Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

Image RSS Feed Latest Screens
Project Zomboid: Build 26 Project Zomboid: Build 26 Hunting?
Blog RSS Feed Report abuse Latest News: Get Your IWBUMs Out

1 comment by TheUnbeholden on May 12th, 2014

Hello Zomboiders! First of all, we have an I WILL BACKUP MY SAVE branch of Project Zomboid available as of right now!

Build 26!

Build 26 is ‘kinda’ here and we’re hoping to push this one to official if at all possible, so please let us know how you get on. As usual, you can read how to get in on the IWBUMS branch as well as read the changelist here. And as usual, remember to backup your saves, and if you partake in testing this build you accept the consequences.

Where did the branch go?

When we ‘retired’ an IWBUMS version, to save people having server incompatibilities or losing their games, we started making new branches for them such as build25a, build25b etc.

Problem is we forgot to password those ones, so a bunch of people found these branches and did not know they were unstable (despite the description ‘UNSTABLE’) and got a bit angry. As such we were forced to push these branches into the same password as IWBUMS to try and stem the complaints from those who happened upon the branch without typing in the password. If you have found your build has reverted to default and are wondering why, then this is why. Please go here and read on how to get at the branch again and apologies for the inconvenience.

What are people up to?

The usual. Lemmy be NPC’in, Mash be mappin’, Binky be animatin’ and toolin’ (and it’ll be his birthday tomorrow! weeee!), Romain be trappin’ and Easy be fixin’. At the moment we’re all just plugging away, so sorry if some of us have been a bit quiet on the forums as of late. We’re really eager to make some big pushes forward, and there’s some very exciting stuff in the distance that we’re eager to get closer to.

Here’s a little list of stuff we want to get in in the near, medium and long term future. A lot of these we’ve experimented or started. Some we’re close to finishing, some we’re not so close, and some are just an idea:

NPCS – Obv. As usual these are the most complex and the most anticipated, so they will be out when they are out. We’ll try get them to you ASAP but it’ll take as long as it takes.

Professions Overhaul – These have remained static for so long now, it’s about time we started filling out the character creation with more professions.

Trapping - Very very much in progress by Romain and probably not long until its out there.

Hunting - A little more complex than the above, but Chris has written a lua driven library for use with NPCs that will hopefully make this a quick one to implement.

Vehicles - We’re making plans and have done a few experiments, and there is very little except time to implement to get in our way of implementing these. This will likely be the off ‘break’ task by Chris and Andy to be done in bits and pieces over the next couple of months.

Final UI Overhaul - As much as we’d love to just call the UI done, it still draws way too many criticisms and frustrations. We have some big plans for the inventory which should make the game both more in-depth inventory management, yet more intuitive to use. We’ll see how it goes. It’s still in the design stage at the moment, as we don’t want to risk falling into any of the same traps we fell into with the last UI revamp.

New Combat - With 3D models, we’ll be able to do a lot more with the combat system. Think different swing angles, physics based hit mechanics, better hit reactions, potentially rag-doll etc, less focus on ‘charging’ and more on positional and timing to keep depth but make more intuitive and visceral / attractive combat.

Sneaking - The planned sneaking mechanics will transform the looting gameplay dramatically. Imagine back to wall, peeking around corners, crouching behind walls, running between cover, all to avoid the horde’s attention.

Map Expansion - The next map expansion is going quite the distance to the north! After this massive expansion is done, we will be finishing off all the blank or road layouty sections of the map, and try and get the entire map feeling complete, and with plenty of stuff to discover in every direction.

That’s all for this week, so why not give build 26 a try?

Oh wait, you did. Hello? Anyone there?

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Zomboid Map Tools - 32bit

Zomboid Map Tools - 32bit

Jan 14, 2014 Mapping Tool 0 comments

For Windows 32 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Zomboid  Map Tools - 64bit

Zomboid Map Tools - 64bit

Jan 14, 2014 Mapping Tool 0 comments

For Windows 64 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Save Editor

Save Editor

Aug 29, 2013 Prefabs 11 comments

A very handy editor made by randomer679. This is just a little program he made to edit sandbox options mid-game. He wanted to be able to turn off zombies...

Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - Mac

May 10, 2013 Patch 12 comments

Project Zomboid 2.9.7 - Latest Build - Mac - Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - PC

Project Zomboid 2.9.7 - Latest Build - PC

May 6, 2013 Patch 52 comments

Project Zomboid 2.9.7 - Latest Build - PC - Zomboid build RC 2.5 version 7.

Project Zomboid Tech Demo 0.1.4c

Project Zomboid Tech Demo 0.1.4c

Jun 19, 2011 Demo 28 comments

A very early demo, so please be kind! Surviving isn’t just about blowing zombie’s heads off. Depression, starvation, trust issues, loneliness, illness...

Post comment Comments  (20 - 30 of 4,062)
TristonWolf
TristonWolf Jan 19 2014, 6:54pm says:

It says we get a free steam key, where do we go to get that key?

+2 votes     reply to comment
nathan105
nathan105 Jan 18 2014, 4:07am says:

(content deleted)

+1 vote     reply to comment
LITTLEMM
LITTLEMM Jan 17 2014, 7:02am says:

Why I can't play it and it said AL lib:<EE> alc_cleanup 1 device is not close

+1 vote     reply to comment
EnigmaGrey
EnigmaGrey Jan 25 2014, 11:06pm replied:

Not an error that matters -- need more to go on, such as what else appears before that, both in the console and in the game.

+1 vote     reply to comment
thederp
thederp Jan 15 2014, 7:42pm says:

every time i put my game to full screen it crashes why?

+4 votes     reply to comment
Gouanaco
Gouanaco Jan 22 2014, 7:28am replied:

**** Happens.

0 votes     reply to comment
Megadave2003
Megadave2003 Jan 15 2014, 5:14pm says:

this takes place in kentucky? sold

+1 vote     reply to comment
IsaacBigD
IsaacBigD Jan 15 2014, 1:26pm says:

any idea when survivours will be added?

+1 vote     reply to comment
nasKoo
nasKoo Jan 16 2014, 9:02am replied:

Once they are done. :)

Sounds dumb but there's no real timeframe. Things are popping up that need to be adressed first every now and then so several rough timeframes weren't met.
That's why we'll just stick to "when it's ready"

+1 vote     reply to comment
RikuKlayton
RikuKlayton Jan 14 2014, 9:58pm says:

Can't wait for the gams full release. I am thinking about buying it beginning on february.
How will the prices differ from now (Alpha) and then Beta and full release?

Oh and why does PZ cost 11.99€ on Desura and 13.99€ on steam o.0?

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Project Zomboid
Platforms
Windows, Mac, Linux
Developer & Publisher
The Indie Stone
Engine
Custom Built
Contact
Send Message
Official Page
Projectzomboid.com
Release Date
Released Jun 19, 2011
Game Watch
Track this game
Share
Community Rating

Average

9.4

9642 votes submitted.

You Say

-

Ratings closed.

Highest Rated (246 agree) 10/10

This is one of those examples of how great indie alpha funding can be... Project Zomboid is a real work of love fueled by a great community and great interaction between developers and fans. Even if it's just in the earliest stages the colossal potential it has for modding alone makes this a game full of potential. As for the game itself it has great music, and awesome atmosphere... It's a great ride for all the nostalgic gamers that fondly remember isometric games. And the structure of this game…

Aug 28 2011, 11:39am by Broax

Lowest Rated (12 agree) 1/10

I enjoyed this game for a while, but due to the constant "patch coming soon" but never actually coming, im giving up on this game for now, maybe the game will finally be slightly updated within a year.

Jun 24 2012, 3:33pm by Obelisklarvan1

Style
Genre
Role Playing
Theme
Horror
Players
Single Player
Project
Indie
Boxshot
Boxshot
Embed Buttons

Promote Project Zomboid on your homepage or blog by selecting a button and using the HTML code provided (more).

Project Zomboid Project Zomboid
Project Zomboid
Statistics
Rank
52 of 22,869
Last Update
2 months ago
Watchers
14,941 members
Mods
3
Addons
1
Files
5
News
114
Features
13
Reviews
1,945