Welcome to StaudSoft's Synthetic World!

New tree textures

It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches.

Enter a new world consisting of billions of blocks and voxels.

Explore the dangerous forests, the deepest caves, different vegetation zones, the highest mountains, rives or big dungeons with unique resources.

Create your own tools. Create furniture. Create electric wires. Create explosives. Create everything you can imagine in order to survive. Or set the world in flames!

Fight monsters in order to survive and to gain new resources.

Discover your own world. Discover StaudSoft's Synthetic World.

The complete world is procedurally generated and is completely changeable without any restrictions.

There are hundreds of different materials, plants, weapons and tools. Place chests, tables, chairs, doors, signs, ...

Be one of the first and get beta access to StaudSoft's Synthetic World now!
The game can be purchased on Steam:

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First images of the fluent water First images of the fluent water Dev Blog #19
Blog RSS Feed Post news Report abuse Latest News: Dev Blog #19 - Bug fixes, new entities and new release!

5 comments by bsf_mistau on Jun 4th, 2015

A new release has been uploaded to the unstable release. Here are the changes:

HDR improved

The problem with the black shadows is resolved. But I am still not satisfied with the colors. I miss a little bit the summer feeling. We will improve this in further version.

Wooden framework and stairs added

We added a new wooden framework set. So you can create wooden towers, stairs or even wooden platforms. Here is an example of a perch:

Dev Blog #19 Dev Blog #19

New placement indicator

As we tested the wooden framework we had problems when placing the objects on top of each other. The problem was that when the object is not placeable the engine will display nothing which makes it difficult to current the placement position. This has now been resolved. When it is not possible to place an object the game will nevertheless disable a box:

Dev Blog #19

Ok it's barely visible but this is intention. There should be a clear difference to the case when you can place the object:

Dev Blog #19

Glass renderer

The last bug in the transparence renderer has been found:

Dev Blog #19

In this screenshot you can see 3 transparent layers: The glass in the foreground, the torch and the glass in the background!

Music added

A youtuber had the idea that it would improve the atmosphere of the game when we add music. This has been done now. We are using free music from cdk downloaded from ccmixer.

The music can of course be disabled in the configuration menu.

Feature overview

As youtubers often say that there isn't much to do in this game we added a feature overview when you start the game. The feature list is not complete yet. Here is a screenshot:

Dev Blog #19

Bug fixes

We did a lot of bug fixing. The most annoying bug was in the shadow map generation system. When the player moved it could be that the shadow map was generated with the wrong sun position. This produced flickering. Then we removed the rest of the old game engine. As you may have noticed that it says copyright 1996- . This means that there was also an old quake style engine in this game. We removed parts of this old engine.

Added entities on game start

One youtuber complained that he found it boring when it is dark at night. Ok, since the first commercial release of our game we have the „Bed“ in which you can sleep. To make it easier for newbies we added several entities when the game starts. Amoung these are a bed, torches and a chest.

Compressed Data Structures

For the new world matrix we created compressed data structures. But it is still a long way!

Loading of meshes optimized

And as we want to bring the bear in the game we again worked on the model importer. We imported a sheep, the fish and a dangerous insect!

So that's it for today. I hope you enjoy the new version!

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StaudSoft's Synthetic World Beta Demo 0.2.2

StaudSoft's Synthetic World Beta Demo 0.2.2

Nov 2, 2014 Demo 2 comments

Hey this is the new demo. Checkout the new grass rendering system and the improved gui.

StaudSoft's Synthetic World Beta Demo 0.2.1

StaudSoft's Synthetic World Beta Demo 0.2.1

Sep 12, 2014 Demo 0 comments

Checkout the demo of the new version 0.2.1. I added a lot of stuff compared to the free version!

Post comment Comments  (30 - 40 of 92)
Guest Jul 11 2014, 8:44pm says:

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Ejay47 May 16 2014, 8:21pm says:

whenever i start playing it crashes

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Guest May 16 2014, 4:18pm says:

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BrandonZ201 Apr 8 2014, 12:37am says:

WOW!This graphics update from the first version are really great! What an amazing shaders! Keep up the great work and soon this will be the greatest sandbox RPG game.

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Guest Apr 1 2014, 6:11pm says:

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Guest Mar 15 2014, 1:14am says:

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bsf_mistau Creator
bsf_mistau Mar 18 2014, 4:57pm replied:

In the next weeks. Be patient!

+1 vote   reply to comment
f5uck Feb 23 2014, 10:12am says:

Hey, i loved your game. But there's an issue, after playing for 5-10 minutes the game crashes and c++ runtime error. Here's a screenshot: Prntscr.com

I really want to play it but runtime thing doesn't let me. I use Windows 7 Ultimate 64bit.

+1 vote     reply to comment
f5uck Feb 23 2014, 11:51am replied:

Silly me, i played the 32bit version. When i tried 64bit version, no more errors. Again, great potential keep up the good work.

+1 vote     reply to comment
bsf_mistau Creator
bsf_mistau Feb 25 2014, 1:23pm replied:

Hey thanks for the hint. This bug was hard to find! The 32 bit version simply crashed because it tries to reserve more than 2 GB RAM. This is the normal limit for 32 bit applications.

So you have two options (it is of course fixed in the next release):
- use the 64 bit version like you did.
- use the 32 bit version with the lowest view distance.

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StaudSoft's Synthetic World
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Released Sep 11, 2014
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