Blade of Darkness holds true to the greatest of hack and slash legends, combining sorcery, knights, and swords with god forsaken enemies that deserve to have their arms slashed off with a broadsward. Blade of Darkness looked excellent in 2001, and still delivers its gore well today. Holding True to it's genre it offers modders both custom maps and scripts. Relevent Links Fansite Mod List Modding Community
In most of the cutscenes in the main game the camera moves are handled by hard-coded *.cam files which are created in 3dsmax. However, it is easy to create...
A Painless Way to install New Models (Objects or characters)
I'll concentrate on implementing new character behavior using the original meshes.
Torches (and all other flaming objects) have a light bulit into the model and a particle system linked. They are created as with all other objects, but...
Bit of a cop out here. There are lots of traps in the game and most are quite complicated. To explain them all is not really practical. Best course of...
Heavy stuff here. Classes are basically databases. When the data contained within a class is assigned to something the something is controlled by the...
Sometimes you need to call a function when an enemy is killed. All chars have a function in their data that processes their deaths: launches death animation...
Unlike Doors, opening Gates use a movable object rather than a sliding sector. You can use any object for this purpose, but practically all the RAS gates...
How to set sun, water and the sounds of textures. If you would like this in your map it is eeeeeeeeeze.
When you start coding, you get bugs. Python is very unforgiving and little things can cause errors.
There are two methods of making doors. The first uses a sliding sector
Things a bit quiet? Sounds and Music add alot of atmos to a map.
You can put the code for trigger sectors in any *.py file
Tut7. Controling Enemies. Once you have your enemy, he is free to do and go wherever he likes.
Enemies are created in exactly the same way as objects, but they all have the entity class "Person".
Most weapons will work properly with the basic creation code. Some need extra data.
Tut4. Adding Objects The map looks a bit empty, so now you want to add some objects.
Tut3. A bit of boring theory. This tutorial is about Python coding language. Variables and Functions.
Second Part of the tutorial, Stopping "Ice Skating".
I thought I would start this topic to answer scripting questions and do mini tutorials on various Python stuff for the benefit of mappers. (This is just...
This is the mini tutorial about doors done by Lerfox13. It explain three diferent ways to use doors in Severance: Blade of Darkness.
I have read some comments on some mods of people asking how to install and execute the modifications and maps of Severance Blade of Darkness. So here...
This tutorial is free transfer of the original from Masklin. In it is told work elements in program LED, more in detail further..
Con el tiempo, se han ido haciendo niveles, texturas y demás utilidades para Blade:The Edge of Darkness. Sin embargo todo el aspecto de la introducción...
With time, we made levels, textures and more for Blade: Edge of Darkness. But the introduction of knew characters, objects and animations in the engine...
The first few hours of using the Severance: Blade of Darkness Level Editor (LED) are rather frustrating. The aim of this tutorial is to introduce you...
The Blade community continues active in spite of the closing of Rebel Act Studios and many are those that venture in the design of maps. Now we will try...