Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

Its not just Zombies that will kill but the environment. You can build and fortify to keep the horde at bay or always be on the move. Fight the cold during winter. Farm to spend less time making risky supply runs. Make to much noise with firearms and zombies will be attracted to your location, forming groups organically making it difficult to fight them off or pass by unnoticed. Over exert yourself and you might not be able to make a run for it when it counts. Depression, starvation, loneliness, illness, insanity, a lethal bite...

Q: What to expect from v1? Whats the ETA?
A: Moddb.com

Project Zomboid

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1 comment by TheUnbeholden on May 12th, 2015

Why a Blue Mondoid? Perhaps it’s because you’ll let out a cuss-word in surprise and delight at the treats in-store for you below? Maybe Zombies turn blue, as well as green, sometimes? Perhaps, just perhaps, it’s because the guy writing this really likes the songs of New Order. Who can say?

EXCITING ANIMATION VIDEO

Over to Lemmy for a quick description of what you’ll see in our latest, long-awaited, animations video.

“This is still WIP, and is just a demo of a few new things in the new animation system. General running will be separate from a sprint ability, which gives you a boost to speed but quickly tires you, lowers your ability to manoeuvre and increases a risk of a fall or collision.”

“Characters will have much more physical presence in the world, and inertia and change of speed is now a factor with regard to animation. This will also allow us to branch off different ramifications given the character’s mental and physical state. Panicked survivors who are not looking where they are going may run into problems (quite literally) while unfit, clumsy or undexterous characters may perform actions slower, or be more likely to mess up, fall or perhaps fail to scale a fence at an inopportune time.”

TUTORIAL RETURNS

Mondoiders with keen memories might remember that may remember back in the days of Build 25 there was talk of a Tutorial that would teach the most basic of basics to new survivors. A script was written and initial code was tapped in – but then tasks elsewhere diverted our attention and the poor thing was left on the shelf for a while. Left alone that is… until a brave Frenchman called Romain ‘RJ’ Dron found it, blew the dust off and finished it like the dreamy gallic hero he is!

Now a part of Build 32, the tutorial is an introduction to the mechanics and ambience of Project Zomboid – and should be quite fun for established players to check out too as there’s some fun forced-feeding of rotten foodstuffs along the way. We’ve been sure to write it so it complements the more narrative tutorials of Kate and Baldspot, when they return, who’ll be more concerned with ‘advanced’ gameplay. This tutorial is very much aimed at making new players feel less confused in their very first couple of minutes of gameplay.

ProjectZomboid32 2015-05-11 16-59-13-40

TURBO AND WILL ADVENTURES

Okay, so slight annoyance time. The coders have left Writer Will [that’s me, hi] in the dust and he’s not comfortable with his radio and TV spreadsheet going into Build 32 as a WIP. He needs extra time to polish, proof and be sure the multi-channel coverage of simultaneous events is watertight. So, sorry about that one.

In ‘positive spin’ news, however, this does mean that players will be getting the entire radio system when it comes to Build 33 – incorporating all of Turbo’s player-to-player transmission system brought over from his ApCom mod.

Turbo is simultaneously working on a system for those who’d like to customise their safehouses a little – letting you rotate and move (via your inventory) certain items of furniture, paintings, items and vegetation. More of which we’re sure you’ll hear a lot more about after Build 32 is released and the build-up to 33 begins. [Although seeing as a lot of the groundwork for all of the above has already been laid, it presumably won’t be a hugely long wait as far as PZ updates go].

OTHER STUFF

In the background mappers continue to set out the foundations of Louisville, EP’s doing stuff with zombie population management that’ll make you tingly and we’ve also got various other cool things we won’t tell you about until they’re a smidge closer. All cool stuff. Have a lovely week everyone!

This week’s Featured Image is Lenged91’s ‘Pride and Joy’ safehouse. God bless her, and all those who cower within. Would you like to receive weekly updates on Project Zomboid? How about every Monday or, as the cooler kids say, ‘Mondoid’? Follow this link for voluntary enlistment.

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Zomboid Map Tools - 32bit

Zomboid Map Tools - 32bit

Jan 14, 2014 Mapping Tool 8 comments

For Windows 32 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Zomboid  Map Tools - 64bit

Zomboid Map Tools - 64bit

Jan 14, 2014 Mapping Tool 0 comments

For Windows 64 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Save Editor

Save Editor

Aug 29, 2013 Prefabs 13 comments

A very handy editor made by randomer679. This is just a little program he made to edit sandbox options mid-game. He wanted to be able to turn off zombies...

Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - Mac

May 10, 2013 Patch 17 comments

Project Zomboid 2.9.7 - Latest Build - Mac - Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - PC

Project Zomboid 2.9.7 - Latest Build - PC

May 6, 2013 Patch 67 comments

Project Zomboid 2.9.7 - Latest Build - PC - Zomboid build RC 2.5 version 7.

Project Zomboid Tech Demo 0.1.4c

Project Zomboid Tech Demo 0.1.4c

Jun 19, 2011 Demo 29 comments

A very early demo, so please be kind! Surviving isn’t just about blowing zombie’s heads off. Depression, starvation, trust issues, loneliness, illness...

Post comment Comments  (70 - 80 of 4,072)
MENTALTAKEDOWN
MENTALTAKEDOWN Dec 29 2013, 8:17am says:

So im confused. I know NPCs were removed a while ago and i know there was talk of them being added back in but has that happened yet?

+2 votes     reply to comment
habitdasher#2
habitdasher#2 Jan 5 2014, 6:34am replied:

These things take time, but of course they'll be added back in. It would be a very lonely game without them lol.

+1 vote     reply to comment
EnigmaGrey
EnigmaGrey Dec 30 2013, 6:59am replied:

It hasn't happened yet, no.

+2 votes     reply to comment
iamnan1
iamnan1 Dec 29 2013, 1:44am says:

So I post in the "tech support" here, understandbly more dead than the PZ forums. Ok... I register with the PZ forums to post the error. Ah... Perfect. Just collected my email and I not only CAN NOT post a new thread but I CANT even reply to a tech support thread. Wow. I have like 3-4 2-5 dollar games on here that work, are fun and allow me to post, and many reply, for tech support. Hmmm. fsck this.

+2 votes     reply to comment
EnigmaGrey
EnigmaGrey Dec 30 2013, 7:01am replied:

PM me your username for the TIS forum and I'll take a look.

+2 votes     reply to comment
iamnan1
iamnan1 Dec 31 2013, 11:37am replied:

Tried to login and presumed I could not recall my password. Attempts to recover just said account nor email exist. Guess Ill register a new one and try again.

+2 votes     reply to comment
EnigmaGrey
EnigmaGrey Jan 1 2014, 1:09pm replied:

No, PM me your desired username for TheInideStone here, on Desura. =D Then I can pul up your account details.

+1 vote     reply to comment
iamnan1
iamnan1 Dec 28 2013, 6:32pm says:

Bought without a demo because a friend has it running. Should have stuck with my instinct because it is missing classes within its own jar files and will not run. Not sure what version difference he has over mine. Fedora 19 64bit with Sun (Or *ack* cle) 64 JDK doesnt work.

+3 votes     reply to comment
EnigmaGrey
EnigmaGrey Dec 30 2013, 7:04am replied:

Most likely requires bypassing the launcher by changing zombie.core.LaunchDialog to zombie.gameStates.MainScreenState within the script -- you might have more luck with the Steam build of the game, however.

+1 vote     reply to comment
iamnan1
iamnan1 Dec 31 2013, 11:34am replied:

Thanks but effectively the same error but now the class shown above. I just did a simple replace of the other reference with that posted above.

Exception in thread "main" java.lang.NoClassDefFoundError: zombie/gameStates/MainScreenState (wrong name: zombie/gameStates/MainScreenState$ScreenElement)

I dont have nor will I use Steam and I wont debate the reasons why.

+2 votes     reply to comment
EnigmaGrey
EnigmaGrey Jan 1 2014, 1:07pm replied:

Sorry for the trouble then. Hopefully it'll be resolved when the launcher is fixed.

+2 votes     reply to comment
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Project Zomboid
Platforms
Windows, Mac, Linux
Developer & Publisher
The Indie Stone
Engine
Custom Built
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Official Page
Projectzomboid.com
Release Date
Released Jun 18, 2011
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9.4

9659 votes submitted.

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Highest Rated (246 agree) 10/10

This is one of those examples of how great indie alpha funding can be... Project Zomboid is a real work of love fueled by a great community and great interaction between developers and fans. Even if it's just in the earliest stages the colossal potential it has for modding alone makes this a game full of potential. As for the game itself it has great music, and awesome atmosphere... It's a great ride for all the nostalgic gamers that fondly remember isometric games. And the structure of this game…

Aug 28 2011, 11:39am by Broax

Lowest Rated (12 agree) 1/10

I enjoyed this game for a while, but due to the constant "patch coming soon" but never actually coming, im giving up on this game for now, maybe the game will finally be slightly updated within a year.

Jun 24 2012, 3:33pm by Obelisklarvan1

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