Welcome to StaudSoft's Synthetic World!

New tree textures

It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches.

Enter a new world consisting of billions of blocks and voxels.

Explore the dangerous forests, the deepest caves, different vegetation zones, the highest mountains, rives or big dungeons with unique resources.

Create your own tools. Create furniture. Create electric wires. Create explosives. Create everything you can imagine in order to survive. Or set the world in flames!

Fight monsters in order to survive and to gain new resources.

Discover your own world. Discover StaudSoft's Synthetic World.

The complete world is procedurally generated and is completely changeable without any restrictions.

There are hundreds of different materials, plants, weapons and tools. Place chests, tables, chairs, doors, signs, ...

Be one of the first and get beta access to StaudSoft's Synthetic World now!
The game can be purchased on Steam:

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Dev Blog #16 Dev Blog #16 Dev Blog #16
Blog RSS Feed Report abuse Latest News: Development Blog #16 - Bobbing movement, better bump maps and castle

6 comments by bsf_mistau on Apr 29th, 2015

Hello and welcome back!

In the last we week we mostly worked on the HDR system:


We created the basic architecture of the HDR system. We will implement several different types of pipelines:

  • Basic HDR, no glare
  • HDR, with simple glare
  • HDR, with glare, star effect
  • HDR, with glare, star effect and depth of field

Of course every pipeline can be adjusted to the performance of your indiviual computer.

The engine is now abled to use a floating point buffer and supports HDR lights. In fact the only thing what is still missing is the tone mapping algorithm. This will reduce an HDR image to a low dynamic range so that it can be displayed on the screen. This algorithm will also simulate the light adaption of the human eye. But of course at a much faster rate. It would not be practial to wait 20 minutes for the virtual eye to adapt to the light strengths in caves!


When the HDR system is finish we plan to update the whole enemy system. This was also the reason why we updated the model imported. And we created a bear:

Dev Blog #16 Dev Blog #16

Bobbing settings

A player had the idea that we should implement a bobbing movement when the player moves. This has been done. Check out the video:

And you can also see that we made a castle for testing purposes:

Dev Blog #16 Dev Blog #16

We will add more stuff to the interior.


As mention the next unstable release will feature glass. Here are some screenshot of the glass in action:

Dev Blog #16 Dev Blog #16

Improved bump maps

Along with the parallax occlusion mapping algorithm we also updated the bump mapping algorithm.

Dev Blog #16

This nearly looks as parallax occlusion mapping was used but it isn't. This means the game will look better even if you only own an old computer.

iOS & Linux pipeline

Both pipelines are completed now. We created release versions for both platforms. We also configured Steam for the deployment. We are currently doing a lot of testing. Especially the settings dialog makes still problems.

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StaudSoft's Synthetic World Beta Demo 0.2.2

StaudSoft's Synthetic World Beta Demo 0.2.2

Nov 2, 2014 Demo 2 comments

Hey this is the new demo. Checkout the new grass rendering system and the improved gui.

StaudSoft's Synthetic World Beta Demo 0.2.1

StaudSoft's Synthetic World Beta Demo 0.2.1

Sep 12, 2014 Demo 0 comments

Checkout the demo of the new version 0.2.1. I added a lot of stuff compared to the free version!

Post comment Comments  (10 - 20 of 92)
micromil Oct 18 2014, 10:06pm says:

Enjoying the game but how to drop stuff when carry weight too high?

Also a suggestion for reducing micromanagement of the crafting. Is it possible to make a smart crafting systems that allows you to drill down and back up again.
For example - you need nails and planks and iron for a chest (or similar). So instead of finding the scrolling back to the nails and then crafting and then back again, maybe you could press the picture/word nails and it opens a sub crafting menu. This could maybe drill down several levels. Would make the game a lot more fun without ruining the realism.

+1 vote     reply to comment
bsf_mistau Creator
bsf_mistau Oct 19 2014, 6:33am replied:

If you are carrying to much weight simply place material into world. Or you can craft something. This will also reduce weight.

And I will make a drop / delete button and reduce the micromanagement!

+1 vote   reply to comment
micromil Oct 19 2014, 8:15am replied:

I was stuck underground trying to dig out and found it hard to off faster that I dug out... need a delete button Glad to see you will put one in.

Also a way to separate out only specific number of the total would be great.

+1 vote     reply to comment
bsf_mistau Creator
bsf_mistau Oct 19 2014, 5:37pm replied:

Ok I uploaded a new version (1.2.2) to Desura. They only need to approve it. Then you should receive the update.

+1 vote   reply to comment
micromil Oct 17 2014, 7:58am says:

Is multi-player planned?

+1 vote     reply to comment
bsf_mistau Creator
bsf_mistau Oct 17 2014, 8:00am replied:

I will make my PhD in Distributed System. So the answer is yes!

+1 vote   reply to comment
micromil Oct 17 2014, 8:02am replied:

Any general time frame - months, years?

+1 vote     reply to comment
bsf_mistau Creator
bsf_mistau Oct 17 2014, 8:12am replied:

You are asking questions :-). I will start next spring with my PhD. At the same time I want to add multiplayer. So I would say 6-8 months roughly.

0 votes   reply to comment
AntoG4 Oct 18 2014, 12:57am replied:

Why is this game on indiedb labeled as "Single & Multiplayer" and already in its "Released" state without even having multiplayer?

+1 vote     reply to comment
bsf_mistau Creator
bsf_mistau Oct 18 2014, 5:38am replied:

I read your review. What do you mean with that you didn't paid money for my game? Do you made your review based on the demo or did you just copied my game?

And with released I mean that the beta is released. And on Desura I am not writing that the game has multiplayer.

But to be correct I changed it now.

+1 vote   reply to comment
micromil Oct 17 2014, 8:34am replied:

Great. Thanks. Will go to steam and vote.

+1 vote     reply to comment
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StaudSoft's Synthetic World
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Released Sep 11, 2014
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