Star Wars Republic Commando is a squad-based first person shooter that lets you explore the elite world of the Star Wars military. Leading a 4-man squad of Republic Commandos, your missions take you deep behind enemy lines on over 14 intense and challenging levels through three different campaigns where you will face more than ten brutal enemies. You'll have more than a dozen deadly weapons at your disposal, but none more lethal than your squad. What makes the squad in Star Wars Republic Commando so unique is the game's innovative 'One Touch Squad Control' system that allows you to engage your squad with just one button.
RC is the most serious approach to the one of the most interesting factions from the Star Wars saga: The Clone Army.
The game itself depicts a lot of story that was not shown on Episode 2 nor Episode 3.
If you enjoyed the cartoon network series, the comics or just the Episode 2 and 3 clone story, then this is the game for you.
As a linear shooter, RC has much of what made Brothers in Arms a sales success. You have to give orders, make your way through and plan your moves.
The game, though excellent on what it has to offer, has two major flaws:
1- It's gameplay is too brief. Good things can't last they say, and this game confirms it.
2- It's limited possibilities. By the time RC came out, a lot of shooters offered much more than just firing.
A lot of fans expected a sequel, expansion or even mod tools, but none of these were given by lucasarts. Shame on them.
fantastic game. Rely enjoyed this.
Puts a whole new POV on Star Wars. Nice to be able to play as a clone instead of some jedi hotshot, though I think the single palyer campaign could have been longer, it was damn good. Who knew Star Wars could be so bloody and violent lol. I rely did feel like I was a clone commando on dangerous missions, and the AI is FAN ******* TASTIC! Some of the smartest AI I have ever had the pleasure to play with in a game, it sometimes felt like I was playing with 3 other humans, they were that good.
However, of course Lucasfarts (er Lucasarts) left us in the dust again with a cliff hangar and no sequel, the same thing that has happened to Jedi Knight series, Rouge Squadron series, Empire at War series and the Battlefront series. This was Dying to have a sequel made for it, and they blew it. Such a shame, shame on Lucas Arts.
Lucas Arts has the business sense of a gungan if they honestly think it was a good idea to both cut this game's campaign short, then cut the sequel before it was even beyond conceptualization...
This game lives on through use of Unreal Editing tools, defiantly still existing multiplayer matches, and mods that attempt to revive the soldier that George Lucas has left for dead.
Some day, someone will make a sequel. Then it will be free, because it will be an indie project. How does that sound on a business model, Lucas Arts?