Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?
A video of Fissure, some previews of the new shotgun scaling/posing, and some pictures of an upcoming remake of Canyon River. How exciting!
Posted by Chronojam on Sep 19th, 2009
Some updates for you ModDB followers. PA just finished his job for the summer so he's got some more time to put into working on preset stuff for CF and Gamma too. We're mostly held up by Raapnaap, who's pretty much lost interest and gone AWOL with no hint as to when he'll swing by and drop off the maps. Gamma's got a new internal build readying, but can't come out until some new scripts changes are done up, so no real news on that front.
But there is a pretty sweet video that ChopBam took of the new Fissure the other day, and some pictures! The video is a little bit dark, and it is not a bright map to begin with, but I'm pretty sure you'll be able to see what's going on. Check it out:
More stuff from Eggman. Technically these aren't final yet, but I liked how they contrasted in appearance for the shoulder-aimed Remington and the hip-fired TOZ. Remember, we're setting them up with the blue-sleeved Allied arms, but they will get the proper set once they're in the game. Both have been scaled up a bit over what you used to see in Beta.
Cuddling was working on some heavy edits to the old Canyon River but has gone ahead and completely remade the sucker. It's going to feature a different terrain layout but the same general ideas of the old upgraded Canyon River that nobody actually ever got to play. Please don't freak out over the texture work or lack of much cover or rough spots here or there, because this is mostly for you just to get an idea of pathways you'll have and the general look of the map and it gets the idea across a little better than a nude mesh would have.