In Dark Forces, Kyle Katarn, a young mercenary successfully infiltrated the Empire. Jedi Knight continues the story of Katarn as he embarks on a quest into his past and learns the mysterious ways of the Jedi. With this knowledge, he must stop seven Dark Jedi from unlocking the powers of a hidden Jedi burial ground. This task forces Katarn to decide his destiny. If he chooses the Dark side, he will come into enormous power. If he chooses the Light side, he faces seemingly insurmountable evil. Whatever path Katarn chooses will change the face of the galaxy forever.

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Virtual Skybox tutorial

Virtual Skybox tutorial

Mapping/Technical Tutorial

This is a tutorial on how to construct a skybox in Jedi Knight's level editor JED.

DataMaster's Cog scripting tutorial: Chapter 3

DataMaster's Cog scripting tutorial: Chapter 3

Client Side Coding Tutorial

This is Chapter 3 of a Cog scripting tutorial for Jedi Knight originally posted to Saber's Domain. It goes over some of the advanced subjects.

DataMaster's Cog scripting tutorial: Chapter 2

DataMaster's Cog scripting tutorial: Chapter 2

Client Side Coding Tutorial

This is Chapter 2 of a Cog scripting tutorial for Jedi Knight originally posted to Saber's Domain. It goes over the functions and syntax of the language

DataMaster's Cog scripting tutorial: Chapter 1

DataMaster's Cog scripting tutorial: Chapter 1

Client Side Coding Tutorial

This is Chapter 1 of a Cog scripting tutorial for Jedi Knight originally posted to Saber's Domain. It goes over the basics.

How to run JkEdit on the Steam/GOG version

How to run JkEdit on the Steam/GOG version

Mapping/Technical Tutorial

Ole Thomasen's JkEdit doesn't run very well on the Steam/GOG ports of Jedi Knight. Here's a tutorial on how to get it to work.

How to Create an Installer for your Mod or Game No Coding Required!

How to Create an Installer for your Mod or Game No Coding Required!

Installers Tutorial

Creating an installer, I thought sounded like a hard task! And when I first started it was! I used several different programs but none of them were customizable...

JKE + JKR Install Guide Better way JKGFXMOD All Versions (CD, Gog, Steam)

JKE + JKR Install Guide Better way JKGFXMOD All Versions (CD, Gog, Steam)

Jedi Knight Enhanced Installers

How to install Jedi Knight Enhanced and Re-textured 2020 better way using JKGFXMOD.

JKedit official tutorials

JKedit official tutorials

Mapping/Technical Tutorial 6 comments

JKedit the sister editor to JED had official tutorials that were thought lost for years. They've now been found.

Objectives

Objectives

Level Design/Theory Tutorial

Antilles struggles through and places working objectives in Battle of Toprawa III. Check out this article to learn the basics for your level too.

Colored Lighting

Colored Lighting

Level Design/Theory Tutorial

Antilles, of Toprawa fame, explains the basics behind good colored lighting. The article discusses the methods of how to do lighting, as well as providing...

The Essence of a Good Plot

The Essence of a Good Plot

Level Design/Theory Tutorial

Reviewer Emambu takes a detailed look at what makes a good Dark Forces, Jedi Knight and Mysteries of the Sith plot. The article offers examples and great...

Building an Atmosphere

Building an Atmosphere

Level Design/Theory Tutorial

An excelent article on the use of cogs, sound and lighting to build a level atmosphere. Definitely a must-read for all level editors.

The Importance of Architecture

The Importance of Architecture

Level Design/Theory Tutorial

Read up on how critical architecture is in creating an excellent Jedi Knight or MotS level. Also included are example screenshots.

Force Powers & Master Cog

Force Powers & Master Cog

Client Side Coding Tutorial

This article will explain the principals of adding Force powers to a single player level using the master COG. Other topics, such as weapons and goals...

Level Design 101

Level Design 101

Level Design/Theory Tutorial

Reviewer and accomplished level author Antilles takes a look at many aspects of level design and how to improve the overall quality of custom levels.

Cutscenes: MotS Style

Cutscenes: MotS Style

Mapping/Technical Tutorial 2 comments

Everyone wanting to do an SP level no doubt would like some nifty cutscenes to spice things up. Pele gives us part one of a tutorial on just this....

Level Editing Oasis

Level Editing Oasis

Mapping/Technical Tutorial

Look no further if you're wondering how to create TD traps, breakable glass or cameras. Also check this article out if you're thinking of adding stairs...

The Enemy Within - Pt. 1

The Enemy Within - Pt. 1

Client Side Coding Tutorial

Eager to create your own enemy for Jedi Knight? Want to give that TD throwing Reeyees a rail detonator? Well look no further as Adam Burnett shows us...

Learning the Ways of JED

Learning the Ways of JED

Mapping/Technical Tutorial

This article aims to show newbies to JK editing some of the simpler things achievable in JED(eg. briefing text slashable grates).

Custom SND files

Custom SND files

Client Side Coding Tutorial 4 comments

We've looked at editing 3DO's and mats for custom JK Models previously. Now Rage takes a look at editing the sounds that accompany your character...

Key Assignment

Key Assignment

Client Side Coding Tutorial

In this tutorial, veteran COG expert Brian Taylor shows you how to adding keys to Jedi Knight so you can add patches (eg. grappling hook) to the key selection...