REFUSION is a fusion of FPS and RTS game genres with great emphasis on multiplayer.

Report article RSS Feed Video: REFUSION - The showcase of development status

We aim to inform you about the REFUSION game status development boost we’ve accomplished so far.

Posted by Gumpanela on Apr 2nd, 2013

Here you can see the showcase of REFUSION development status in our "work in progress video" by the real-time in game footage, so you can have more perspective view about our recent progress.

REFUSION is a fusion of FPS and RTS game genres with great emphasis on multiplayer developed from the scratch by independent game development company Gumpanela Entertainment.

REFUSION runs on our proprietary technology SamOne Engine.
The first executable build of REFUSION will be released in a couple of months and now it looks like this:

If You like what You see Pre-Order REFUSION at www.refusion-game.com for fair price and directly support developers! You will get all future versions and updates.

Check it out, leave us comment and spread the world!

If you want to know more about REFUSION game go to:
www.refusion-game.com/about/

You can find us also at:
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Share it, Like it, Support it. It will help us to go on!

See You in REFUSION

Post comment Comments
vfn4i83
vfn4i83 Apr 2 2013, 9:00pm says:

Beautiful. Looking forward to some gameplay on it.

+4 votes     reply to comment
Bermuda01
Bermuda01 Apr 3 2013, 3:20am says:

Everytime i see a new video i get the feeling that this game could be more than just a hybrid of two genres. It could be genre redefining or starting a complete new one...i am sorry i can't explain it very well i just want to say that the potential of refusion is limitless :)

Anyway, the vegetation looks very beautiful, like the rest of the game looking forward to see some gameplay too :)

+3 votes     reply to comment
Gumpanela
Gumpanela Apr 3 2013, 10:41am replied:

Hi, thanks for your comment.
Yes, you hit the point exactly! You are so attentive! That is what is our intention = not just a hybrid of two genres, but their fusion.
I mean both gameplay principles (FPS and RTS) stay almost intact, but their gameplay is extended toward each other to glue them together.
It is like milk and chocolate - we don’t make chocolate milk as mixture of both substances, but we place both genres as they are next to each other and let them work independently = the result is "Kinder" and that is yummy.

And you are right, that is not easy to explain it all, therefore spread the world so we can make it to the stars :)

Andre

+3 votes     reply to comment
Bermuda01
Bermuda01 Apr 3 2013, 2:43pm replied:

oh what a motivating reply...oh i will spread the world...ofcourse i will... :)

+2 votes     reply to comment
Oneofthe8devilz
Oneofthe8devilz Apr 4 2013, 10:57am says:

Impressive... do you consider eventually blending tree/terrain shadows seamlessly with player/vehicle shadows ?

+1 vote     reply to comment
Gumpanela
Gumpanela Apr 5 2013, 12:42am replied:

Hi, I am not sure what you mean. Shadows are casted in single render pass into combined target = terrain, trees, stones/rocks, player, vehicles should blend all together and there should not be any seams. In case you can see some it is probably issue of not precisely trimmed particular parameters. The shadows are LODed as so as other geometry, the closest LOD will be more blurred/filtered in final release, we will polish this at final stage of development.
Or, can you specify what concretely you mean?

Thanks,
Andre

+2 votes     reply to comment
nightovizard
nightovizard Apr 4 2013, 7:42pm says:

Amazing, you did a brilliant work on there, looking forward for more updates :D

Something that i havent asked... The game is going to support mods? Not sure if you considered it, mods really help games to remain alive, and this game has a lot of potential.

+2 votes     reply to comment
Gumpanela
Gumpanela Apr 5 2013, 3:33pm replied:

Hi, our SamOne Engine is actually one big modding tool. In fact there is possibility to change whole structure and all parameters. You can make own user objects with custom shaders and functions. All this is putted together in SamOne Editor from where it is exported to final code which is then compiled. I mean there is almost nothing hardcoded, so that the engine is very flexible and scalable.
Our intention is to move it more toward user-friendly workflow.
So, yes, when we finish this we will definitely support mods.

+2 votes     reply to comment
nightovizard
nightovizard Apr 6 2013, 2:39pm replied:

nice!! thank you :D Now i can imagine someone adding a spaceship lol, that would be cool!

I supose the game its only going to be able to buy online and then download right? No boxes right? 8Im saying this because i want to buy this game, but I only buy boxes, i have never bought online.

Well there is always a first time :)

+2 votes     reply to comment
Hesky1
Hesky1 Apr 8 2013, 12:01pm says:

Your videos really do show a lovely looking graphics engine :) I cant wait to see some actual gameplay though. Is it all multiplayer? or will there be a singleplayer side to it too?

+2 votes     reply to comment
Gumpanela
Gumpanela Apr 8 2013, 6:05pm replied:

Hi, there will be both, multiplayer and singleplayer.
Thanks for support.
Andre

+2 votes     reply to comment
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REFUSION
Platform
Windows
Engine
SamOne
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