Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?

Post news Report RSS April: Unit Guides & More!

New unit guides explain (with video!) how to use the various vehicles and soldiers. Plus, we show a preview of the new Light Tank and Helipad as they are being textured. As a bonus, we've tossed in a couple videos showing adjustments to Ranger and Longbow handling for the upcoming patch.

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We've got some treats for you. First, the Unit Summary section in your Launcher has been updated to feature all of the vehicles currently available in Gamma. Take a look, you'll probably learn a thing or two! Did you know the Technician no longer needs to face the MCT to repair it, or that the Hind has an alternate fire? You would if you glanced through the Unit Summary guide, which provides both high-level overviews of each unit plus a strategic analysis, and also is a handy place to review helpful unit how-to videos.

These videos are currently being worked on by Westy and Deadpikle; some are featured below. If you want a more convenient listing, don't forget that we have a YouTube channel you can browse, and we have now set up a unit guide playlist.

IPB Image

Light Tank WIP

MightyBob has been texturing the Light Tank based on the new M24 Chaffee model from a while ago. He actually first had to modify the geometry a bit and unwrap it again, but the results are good so far although the wait's killing all of us. The new Light Tank is a smaller profile, making it harder to hit as it zooms up hillsides emot-v.gif. It's shown here in a rough view of its urban/night camo scheme. Click any one for a larger view!

Helipad WIP

AntonioHandsome has been adjusting and texturing the Helipad that r34ch had made before we entered our mad dash to get Gamma out. I suspect that, to allow multiple helicopters to reload at once and to make things more interesting, we might have a couple smaller helipads instead of a single large one for people to fight over and/or try to share between a couple helicopters. The reason the ammunition boxes appear to be floating is simple; the Helipad is designed to sink into the terrain somewhat.

IPB Image

The helicopters' flight characteristics have also been entirely revised. The Longbow can now angle upwards to try engaging higher-flying Hinds, or it can attempt a steeper downward tilt to attack ground units, for example. Longbows and Hinds can both strafe left and right much faster, as well.

Now, below, you can have a look at the updated Ranger and Longbow handling. The Ranger is now very difficult to accidentally roll over or get it stuck, and the Longbow is not as twitchy as it used to be (and can angle its nose up to attack Hinds better).


nice update and great work on the handling both the longbow and the ranger.

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Pretty nice update!

New light tank looks great!

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The light tank looks cool! Finnaly got rid of that tiny gun ontop of the turret that never made any sense to me!

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awsome, awsome update

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Wreak != Wreck. Pronounced Reek.
Comparing the light tank's ground speed to fire rate is a non-sequitur.
The sniper rifle firing while the guy is talking doesn't help you hear what he's saying.

Everything else is just fine.

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