Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

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3 comments by TheUnbeholden on Aug 20th, 2014

Howdy all, it’s Mondoid time again! This week we’re all at the grindstone trying to get those last missing promised gameplay features into the game, as detailed here.

That’s not to say we don’t have some juicy info about what’s coming. This week its from Romain, who has been revamping the ranged weapon systems to reintroduce aiming skills.

In Romain’s own words (with a few edits!):

Weapon Changes

The ranged weapon have receive a bunch of fixes/changes, I tried to stick to the reality, even if I’ve never fired a gun.. Meh.

First thing, bullets don’t really pierce zombies now, it mean if you shoot a zombie, and there’s a zombie behind him, he won’t die, but he could take slight damage from rest of bullets (even being knocked back/down and turn as a crawler, yay for crawlers!).

So by knowing this, you already know the shotgun has been really nerfed!

The range of weapon has been slightly nerfed, as well as their angle too (mostly for the pistol), that means you will need to be at the right place to aim for a shot. No more 45° kill with a pistol.

Guns have now a critical chance (modified by aiming skill, but more on that below), understand it as a “head shot”.

For example a pistol can have a great chance of critical, while the shotgun will just blow up zombie chest (in a bloody glory moment !).

Weapon also have a recoil delay, meaning you can’t fire like an assault rifle with the shotgun.

It will mean no more taking a 300 strong zombies horde with 3 shotgun shells.

So by now, I’m sure you understood that the shotgun is a good weapon to start, and the pistol will be more deadly at end level, because it has a larger capacity, less recoil, makes less noise and way better range/critical chance than the shotgun.

Take your time

Second thing I’ve changed, is the physical aiming and panic influence over guns, you’ll now need to aim for a little moment to shoot accurately. If you run then shoot, your shot will likely be far away from your target, but again, aiming skill decrease this malus.

Panic!

Yes, Panic can reduce the hit chance/damage done, panic usually mean trembling hands, so it’ll take a good skill to bypass that and make a true shot while you’re surrounded by zombies, again, it depend on weapon, a pistol will require concentration, while a shotgun will almost always hit his target(s).

Just stand still, breathe, take your time, and blow that head up. Please.

The glorious aiming skill

While making my changes to weapons, I saw that the aiming skill barely modify the hit chance, damage and stuff, well, that’s the past.

Aiming skill will now influence a LOT of things! Here’s a list :

  • Hit chance! Like really? It require skill to aim correctly? Jeeze Devs nowaday…
  • Critical chance! Yup, it’s not a FPS : “aim for head = head shot”, we’re in isometric world, so I can add a skill modifier to this (remind you of Fallout?)
  • Range ! Range is now also influenced by aiming skill, at least for the pistol.
  • Angle! Well ok, that may sound weird, but because we’re in an isometric world, aiming can be hard, so now, with a better aiming skill, you won’t have to be at the perfect angle for a straight shot (again, specially for the pistol).
  • Rate of fire! Well, I’m still trying to know how the great shooter can shoot faster than others (maybe it’s a combination of aiming + strength ?)

It’ll mean that you can avoid being violently murdered by a guy with a pistol if he can’t really aim with it, you could try to run toward him with an axe and take him down before he gets you, and with a bit of luck you may get an axe to his head!

WAIT RJ, YOU TOLD ME THERE’S A NEW WEAPON, GIMME MY AK47

Ah. Assault Rifle ? No way. Well, not now!

So, let’s do a little run down of the current ranged weapons:

  • Shotgun have small range, big angle, low critical chance.
  • Pistol have better range, small angle, big critical chance (specially at high level).
  • IT’S A BOLT ACTION RIFLE ! Huge distance, huge critical chance, long recoil time, small clip, so yup, it’ll need a lot of practices (understand aiming skill) to master that gun, but I swear with it, you can take down lot of danger from a long range !
  • Oh also, we won’t have new model/animation for it now, I’ll re-use the shotgun one, but I’m sure Andy will be on it soon, aye Andy ?

And for the future ?

I definitely want to see a bow in game, crafting weapon, silent, powerful, arrow piercing.. And require tons of skills to be mastered.

Also bear in mind that all this number will be balanced. You don’t know it, but Chris have a rule for my stuff : take all calculations I do and multiply them by 20, because I suck at balancing things :D

I may do an explanation video of it, with different weapons/aiming skill to show you the difference between a Daryl and.. Well, me for example (oh wait, I had a pistol air gun in my childhood.. I’m sure I’m a beast with weapons!)

 

REMEMBER, YOU CAN NOW SUBSCRIBE with several options to receive either release notification e-mails, unstable test release notifications, and even receive Mondoids right to your e-mail every week!

Click here to sign up!

