We've got some treats for you. First, the Unit Summary section in your Launcher has been updated to feature all of the vehicles currently available in Gamma. Take a look, you'll probably learn a thing or two! Did you know the Technician no longer needs to face the MCT to repair it, or that the Hind has an alternate fire? You would if you glanced through the Unit Summary guide, which provides both high-level overviews of each unit plus a strategic analysis, and also is a handy place to review helpful unit how-to videos.
These videos are currently being worked on by Westy and Deadpikle; some are featured below. If you want a more convenient listing, don't forget that we have a YouTube channel you can browse, and we have now set up a unit guide playlist.
Light Tank WIP
MightyBob has been texturing the Light Tank based on the new M24 Chaffee model from a while ago. He actually first had to modify the geometry a bit and unwrap it again, but the results are good so far although the wait's killing all of us. The new Light Tank is a smaller profile, making it harder to hit as it zooms up hillsides . It's shown here in a rough view of its urban/night camo scheme. Click any one for a larger view!
AntonioHandsome has been adjusting and texturing the Helipad that r34ch had made before we entered our mad dash to get Gamma out. I suspect that, to allow multiple helicopters to reload at once and to make things more interesting, we might have a couple smaller helipads instead of a single large one for people to fight over and/or try to share between a couple helicopters. The reason the ammunition boxes appear to be floating is simple; the Helipad is designed to sink into the terrain somewhat.
The helicopters' flight characteristics have also been entirely revised. The Longbow can now angle upwards to try engaging higher-flying Hinds, or it can attempt a steeper downward tilt to attack ground units, for example. Longbows and Hinds can both strafe left and right much faster, as well.
Now, below, you can have a look at the updated Ranger and Longbow handling. The Ranger is now very difficult to accidentally roll over or get it stuck, and the Longbow is not as twitchy as it used to be (and can angle its nose up to attack Hinds better).