Welcome to StaudSoft's Synthetic World 0.2! It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches. Although it looks like a normal game engine, everything in the game is based on voxels. So everything you see can be changed. You can cut down trees, build a house or dig into the ground!

Post news Report RSS Synthetic World: Dev Blog #9 - Animated plants

This is the first dev blog which we publish on IndieDB. It is about animated plants!

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So this time we improve the rendering quality. The first thing which was a little bit annoying was that the shadow maps produced black artifacts in the edges. The game now computes the bias which is necessary in order to prevent the artifacts to occur again:

Shadow rendering Shadow rendering
Shadow rendering

You can also see this in the video below.


And we thought that it would be nice if we would have animated grass and plants. So we did this. Check it out:

And we also found some bugs. The camp fire and the paper couldn't be crafted. And we had a bug in the pascal compiler of the game. And we also updated the trade form:

Corrected trade form

The gui elements are now in the correct position!

And as you also see in the video we updated our work in the „unit test“ world.

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