RoboWarrior has had a rollercoaster of development. The game started off as a project on Microsoft's Kodu Game Lab, but a better engine was sought out. That engine was RGM. The game then went from a Action RPG (Borderlands) to a SciFi FPS (Doom) The Graphics have dramatically improved since the switch and we have decided to plan a sequel to this game.
1 year ago, my computer crashed. All of the files were deleted, including the game files. I didn't find out until the day of release. After that i just gave up on game development for a while. I couldnt update until now because the browsers wouldn't work properly. But im back now, with a new game: Armageddon 2, and a new engine. As for RoboWarrior, I have it listed on my list of future projects, along with (SPOILER) Armageddon Reloaded, Armageddon V3, Days of Combat, and ROGUE.
There were some minor complications in the game. Read the Content below to see what the problems are.
After the project failed on Kodu Game Lab, we decided to try our luck on the RGM Engine.
Some of the characters in the game, there is no voice acting, Kodu doesnt allow it. also some major cities
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