Indie Game Story is a game about having a creative/development team and develop your own indie games, living the life of a small game studio, getting contracts to get enough money to finally work on your dream project. You’ll be able to hire your own staff, make them work like hell, fire them, get better employees, get better contracts, try to optimize your income as much as possible before going all-in on your own indie game project which you will have the total direction in your hands. Pick a type, a genre, a good name, develop your game audio, art, code and text (through your employees). Get a bigger office, get more employees and work on more ambitious projects!

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Dialogues! roflnoob First UI Preview!
Blog RSS Feed Report abuse Latest News: Development Update #4

3 comments by tbergeron on Dec 23rd, 2013

Welcome back folks!
After a way too long break I'm back on IGS development right for the holidays!

I've been hard at work on the basics of the alpha 2. The crazy thing about alpha 2 is that it's a complete rewrite of the game we had so far. Now using the super strong Unity3D game engine, we had to rewrite everything in C#, re-import every sprites and assets and get a second chance on designing the game.

Game Design Changes

Initial design had a few major flaws, I tried to shoot for the stars and I ended up shooting in every direction without achieving any progress. Now I went back to notebook sketches, re-designed the entire game so it can deliver the good old kind of simulation game we all love.

One of the biggest change in how the game will play is the hybrid approach we have with the gameplay. Instead of selecting characters and right click to do an action, which would be a lot repetitive when having a big 100+ employees office. To fix this problem, the player will only control his own character. So let's say my character name is Tommy, I have a 20 employees studio. I'll have to move Tommy to interact with the environment or other employees but employees will be AI controlled so you can only focus on your projects, your own character and your growth in the game.

Development Updates

Game engine is now pretty stable, lately the focus has been on the introduction and on the user interface. I scripted the whole introduction, with a very short user tutorial so alpha 2 testers get to know how the new game design work. Otherwise big progress has been made on the user interface engine, greatly simplified code-wise.

Another good chunk of code I got down is the dialogue system. Built with callback support, it'll be super easy to script your own interactive dialogues whenever we get mod support down in alpha 75! ;-)

Dialogues!

What's Next?

Next, we'll be working on the interactivity with the objects and the environment around your character. Cool things like a neat little HUD system to display actions available to play with.

We'll also be sending more picture request to those who donated for the Get Yourself In The Game offer so expect new faces in the game soon!

Check out the original article on IGS blog!

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New Engine Tech Demo

New Engine Tech Demo

Apr 10, 2013 Demo 2 comments

Here's the tech demo of our new engine, featuring a very simple demo of the starting area with lights & shadows, basic character movements (click...

Post comment Comments  (0 - 10 of 37)
ToastCrumbley
ToastCrumbley Nov 8 2013, 12:27pm says:

I'm really looking forward to this game! ^_^
Keep up the good work because it's a very good project!

+3 votes     reply to comment
tbergeron
tbergeron Dec 9 2013, 12:16pm replied:

Thanks for the good comments! We'll have a few very nice updates soon! :D

+1 vote     reply to comment
steadi
steadi Sep 26 2013, 4:18pm says:

Dead?

+2 votes     reply to comment
tbergeron
tbergeron Oct 7 2013, 1:49pm replied:

Not at all! We've been having a very professionally busy schedule but we are currently putting back our game designer hats! (Starting today) I'll post a more detailed update about what's next on the website soon. Thanks for your interest!

Twitter.com

+2 votes     reply to comment
tk0pe
tk0pe May 8 2013, 9:32pm says:

Looks great, following :)

I can help you with Serbian/Croatian translation if you are interested

+3 votes     reply to comment
tbergeron
tbergeron May 9 2013, 11:00am replied:

Thanks for the comment! Drop us an email to info@indiegamestory.org and we'll keep your name for the translation for sure! Thanks

+2 votes     reply to comment
ind1
ind1 May 7 2013, 7:19am says:

looks great - very nice use of unity

+4 votes     reply to comment
tbergeron
tbergeron May 9 2013, 10:59am replied:

Thanks, that's really appreciated!

+2 votes     reply to comment
pastasam
pastasam May 3 2013, 11:08pm says:

I can't conpress the files? :/

+2 votes     reply to comment
tbergeron
tbergeron May 4 2013, 3:10am replied:

You can't compress, which files? Give me some more details if you need help with something please ;-) Thanks

+2 votes     reply to comment
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Indie Game Story
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Windows, Mac, Linux
Developed By
tbergeron
Engine
Unity
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RT @tommybergeron: After a long sleep, @IndieGameStory2 is waking up! Here's some news. T.co #gamedev #indiegame

Jul 8 2014, 12:30am

And it all started moving again! T.co

Jul 8 2014, 12:28am

RT @tommybergeron: PLEASE RT: Hey @Freelancer get your shit together! “http://t.co/oZE2jjV43v is destroying my life” by @mmmmMoose https://

Apr 27 2014, 3:37pm

RT @tommybergeron: For those doing the Warmup Weekend for @ludumdare check this Löve2D starter kit! T.co @obey_love #LD4

Apr 20 2014, 5:25pm

RT @tommybergeron: Looking for a Star Citizen organization? Love Battlestar Galactica? Apply to BSG-75 colonial fleet NOW! T.co

Apr 13 2014, 1:05pm

RT @tommybergeron: To those who thinks a 4$ price is too high for a mobile game: T.co #bitchplease #gamedev #indiegames

Apr 12 2014, 2:54am

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