Welcome to StaudSoft's Synthetic World!

New tree textures

It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches.

Enter a new world consisting of billions of blocks and voxels.

Explore the dangerous forests, the deepest caves, different vegetation zones, the highest mountains, rives or big dungeons with unique resources.

Create your own tools. Create furniture. Create electric wires. Create explosives. Create everything you can imagine in order to survive. Or set the world in flames!

Fight monsters in order to survive and to gain new resources.

Discover your own world. Discover StaudSoft's Synthetic World.


The complete world is procedurally generated and is completely changeable without any restrictions.

There are hundreds of different materials, plants, weapons and tools. Place chests, tables, chairs, doors, signs, ...


Be one of the first and get beta access to StaudSoft's Synthetic World now!
The game can be purchased on Steam:

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Welcome to our blog about the game Synthetic World. Today's topics:

  • new 3D models and animations for the player character in multiplayer
  • Clothing for the player and for NPCs
  • added new monster models.

This time we have create a better video (in english and german):

English:

German:

To finally finish the multiplayer mode one needs player models. And it has been our goal to incorporate a third person mode since a long time. Therefore, we have used our new animation system to incorporate realistic 3D models of humans. They consist of an average of 18,000 polygons. Because the loadingh time for such a file was too long, we have also revised the model loader and the storage format. A model can now be loaded in 0.1s.

There is also the possibility of creating a female character. Both genders are supported.

Dev Blog #36 - Player Models, Cloths and Monsters

The animations that we used were generated by motion capturing. So far we integrated into the game only the movement animations. Soon the animations for the tools and weapons will be integrated. It is also planned to replace the hands in the first person mode.

Cloth

So that no one has to walk lightly dressed through the ice desert, we of course thought of clothes. So far we have installed more than 100 different cloths. We added both everyday clothing and military clothing. Many items are of course not only for the players but especially for the NPCs with which the player can interact in the future.

Dev Blog #36 - Player Models, Cloths and Monsters

Dev Blog #36 - Player Models, Cloths and Monsters

Monsters

Finally we improved our 3D Model Importer so much that it can load the 3D models for our new monsters. So we could start with the implementation of the bear. We are going to use the same AI algorithms that we implemented for the fish.

Dev Blog #36 - Player Models, Cloths and Monsters

Dev Blog #36 - Player Models, Cloths and Monsters

We also made new monster models. We want pinguins running around in the icy regions. As an example, we just put him in the grass which has caused some protests in the team because some thought that pinguins simply do not belong in the meadow.

Dev Blog #36 - Player Models, Cloths and Monsters

We are working not only on the animal world, but also on 3D models for zombies. We even made a skeleton!

Dev Blog #36 - Player Models, Cloths and Monsters

Dev Blog #36 - Player Models, Cloths and Monsters

Bugs

Thanks to the support of the community, we also could eliminate many bugs again. An error of enormous proportions was that we incorrectly marked snow and ice as burnable. This was discovered when a player created fire in the icy regions. The whole landscape burnt.

Outlook

It's still a lot to do. We want more clothing and animations, replace the hands in the first person mode. We also worked on the support of multiple keyboards and mices on Windows in order to complete the split screen implementation.

Thanks for your interest. Until next time.

Dev Blog #35 – A lot of updates

Dev Blog #35 – A lot of updates

News 3 comments

In the last month we of course where very busy. We added ton's of new features. And we finally solved the NPC model problem!

Dev Blog #34 – Complete new construction system

Dev Blog #34 – Complete new construction system

News 2 comments

We thought that boxes and ramps are a little bit boring so we searched for a way to add any shape. And so we implemented the new building blocks.

Dev Blog #33 -New stairs shape and first new animal

Dev Blog #33 -New stairs shape and first new animal

News 2 comments

New stairs shapes, the first new animal, changed the player start, fixed a lot of bugs in the animation system

DevBlog #32 - Create your own custom maps

DevBlog #32 - Create your own custom maps

News 2 comments

I uploaded a new version to Steam which allows you to create your own custom maps. You can create in a paint program a heightmap and then use it to create...

StaudSoft's Synthetic World 1.2.5 v1066 Win32/64

StaudSoft's Synthetic World 1.2.5 v1066 Win32/64

Demo 0 comments

This is the newest demo of our game. Just extract the zip file and run synworldloader.exe

StaudSoft's Synthetic World 1.2.5 v1066 Linux

StaudSoft's Synthetic World 1.2.5 v1066 Linux

Demo 0 comments

This is the demo version for Linux. It was compiled under Ubuntu 12.04 LTS. So it will run on all higher Ubuntu versions. It is tested under Ubuntu 14.04...

StaudSoft's Synthetic World 1.2.5 v1066 OSX (Mac)

StaudSoft's Synthetic World 1.2.5 v1066 OSX (Mac)

Demo 0 comments

This is the demo version for MacOS. You will need to run it from the console or else it will not work. Go to the directory where you unpacked the zip...

StaudSoft's Synthetic World Beta Demo 0.2.2

StaudSoft's Synthetic World Beta Demo 0.2.2

Demo 2 comments

Hey this is the new demo. Checkout the new grass rendering system and the improved gui.

StaudSoft's Synthetic World Beta Demo 0.2.1

StaudSoft's Synthetic World Beta Demo 0.2.1

Demo 0 comments

Checkout the demo of the new version 0.2.1. I added a lot of stuff compared to the free version!

Post comment Comments  (30 - 40 of 93)
Slowness
Slowness

I like this game.

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Ejay47
Ejay47

whenever i start playing it crashes

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BrandonZ201
BrandonZ201

WOW!This graphics update from the first version are really great! What an amazing shaders! Keep up the great work and soon this will be the greatest sandbox RPG game.

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Guest
Guest

when do u think the 2.0 version will be released... I CANT WAIT!!!!

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bsf_mistau Creator
bsf_mistau

In the next weeks. Be patient!

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f5uck
f5uck

Hey, i loved your game. But there's an issue, after playing for 5-10 minutes the game crashes and c++ runtime error. Here's a screenshot: Prntscr.com

I really want to play it but runtime thing doesn't let me. I use Windows 7 Ultimate 64bit.

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f5uck
f5uck

Silly me, i played the 32bit version. When i tried 64bit version, no more errors. Again, great potential keep up the good work.

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bsf_mistau Creator
bsf_mistau

Hey thanks for the hint. This bug was hard to find! The 32 bit version simply crashed because it tries to reserve more than 2 GB RAM. This is the normal limit for 32 bit applications.

So you have two options (it is of course fixed in the next release):
- use the 64 bit version like you did.
- use the 32 bit version with the lowest view distance.

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StaudSoft's Synthetic World
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