RoboWarrior has had a rollercoaster of development. The game started off as a project on Microsoft's Kodu Game Lab, but a better engine was sought out. That engine was RGM. The game then went from a Action RPG (Borderlands) to a SciFi FPS (Doom) The Graphics have dramatically improved since the switch and we have decided to plan a sequel to this game.
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1 year ago, my computer crashed. All of the files were deleted, including the game files. I didn't find out until the day of release. After that i just gave up on game development for a while. I couldnt update until now because the browsers wouldn't work properly. But im back now, with a new game: Armageddon 2, and a new engine. As for RoboWarrior, I have it listed on my list of future projects, along with (SPOILER) Armageddon Reloaded, Armageddon V3, Days of Combat, and ROGUE.