Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?
Earlier shot of Pipeline with placeholder sand.
RA_Pipeline (not to be confused with C&C_Pipeline, a Reborn map) has some of the new props plunked down and the terrain's been modified a little. You can take a look in these shots at some of the changes. Several of the structures on the map will be climbable, so you can get some line of sight to your target (or just avoid being run over by a light tank). The oil pumps are animated. I'm not sure how the final texture work for it all will be, though. Not pictured are some oil tanks, which aren't too detailed now but later on will certainly be. ChopBam's doing a good job making the terrain more interesting.