!

Fight monsters in order to survive and to gain new resources.

Discover your own world. Discover StaudSoft's Synthetic World.


The complete world is procedurally generated and is completely changeable without any restrictions.

There are hundreds of different materials, plants, weapons and tools. Place chests, tables, chairs, doors, signs, ...


Be one of the first and get beta access to StaudSoft's Synthetic World now!
The game can be purchased on Steam:

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Hey here is only a short status report on what we are doing.

Artifical Intelligence:

  • Navigation Mesh: The game now creates a navigation mesh. It is also dynamically updated when you place a block or remove material.
  • Path finding: We also created an algorithm which finds a path on the navigation mesh
  • Path beautifier: The paths we get out of our new path finding algorithm sometimes look a little bit "unreasonable". To make the paths more sensible we implemented an algorithm which smooths the path
  • Included in AI: We already included the path finding algorithm in our AI system.
  • Multithreaded Pathfinding: The complete algorithm works on a different thread as the main game. This means that the framerate is not affected by path finding.
  • Expandable: The system is implemented in a way so that we can easy expand it.
  • Behaviour Tree: We added new types of nodes to support more complex behaviour.

Monkey:

Yes we created a monkey. And we also applied animations to him:

monkey


Polygon Reduction:

As the polygon reduction of Blender is very good we create a Wavefront importer / exporter in order to bring meshes from the game to Blender and back. This will allow us to use Blenders polygon reduction algorithm on our human models. This means that more NPCs can be disabled for example in the upcoming cities.

Dungeon generation (still needs debugging):

  • Country border generation: This algorithm creates the borders of countries.
  • City position generation: This algorithm searches suitable position for cites and then creates a road network on the map
  • Dungeon Generator: We are currently working on a pattern dungeon generator. If this works the algorithm can created caverns, old ruins, mines or houses.

And if you are interested in more up to date infos follow us on Twitter:

Twitter.com
Or on facebook:

Facebook.com

Synthetic World: Infinite World and New Version

Synthetic World: Infinite World and New Version

News 3 comments

Update: Infinite worlds, cloths, new hands, new animations and bug fixes.

New Hands v.2

New Hands v.2

News 0 comments

Ok, the last hand animations were not so good. Here is the update. I created different animations for nearly all the tools. I especially worked on the...

New Hands

New Hands

News 3 comments

The new hands and the new animations are working. Check it out!

Dev Blog #36 - Player Models, Cloths and Monsters

Dev Blog #36 - Player Models, Cloths and Monsters

News 0 comments

Welcome to our blog about the game Synthetic World. Today's topics: new 3D models and animations for the player character in multiplayer, Clothing for...

StaudSoft's Synthetic World 1.2.5 v1066 Win32/64

StaudSoft's Synthetic World 1.2.5 v1066 Win32/64

Demo 0 comments

This is the newest demo of our game. Just extract the zip file and run synworldloader.exe

StaudSoft's Synthetic World 1.2.5 v1066 Linux

StaudSoft's Synthetic World 1.2.5 v1066 Linux

Demo 0 comments

This is the demo version for Linux. It was compiled under Ubuntu 12.04 LTS. So it will run on all higher Ubuntu versions. It is tested under Ubuntu 14.04...

StaudSoft's Synthetic World 1.2.5 v1066 OSX (Mac)

StaudSoft's Synthetic World 1.2.5 v1066 OSX (Mac)

Demo 0 comments

This is the demo version for MacOS. You will need to run it from the console or else it will not work. Go to the directory where you unpacked the zip...

StaudSoft's Synthetic World Beta Demo 0.2.2

StaudSoft's Synthetic World Beta Demo 0.2.2

Demo 2 comments

Hey this is the new demo. Checkout the new grass rendering system and the improved gui.

StaudSoft's Synthetic World Beta Demo 0.2.1

StaudSoft's Synthetic World Beta Demo 0.2.1

Demo 0 comments

Checkout the demo of the new version 0.2.1. I added a lot of stuff compared to the free version!

Comments  (0 - 10 of 94)
Lordmarkskerm
Lordmarkskerm

Nice game dude!

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Jus7ice
Jus7ice

looking good I'll try

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NathanCade
NathanCade

Looks nice. Downloading it now

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saintskilled
saintskilled

This is really looking awesome. Waiting for the next release!

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Vladiskov
Vladiskov

ahhh the magics of game enginering... you start even seeing trivial things in another way... like the grass...

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Guest
Guest

steam has a demo one!!! install it!!!

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Hawkerhunter
Hawkerhunter

going to buy this if it ends up on steam for sure, looks good and looks similiar to my own game i'm creating so awesome work there dude! :-D

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bsf_mistau Creator
bsf_mistau

Now it's your time. It's on steam!

Reply Good karma+1 vote
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StaudSoft's Synthetic World
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Windows, Mac, Linux
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bsf_mistau
Engine
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Style
Genre
Role Playing
Theme
Realism
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @michaelstaud

First try with road generation: green = streets, red = countryvborders, circles = settlements T.co

Jul 28 2016

Coding after doing martial arts training is not a good idea. Learnt it yesterday.

Jul 28 2016

Yesterday I debugged all the day the road generation algorithm. I am very excited how it will look once it is finished.

Jul 26 2016

Dungeon Generator:Multi Layer Support (this means multiple floors), dead ends get connected or "end rooms" are added T.co

Jul 23 2016

Smoothing the output of the dungeon generator, fixing dead ends and find unused exits.

Jul 22 2016

The dungeon map generator makes steady progress. Templates are applied now correctly and the rooms are connected. T.co

Jul 20 2016

RT @GdPBayern: Frau Künast sollte mal an einem PE -Training "Messertäter" teilnehmen. Da klärt sich dann vieles! Fb.me

Jul 19 2016

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