Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?
Alright, a non-performance killer of a nuclear blast! It's really hard to show what this is going to look like without a video recording, and unfortunately I don't have one right now. It looks very good when it's in motion, all firey and smokey; I hope that next week we can show a video of it off. We're still working on the particles for this to get it right. Basically you'll have a flash, a whoosh outwards, then it'll suck back in and draw up into a mushroom cloud with a rising fireball. Just like it should be. This is Beerinator's pet project right now.
There was an Allied base..
"BOOOOOOM!!!!!"
And now, no more...
it looks like rock from this pic, but as you said hard to judge from one picture.
KAAAAABOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMM!!!!
MISSION ACCOMPLISHED
if you think dirty, no offense: the things coming down from the top of the nuke (some people call it the mushroom cap) look like p****es. oh and yea it looks like a burning rock with the flames coming inside - out but again it's work in progress