Quake 2 is another classic from id software.While not modded quite as much as it's predecessor or Q3A, it is still a blast to play and the mod's on offer are bundles of fun. Just step into Quake 2 Rocket Arena, armed with the new and almighty rocket and rail gun and you will be gibbing for hours on end.If you dig fast paced action, then load up the good ole Quake 2, fire up a mod or two and have some fun!

Description

This DLL file, compiled from the official release of the re-release gamecode removes the new Berserker jump move, which is very annoying and almost unblockable.

Preview
Berserker Fix - Quake 2 Rerelease (No jump and Nerf jump)
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StygianEmperor
StygianEmperor - - 23 comments

I like that they're finally somewhat dangerous, but I do wish they'd telegraph the attack a bit, and/or not have the area of effect like the fiend from Quake 1. Any possibility you could do one or both of those?

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atsb Author
atsb - - 8 comments

Definitely I can make it so that it isn't so powerful, maybe a little hop or only do it when you're far and have them jump only a little bit. Might take a bit more 'fine tuning' but it is possible.

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atsb Author
atsb - - 8 comments

Ok I've uploaded a 'nerf jump' version too.

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StygianEmperor
StygianEmperor - - 23 comments

You're awesome!

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Lord_Kane
Lord_Kane - - 178 comments

can you add a Railgun damage fix as an extra, bring it back to its 150 dmg for singleplayer? and add it to both mods?

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atsb Author
atsb - - 8 comments

This can be done

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ChozoGhost89
ChozoGhost89 - - 53 comments

Damn, this was quick! Now we just need a mod that un-nerfs the Railgun LOL

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atsb Author
atsb - - 8 comments

Maybe we can contact that mod author and get these things merged into a single 'fix'. I think that would be awesome for users.

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dremor8484
dremor8484 - - 35 comments

hi there,
i went here Github.com

downloaded source, used visual studio 2022, but i could not compile...

what did you do to make the game compile ?

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atsb Author
atsb - - 8 comments

VS2022 with jsoncpp and C++ standard set to c++20 to avoid extra dependencies

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dremor8484
dremor8484 - - 35 comments

thanks for the info

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Guest
Guest - - 689,907 comments

Hey there, the game crashes at startup when I use the dll, saying it cant find the game dll. I made a backup from the old dll and put both dlls (of nerf_jump) directly where the original was. What am I doing wrong?

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StygianEmperor
StygianEmperor - - 23 comments

It's not clear from the instructions, but I believe you're supposed to put jsoncpp.dll in "\Program Files (x86)\Steam\steamapps\common\Quake 2\rerelease", separately from game_x64.dll which goes in "\Program Files (x86)\Steam\steamapps\common\Quake 2\rerelease\baseq2"

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atsb Author
atsb - - 8 comments

Sorry about that, developers aren't always great at documentation :) StygianEmperor is correct, this is the right way to do it.

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SweetRamona
SweetRamona - - 5,114 comments

Whilst it's great of the team to restore cut content and make this enemy more interesting to fight, I agree that it's jump and ground pound attack should be nerfed (and be easier to predict).

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Guest
Guest - - 689,907 comments

Any chance to add a thirdperson view to the re-release, PLEASE?!

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atsb Author
atsb - - 8 comments

Hello all.

I have updated this mod to include the railgun damage restoration (150 instead of 100) and statically linked the json parser into the dll file, so there is just a single file now and will load once you overwrite the original quake 2 dll in baseq2 (backup the original first).

All source code and fixed project files for the mod are available under the GPL (same as the release game code).
Github.com

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MachoMan890
MachoMan890 - - 316 comments

The only issue I have with the restored/improved Berserker is the area of effect of their splash attack

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Guest
Guest - - 689,907 comments

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atsb Author
atsb - - 8 comments

I could see about doing that.

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