Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

Image RSS Feed Latest Screens
Project Zomboid Screens Project Zomboid Screens Project Zomboid Screens
Blog RSS Feed Report abuse Latest News: Developments on Lucky 7

16 comments by Batsphinx on May 7th, 2013

The build will likely start appearing in your Desura PZ Purchased Downloads very soon (not as an auto-update, but as an extra avenue to help us distribute these test builds). We'll keep you in the loop though. Thanks everyone!

Incompatibility bugs

We're continuing working on getting the game working on all graphics cards. There is some work yet to do on this but we're confident we can nail it soon.

Assuming we've not fixed all of them by next release, we will otherwise introduce a 'safe mode' executable for the game (and a command line param) which may have success on some cards in the interim by forcing the off-screen buffer that many have issues with not to be created and disable both shaders and double size. Truth be told it should do this anyway, but we suspect the device capability checks in openGL may not be picking it up properly. Speaking of double size, we're sorry this has fallen by the wayside of recent, there have just been so many issues to address it's been deemed lower priority since the option of a smaller full-screen res is there in the meantime. This goes for any feature that has similarly not gotten the love it's owed. We'll get to it, promise!

Hosting

As you may already know, our latest version had to be taken off the servers due to them being rather more costly than we anticipated compared to the 0.2.0 builds, and risking putting us seriously out of pocket (Amazon S3 is charge per gig, and we shifted a surprising amount of gigs last week!) - we already have several routes we can hopefully follow, and things are progressing great in that department, and rest assured we'll get an official download in place for as soon as build 7 hits. In the meantime, if you go to this thread you may find mirrors or torrents that have been set up to get the latest build. If you feel you're up to a wait, then we would suggest considering waiting for 7 as we feel on the whole it will be a much more solid game by then.

Zombie / difficulty changes

We've made big changes to the zombie distributions to hopefully make them more balanced.

1) All player spawn locations have been moved to the east side of the map, where the zombie density is lowest. While it's still possible to be unlucky, you should find it a bit less immediately dangerous.

2) Zombie densities have been made further lighter in the east. Or rather the chance of spawning a horde and the size of that horde is more closely capped by the zombie density. So hordes should be rarer and less sizable in numbers. There are still enough zombies around to prove deadly if you're not careful. Remember: Sneak is the most powerful weapon you have now.

3) Loot spawns more strictly follows zombie densities. Staying in the east may be safer, but you will struggle to find enough food and supplies. Trips to the west highway and the shops and houses near that will reap much greater rewards but at more risk.

4) As well as something that we'll save for a rather alarming surprise, we've introduced a few shades of the NPC meta-game to provide reasons to justify mass horde migrations. Please note this does not mean that NPCs are back in to meet and interact with, but the meta-game events that interact with the zombie hordes will be, as we feel it will much help the zombie situation in-game. While at the start of the game you have a relatively easy time sticking to the east, over the days that follow events will start attracting hordes from the horde packed down-town area to the west, leaving stragglers as they go. Over a few weeks these events will render once quiet areas in the east of town very dangerous. By the time this happens, you may find things more difficult and may be pushed further out of town. Hopefully by this stage, you're more prepared for that when it happens.

5) Various bugs with indoor zombies and hordes have been fixed which means zombies should feel thoroughly persistent.

6) There were some rarer cases where zombies would erroneously hang onto the player as a target long beyond when they had left their field of vision. This probably explains the otherwise confusing 'bloodhound' issues some had with the game.

Container Saving Bugs

There are circumstances currently that result in the contents of containers not saving out correctly. Obviously this fits into the DANGER category of game breakers so we need to get this resolved ASAP and want this resolved before build 7.

Map

Work on the map thunders along. As well as continuing to decorate Muldraugh with pot holes and grime and other polish, and continuing [REDACTED] but with a well there and low zombie counts, it's worth it! We've also been adding additional trees around the suburbs of Muldarugh. Since sneaking has becomes such a key strategy in the game (in RC3 future with sneaking animations and peeking) it's important to provide places to use as stop gaps when moving from one house to another.

Due to numerous people finding transversing the forests extremely frustrating, another change we're flirting with is making tree tiles slowly transversable, even adding a rustling sound as you do so. So now you have both the potential to squeeze through thick trees to escape the horde. Or perhaps you're in a clearing surrounded by trees and hearing rustling coming from around you?

Sound

As a side note, with a sound system fix, we've fixed the issues with positional sound in the game, so now with stereo or even better surround sound you can better hear the location of zombies, thumping, smashing and bush rustling. Or something else?

When is build 7?

Soon. We never anticipated the seriousness of the zombie spawning and density issues, and feel that although some hard-core players may find the numbers fun, there are a lot of people who find it frustrating. It's important to come up with a solution and implementation that can keep both groups happy (although Sandbox is an option). In addition we'd like our next build to make some headway in getting the incompatibility issues fixed as we cannot let the pressure to fix serious game issues stop us from fixing the very issues we made this forum release to solve.

All in all we want 7 to be 'a good one' so are using the current server issues, and the necessary time to arrange alternatives, as an opportunity to really get 7 in shape before it's released and address as many issues as humanly possible. In the next few days at most it should go live hopefully, but you all know the ETA score round these parts.

What about that other thing?

