REFUSION is a fusion of FPS and RTS game genres with great emphasis on multiplayer.

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Video: REFUSION - The showcase of development status

Video: REFUSION - The showcase of development status

Apr 2, 2013 11 comments

We aim to inform you about the REFUSION game status development boost we’ve accomplished so far.

Video: REFUSION Arcade Trainer - retro style FLASH minigame

Video: REFUSION Arcade Trainer - retro style FLASH minigame

Mar 26, 2013 0 comments

We have just posted video, showing how REFUSION Arcade Trainer is meant to be played. So you can get to know the game more closer and have an overview.

How we create REFUSION #08: Moerlin

How we create REFUSION #08: Moerlin

Mar 18, 2013 0 comments

In the new episode of series where we describe creation of ground units we will talk about Moerlin. It was the first unit we created for Skoroman´s race...

DevDiary_#09

DevDiary_#09

Mar 7, 2013 6 comments

Dynamic Water Flow - here you can see our progress with implementing realistic water behaviour into REFUSION.

How we create REFUSION #07: Tempelton

How we create REFUSION #07: Tempelton

Feb 20, 2013 1 comment

From now on we are going to talk about creation of in-game objects. First several episodes will describe creation of ground units. In following episode...

RELEASED: REFUSION Arcade Trainer & Pre-Order of REFUSION has started !

RELEASED: REFUSION Arcade Trainer & Pre-Order of REFUSION has started !

Feb 13, 2013 6 comments

Are you ready?! The Pre-Order of upcoming REFUSION has started! Newly released REFUSION content minigame has just launched on your PCs. Your Pre-Order...

Wandering through REFUSION - part 02

Wandering through REFUSION - part 02

Jan 24, 2013 1 comment

We would like to let you know that we have posted the next part of the video of our walk through the REFUSION landscape.

DevDiary_#08

DevDiary_#08

Jan 17, 2013 4 comments

Volume Fog & Depth of Field & Atmospheric Scattering & Lens Flare.

Wandering through REFUSION - part 01

Wandering through REFUSION - part 01

Jan 7, 2013 16 comments

We would like to let you know that we posted short video of our walk in REFUSION landscape.

DevDiary_#07

DevDiary_#07

Dec 22, 2012 0 comments

nVIDIA render & individually executable application/game - testing and fixing and testing…

How we create REFUSION #06

How we create REFUSION #06

Dec 11, 2012 0 comments

In the following episode of our series we’ll show how we create terrain, respectively its topology... continuation.

DevDiary_#06

DevDiary_#06

Dec 6, 2012 1 comment

nVIDIA done - rendering module finally works with nVIDIA chips & New Trees.

How we create REFUSION #05

How we create REFUSION #05

Nov 30, 2012 0 comments

In the following episode of our series we’ll show how we create terrain, respectively its topology.

DevDiary_#05

DevDiary_#05

Nov 26, 2012 1 comment

Postprocess lights & Authorisation system & New 3D window

How we create REFUSION #04

How we create REFUSION #04

Nov 19, 2012 2 comments

In the following episode of our series we’ll show how we create ground, respectively its surface... continuation.

DevDiary_#04

DevDiary_#04

Nov 13, 2012 0 comments

ATI(AMD) and nVIDIA graphic cards & render settings window

How we create REFUSION #03

How we create REFUSION #03

Nov 10, 2012 0 comments

In the following episode of our series we’ll show how we create ground, respectively its surface.

Music Video 01 - BALLERINA

Music Video 01 - BALLERINA

Nov 6, 2012 0 comments

The first of the music video series of themes we would like to use for REFUSION.

300 Watchers can dance with REFUSION

300 Watchers can dance with REFUSION

Nov 5, 2012 2 comments

We are happy that already 300 of you are watching REFUSION.

DevDiary_#03

DevDiary_#03

Nov 4, 2012 0 comments

Quick Registration + Sound & UI - REFUSION development weekly report from Prague

How we create REFUSION #02

How we create REFUSION #02

Nov 1, 2012 8 comments

In this episode of our series we’ll show the making of branches, which we use on trees and bushes.

DevDiary_#02

DevDiary_#02

Oct 27, 2012 0 comments

Collisions & Physics - REFUSION development weekly report from Prague

How we create REFUSION #01

How we create REFUSION #01

Oct 22, 2012 7 comments

This is the first of series of articles, in which we’ll introduce you to the creation process of single objects in REFUSION. Everything here we created...

DevDiary_#01

DevDiary_#01

Oct 18, 2012 0 comments

REFUSION development weekly report from Prague: Multi project development environment

New REFUSION website is now LIVE!

New REFUSION website is now LIVE!

Sep 22, 2012 0 comments

We have launched our new REFUSION web. And it's different!

The upcoming re-launch of the REFUSION website is just days away!

The upcoming re-launch of the REFUSION website is just days away!

Sep 10, 2012 0 comments

Thanks to our team "gettin' it done" we realized the need a to display the latest REFUSION developments online.

THE NEW REFUSION WEBSITE: CUTTING OUR TEETH

THE NEW REFUSION WEBSITE: CUTTING OUR TEETH

Sep 2, 2012 1 comment

We're getting very close to launching our new website.

The Last Wave of Summer

The Last Wave of Summer

Aug 23, 2012 1 comment

We finish "Refusion: Redux" and tease you just a tiny bit...

Refusion Redux: the dog days of summer

Refusion Redux: the dog days of summer

Aug 16, 2012 2 comments

August finds the Refusion team toiling to bring you something major in September.

Refusion Redux

Refusion Redux

Aug 2, 2012 0 comments

The height of summer finds the Refusion design studio working hard while the Marketing Department heads on holiday.