Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…
The next build is the best we’ve done in a while, as we unveiled last week, with both the environmental degradation and seasonal change that come from the integration of TurboTuTone’s Erosion mod and our brand new Medical system. It’s currently fully playable (albeit with rough edges) but is obstinately sat outside our internal testing group while EP and RJ tinker with its innards. We’ll update you as we go on this one, but can at least tell you about an extra cool thing that’s a part of it.
New Sandbox Options
New features in your game’s front-end will allow you to change the amount of erosion [read: environmental degradation] that is present at the start of your doomed travels – although what you see above will soon be changed so that you’re customizing the start date of the game rather than essentially fiddling with an erosion slider. (Please also note that some terms used in this image are WIP.)
RJ has also been adding several new options to further customize sandbox, such as changing the speed that characters level up, and adjusting how quickly basic needs like hunger and thirst increase. This will allow for a lot more difficulty customization: playing with rapidly increasing hunger and rare loot will keep even the most seasoned Zomboid players on their toes.
On top of this, we’re also adding the option to save & load custom presets for sandbox options, to allow people to save their ideal setup, & even to share them with friends/online.