There are plenty of things we need to resolve in these builds before we'll be satisfied to be starting on work on the NPCs, and there are many more fixes not mentioned in this Mondoid. These are just the main points, and hopefully we'll have whatever issues you're personally having sorted in build 7. If not, we'll get to it soon after. We won't be satisfied with anything less than the most bug free version of Zomboid to date since day 1 as overall polish and quality is our main driving force for this version. Please be patient and understanding in the meantime, as the game has had a massively extended period of development and no play testing for a long period and this is to be expected, but as closed testing went on into the third week, we just didn't want to deny our forum users a chance to play any longer and need to get these card incompatibilities licked soon.

Thanks again everyone, and the response has been overwhelming and reminded us how much the work is worth it.

Love,

Indie Stone

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - Mac

May 10, 2013 Patch 1 comment

Project Zomboid 2.9.7 - Latest Build - Mac - Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - PC

Project Zomboid 2.9.7 - Latest Build - PC

May 6, 2013 Patch 17 comments

Project Zomboid 2.9.7 - Latest Build - PC - Zomboid build RC 2.5 version 7.

Project Zomboid Tech Demo 0.1.4c

Project Zomboid Tech Demo 0.1.4c

Jun 19, 2011 Demo 28 comments

A very early demo, so please be kind! Surviving isn’t just about blowing zombie’s heads off. Depression, starvation, trust issues, loneliness, illness...

Post comment Comments  (20 - 30 of 2,710)
Alleycatt
Alleycatt May 12 2013, 10:28pm says:

Is there a frikken way to save the game? I can find nothing online about it and I don't see anyone else complaining about it. After google searching I noticed some people saying it "Saves on Quit". Mine doesn't, soon as I close the game and start it up again I'm at the character creation screen.

Because of this it's very unplayable for me as everything I have done and acquired is wiped when I quit the game. Am I missing something? Or is it just because it's alpha? I mean the game has been in development for years you'd think they would've dropped in the ability to save by now. I hope I'm just doing something wrong.

EDIT: I bought the game, NOT playing demo.

0 votes     reply to comment
dThunder746
dThunder746 May 13 2013, 1:13am replied:

The version you are playing does not have saving in it. The test versions are the ones that have saving in it, latest one is available here:

Desura.com

0 votes     reply to comment
dThunder746
dThunder746 May 12 2013, 8:00pm says:

The new test version is available here:
Desura.com
You will need to run it as a standalone, not through the desura client

+1 vote     reply to comment
rasmus123456
rasmus123456 May 12 2013, 6:23pm buried:

(buried)

hey :D im new to the game. so how do i open windows plzz help :)

-5 votes     reply to comment
stjohnj
stjohnj May 14 2013, 10:53am replied: Online

You have to right click on the window, the top portion. DO NOT left click as some windows cannot be opened and your character will automatically smash it causing bleeding!

0 votes     reply to comment
DarkAssassian
DarkAssassian May 12 2013, 5:16pm says:

I thought I got 2.9 to work by using the intel patch, but all it did was delay the crash by 20 minutes.

-4 votes     reply to comment
stjohnj
stjohnj May 12 2013, 4:59pm says: Online

This new version is cool but very unplayable, but it will be awesome in the end hopefully. I really hope they don't take the Left 4 Dead approach which it looks like they are doing.

0 votes     reply to comment
Donchy
Donchy May 12 2013, 10:16pm replied:

command prompt pops up with all this text (2 much to type) and when i press a key it disapears, in your earlier message which version is the best to play? as i got the new version and i agree with you? can i have a direct download link to the version you are talking about please?

+2 votes     reply to comment
DarkFox99
DarkFox99 17hours 24mins ago replied:

The same thing is happening to me. I would like an explanation so I can play.

+1 vote     reply to comment
stjohnj
stjohnj May 14 2013, 10:49am replied: Online

You gotta go to java and download the Java Runtime Environment. If you have a 64 bit system download 64 bit java and run the project zomboid exe with 64 next to it. If you have 32-bit system download and run 32-bit versions.

0 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Track this game Profile
Icon
Project Zomboid
Platforms
Windows, Mac, Linux
Developer & Publisher
The Indie Stone
Engine
Custom Built
Contact
Send Message
Official Page
Projectzomboid.com
Release Date
Released Jun 20, 2011
Game Watch
Track this game
Share
Community Rating

Average

9.5

6583 votes submitted.

You Say

-

Ratings closed.

Highest Rated (175 agree) 10/10

This is one of those examples of how great indie alpha funding can be... Project Zomboid is a real work of love fueled by a great community and great interaction between developers and fans. Even if it's just in the earliest stages the colossal potential it has for modding alone makes this a game full of potential. As for the game itself it has great music, and awesome atmosphere... It's a great ride for all the nostalgic gamers that fondly remember isometric games. And the structure of this game…

Aug 28 2011, 11:39am by Broax

Lowest Rated (10 agree) 1/10

I enjoyed this game for a while, but due to the constant "patch coming soon" but never actually coming, im giving up on this game for now, maybe the game will finally be slightly updated within a year.

Jun 24 2012, 3:33pm by Obelisklarvan1

Style
Genre
Role Playing
Theme
Horror
Players
Single Player
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Statistics
Rank
8 of 12,278
Last Update
1 week ago
Watchers
10,704 members
Files
3
News
76
Features
11
Reviews
1,234