Welcome to StaudSoft's Synthetic World!

New tree textures

It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches.

Enter a new world consisting of billions of blocks and voxels.

Explore the dangerous forests, the deepest caves, different vegetation zones, the highest mountains, rives or big dungeons with unique resources.

Create your own tools. Create furniture. Create electric wires. Create explosives. Create everything you can imagine in order to survive. Or set the world in flames!

Fight monsters in order to survive and to gain new resources.

Discover your own world. Discover StaudSoft's Synthetic World.


The complete world is procedurally generated and is completely changeable without any restrictions.

There are hundreds of different materials, plants, weapons and tools. Place chests, tables, chairs, doors, signs, ...


Be one of the first and get beta access to StaudSoft's Synthetic World now!
The game can be purchased on Steam:

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The toolchain for importing animated models is working! The toolchain for importing animated models is working! The toolchain for importing animated models is working!
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0 comments by bsf_mistau on Aug 20th, 2015

Hello and welcome back. It has been a long time since the last announcement. But this only means that we were very busy. The basic features of the in-game editor are working and the same applies to the animation system. We can now import models made in Blender!

The editor

The editor can now display sounds, models, images and entities. Here is a screenshot:

The toolchain for importing animated models is working!

And we also implemented a property editor (on the right!). This is the entity editing view. The new entity has only an ItemModul which displays a non animated model.

The basic undo system is also finished.

Animation System

When you followed me on Twitter you probably already now that we now can import meshes and skeletons from Blender. Here is a screenshot of the new fish which can now be loaded:

The toolchain for importing animated models is working!

The next goal will be that we will give the fish a brain so that it acutally swims in the water. Hmm, the fish will be of course scaled down!

The new sheep could also be imported:

The toolchain for importing animated models is working!

And we are working on an insect:

The toolchain for importing animated models is working!

This model has still problems with the wings. We have not yet decided how we will use it. I am personally thinking about a small swarm of insects which will attack the player. But we will see if the engine can handle this.

Rendering System

To be abled to deal with the new models we had to change the code of the rendering system. We added better support for skinned models. Up to 3 bones per vertex are now support. And we compressed the transformation matrices which are used for the models. We are using now a combination of a quaternion and a position vector to represent them. This allowed us to increase the maximal bone limit from 30 to 60. If we need ever more bones we will use textures to save the matrices.

Bugs

And due to the help of gamers we found several bugs. The bed didn't worked correctly. It should reset your health to maximal. Instead it hurted the player.

And we found a very ugly bug in the world matrix. One player wasn't abled to place blocks on a bridge any more. We have not found the problem yet, but we are working on it.

And we added a horizontal bar shape. One player had the idea that this could help when building a model.

And then the flash light. Sorry, I simply forgot to add an recipe for it. So nobody couldn't craft it.

What's next?

We want to bring the advanced stuff to work. I am thinking here about the animation state machines, motion blending and the monster ai.

And we want to implement some of the suggestions players made!

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StaudSoft's Synthetic World Beta Demo 0.2.2

StaudSoft's Synthetic World Beta Demo 0.2.2

Nov 2, 2014 Demo 2 comments

Hey this is the new demo. Checkout the new grass rendering system and the improved gui.

StaudSoft's Synthetic World Beta Demo 0.2.1

StaudSoft's Synthetic World Beta Demo 0.2.1

Sep 12, 2014 Demo 0 comments

Checkout the demo of the new version 0.2.1. I added a lot of stuff compared to the free version!

Post comment Comments  (20 - 30 of 91)
Kamaz91
Kamaz91 Oct 16 2014 says:

Will you add mod support like gmod?

+1 vote     reply to comment
bsf_mistau Creator
bsf_mistau Oct 16 2014 replied:

I already have mod support via Java. I will write some tutorials soon!

+1 vote   reply to comment
BrandonZ201
BrandonZ201 Oct 12 2014 says:

Every new updates you've released just make the game look awesome!

+1 vote     reply to comment
Miia
Miia Sep 12 2014 says:

Do you plan on getting this on Steam?

+1 vote     reply to comment
bsf_mistau Creator
bsf_mistau Sep 13 2014 replied:

Vote for me on Steam Greenlight:
Steamcommunity.com

0 votes   reply to comment
Jetcutter
Jetcutter Sep 19 2014 replied:

Voted up, good luck

+1 vote     reply to comment
bsf_mistau Creator
bsf_mistau Sep 21 2014 replied:

Thanks!

+1 vote   reply to comment
Jean-Charles
Jean-Charles Sep 4 2014 says:

Hi ! Do you know it was possible to embed your 3D files directly in your posts to showcase your models in 3D glory ? More info here : Indiedb.com

+1 vote     reply to comment
Slowness
Slowness Jul 13 2014 says:

I like this game.

+1 vote     reply to comment
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Guest Jul 11 2014 says:

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StaudSoft's Synthetic World
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Windows, Mac, Linux
Developed By
bsf_mistau
Engine
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Release Date
Released Sep 11, 2014
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Style
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