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Zomboid Map Tools - 32bit

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Jan 14, 2014 Mapping Tool 0 comments

For Windows 32 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

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For Windows 64 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Save Editor

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Aug 29, 2013 Prefabs 11 comments

A very handy editor made by randomer679. This is just a little program he made to edit sandbox options mid-game. He wanted to be able to turn off zombies...

Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - Mac

May 10, 2013 Patch 12 comments

Project Zomboid 2.9.7 - Latest Build - Mac - Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - PC

Project Zomboid 2.9.7 - Latest Build - PC

May 6, 2013 Patch 54 comments

Project Zomboid 2.9.7 - Latest Build - PC - Zomboid build RC 2.5 version 7.

Project Zomboid Tech Demo 0.1.4c

Project Zomboid Tech Demo 0.1.4c

Jun 19, 2011 Demo 28 comments

A very early demo, so please be kind! Surviving isn’t just about blowing zombie’s heads off. Depression, starvation, trust issues, loneliness, illness...

Post comment Comments  (60 - 70 of 4,060)
iamnan1
iamnan1 Dec 29 2013, 1:44am says:

So I post in the "tech support" here, understandbly more dead than the PZ forums. Ok... I register with the PZ forums to post the error. Ah... Perfect. Just collected my email and I not only CAN NOT post a new thread but I CANT even reply to a tech support thread. Wow. I have like 3-4 2-5 dollar games on here that work, are fun and allow me to post, and many reply, for tech support. Hmmm. fsck this.

+2 votes     reply to comment
EnigmaGrey
EnigmaGrey Dec 30 2013, 7:01am replied:

PM me your username for the TIS forum and I'll take a look.

+2 votes     reply to comment
iamnan1
iamnan1 Dec 31 2013, 11:37am replied:

Tried to login and presumed I could not recall my password. Attempts to recover just said account nor email exist. Guess Ill register a new one and try again.

+2 votes     reply to comment
EnigmaGrey
EnigmaGrey Jan 1 2014, 1:09pm replied:

No, PM me your desired username for TheInideStone here, on Desura. =D Then I can pul up your account details.

+1 vote     reply to comment
iamnan1
iamnan1 Dec 28 2013, 6:32pm says:

Bought without a demo because a friend has it running. Should have stuck with my instinct because it is missing classes within its own jar files and will not run. Not sure what version difference he has over mine. Fedora 19 64bit with Sun (Or *ack* cle) 64 JDK doesnt work.

+3 votes     reply to comment
EnigmaGrey
EnigmaGrey Dec 30 2013, 7:04am replied:

Most likely requires bypassing the launcher by changing zombie.core.LaunchDialog to zombie.gameStates.MainScreenState within the script -- you might have more luck with the Steam build of the game, however.

+1 vote     reply to comment
iamnan1
iamnan1 Dec 31 2013, 11:34am replied:

Thanks but effectively the same error but now the class shown above. I just did a simple replace of the other reference with that posted above.

Exception in thread "main" java.lang.NoClassDefFoundError: zombie/gameStates/MainScreenState (wrong name: zombie/gameStates/MainScreenState$ScreenElement)

I dont have nor will I use Steam and I wont debate the reasons why.

+2 votes     reply to comment
EnigmaGrey
EnigmaGrey Jan 1 2014, 1:07pm replied:

Sorry for the trouble then. Hopefully it'll be resolved when the launcher is fixed.

+2 votes     reply to comment
AccelXOrder
AccelXOrder Dec 26 2013, 5:30pm says:

i tried version 2.9.7 (pc). the game cant pass through the "loading character texture", it stop responding

+2 votes     reply to comment
EnigmaGrey
EnigmaGrey Dec 30 2013, 7:06am replied:

Try running it in compatibility mode through Desura. If this doesn't help, delete the contents of &#xus;ername%\zomboid (C:\users\EG\Zomboid) and/or try running the game from one of the bats found in the ProjectZomboid installation folder -- this should allow you to get the error code generated by the game.

+1 vote     reply to comment
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Project Zomboid
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Windows, Mac, Linux
Developer & Publisher
The Indie Stone
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Projectzomboid.com
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Released Jun 19, 2011
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Highest Rated (246 agree) 10/10

This is one of those examples of how great indie alpha funding can be... Project Zomboid is a real work of love fueled by a great community and great interaction between developers and fans. Even if it's just in the earliest stages the colossal potential it has for modding alone makes this a game full of potential. As for the game itself it has great music, and awesome atmosphere... It's a great ride for all the nostalgic gamers that fondly remember isometric games. And the structure of this game…

Aug 28 2011, 11:39am by Broax

Lowest Rated (12 agree) 1/10

I enjoyed this game for a while, but due to the constant "patch coming soon" but never actually coming, im giving up on this game for now, maybe the game will finally be slightly updated within a year.

Jun 24 2012, 3:33pm by Obelisklarvan1

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