Gumpanela Entertainment has developed own technology (game engine) that is capable of handling enormous amount of game objects and elements at very precise level of detail in matter of rendering, animations, physical interactions, behavior and artificial intelligence. This technology also includes several of developer tools, generators and it is complex environment for constructing games as so as other applications.
Here you can see the showcase of REFUSION development status in our "work in progress video" by the real-time in game footage, so you can have more perspective view about our recent progress.
REFUSION is a fusion of FPS and RTS game genres with great emphasis on multiplayer developed from the scratch by independent game development company Gumpanela Entertainment.
REFUSION runs on our proprietary technology SamOne Engine.
The first executable build of REFUSION will be released in a couple of months and now it looks like this:
If You like what You see Pre-Order REFUSION at www.refusion-game.com for fair price and directly support developers! You will get all future versions and updates.
Check it out, leave us comment and spread the world!
If you want to know more about REFUSION game go to:
www.refusion-game.com/about/
You can find us also at:
Facebook
Twitter
Reddit
Google+
Youtube
Steamcommunity
Share it, Like it, Support it. It will help us to go on!
See You in REFUSION
We have just posted video, showing how REFUSION Arcade Trainer is meant to be played. So you can get to know the game more closer and have an overview.
In the new episode of series where we describe creation of ground units we will talk about Moerlin. It was the first unit we created for Skoroman´s race...
Dynamic Water Flow - here you can see our progress with implementing realistic water behaviour into REFUSION.
From now on we are going to talk about creation of in-game objects. First several episodes will describe creation of ground units. In following episode...
This one looks really promising!
looks amazing looking forward to using it when its done