Hey this is the new demo. Checkout the new grass rendering system and the improved gui.
It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches.
Enter a new world consisting of billions of blocks and voxels.
Explore the dangerous forests, the deepest caves, different vegetation zones, the highest mountains, rives or big dungeons with unique resources.
Create your own tools. Create furniture. Create electric wires. Create explosives. Create everything you can imagine in order to survive. Or set the world in flames!
Fight monsters in order to survive and to gain new resources.
Discover your own world. Discover StaudSoft's Synthetic World.
The complete world is procedurally generated and is completely changeable without any restrictions.
There are hundreds of different materials, plants, weapons and tools. Place chests, tables, chairs, doors, signs, ...
Be one of the first and get beta access to StaudSoft's Synthetic World now!
The game can be purchased on Steam:
So this time we improve the rendering quality. The first thing which was a little bit annoying was that the shadow maps produced black artifacts in the edges. The game now computes the bias which is necessary in order to prevent the artifacts to occur again:
You can also see this in the video below.
And we thought that it would be nice if we would have animated grass and plants. So we did this. Check it out:
And we also found some bugs. The camp fire and the paper couldn't be crafted. And we had a bug in the pascal compiler of the game. And we also updated the trade form:
The gui elements are now in the correct position!
And as you also see in the video we updated our work in the „unit test“ world.
Latest tweets from
It can take up to a few hours for tweets to begin appearing.