REFUSION is a fusion of FPS and RTS game genres with great emphasis on multiplayer.

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Volume Fog & Depth of Field & Atmospheric Scattering & Lens Flare.

Posted by Gumpanela on Jan 17th, 2013

While we are still solving the nVIDIA issue, we finished new postprocess features.
Our Depth of Field consist of static and dynamic blurring, that means there is fixed range from camera where screen is being blurred as there is also a dynamic mechanism which detects in what range from camera is the object you are looking at. That way it is able to blur even closer objects to the camera and focus picture in other particular depths of range from the camera in particular situations eg.: aiming.

Depth of Field

Depth of Field

Depth of Field

Depth of Field

Implementing of Volume Fog results in better feel for really large proportions of REFUSION game environment, while Atmospheric Scattering gave better sunlight impression of the sky. Lens Flare and Sunshafts finishes impact on the overall scene. Our Volume Fog is able to influence lower laid places in a different way that the higher situated ones, so the fog can sustain in lowlands.

Volume Fog & Depth of Field & Atmospheric Scatteri

Volume Fog & Depth of Field & Atmospheric Scatteri

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Insolent. Jan 17 2013 says:

That's positively beautiful. It's almost a shame such a peaceful, foggy morning will eventually be littered with bodies and exploding machines...

Almost. :)

+8 votes     reply to comment
Gumpanela Author
Gumpanela Jan 23 2013 replied:

Hahaha... that's funny, we are honestly very excited of the final version too. Hold us thumbs!!

+1 vote   reply to comment
kev11106 Jan 17 2013 says:

Just saw your youtube clip. Are you guys going to make your engine space to planet to space capable ala Outerra?

+4 votes     reply to comment
Gumpanela Author
Gumpanela Jan 23 2013 replied:

Yes, this is in our longterm plan. But the main priority is to release the game in which state it is now at the first place.

+1 vote   reply to comment
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REFUSION Real Time Shooter
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