Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

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Project Zomboid: Build 26 Project Zomboid: Build 26 Hunting?
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1 comment by TheUnbeholden on May 12th, 2014

Hello Zomboiders! First of all, we have an I WILL BACKUP MY SAVE branch of Project Zomboid available as of right now!

Build 26!

Build 26 is ‘kinda’ here and we’re hoping to push this one to official if at all possible, so please let us know how you get on. As usual, you can read how to get in on the IWBUMS branch as well as read the changelist here. And as usual, remember to backup your saves, and if you partake in testing this build you accept the consequences.

Where did the branch go?

When we ‘retired’ an IWBUMS version, to save people having server incompatibilities or losing their games, we started making new branches for them such as build25a, build25b etc.

Problem is we forgot to password those ones, so a bunch of people found these branches and did not know they were unstable (despite the description ‘UNSTABLE’) and got a bit angry. As such we were forced to push these branches into the same password as IWBUMS to try and stem the complaints from those who happened upon the branch without typing in the password. If you have found your build has reverted to default and are wondering why, then this is why. Please go here and read on how to get at the branch again and apologies for the inconvenience.

What are people up to?

The usual. Lemmy be NPC’in, Mash be mappin’, Binky be animatin’ and toolin’ (and it’ll be his birthday tomorrow! weeee!), Romain be trappin’ and Easy be fixin’. At the moment we’re all just plugging away, so sorry if some of us have been a bit quiet on the forums as of late. We’re really eager to make some big pushes forward, and there’s some very exciting stuff in the distance that we’re eager to get closer to.

Here’s a little list of stuff we want to get in in the near, medium and long term future. A lot of these we’ve experimented or started. Some we’re close to finishing, some we’re not so close, and some are just an idea:

NPCS – Obv. As usual these are the most complex and the most anticipated, so they will be out when they are out. We’ll try get them to you ASAP but it’ll take as long as it takes.

Professions Overhaul – These have remained static for so long now, it’s about time we started filling out the character creation with more professions.

Trapping - Very very much in progress by Romain and probably not long until its out there.

Hunting - A little more complex than the above, but Chris has written a lua driven library for use with NPCs that will hopefully make this a quick one to implement.

Vehicles - We’re making plans and have done a few experiments, and there is very little except time to implement to get in our way of implementing these. This will likely be the off ‘break’ task by Chris and Andy to be done in bits and pieces over the next couple of months.

Final UI Overhaul - As much as we’d love to just call the UI done, it still draws way too many criticisms and frustrations. We have some big plans for the inventory which should make the game both more in-depth inventory management, yet more intuitive to use. We’ll see how it goes. It’s still in the design stage at the moment, as we don’t want to risk falling into any of the same traps we fell into with the last UI revamp.

New Combat - With 3D models, we’ll be able to do a lot more with the combat system. Think different swing angles, physics based hit mechanics, better hit reactions, potentially rag-doll etc, less focus on ‘charging’ and more on positional and timing to keep depth but make more intuitive and visceral / attractive combat.

Sneaking - The planned sneaking mechanics will transform the looting gameplay dramatically. Imagine back to wall, peeking around corners, crouching behind walls, running between cover, all to avoid the horde’s attention.

Map Expansion - The next map expansion is going quite the distance to the north! After this massive expansion is done, we will be finishing off all the blank or road layouty sections of the map, and try and get the entire map feeling complete, and with plenty of stuff to discover in every direction.

That’s all for this week, so why not give build 26 a try?

Oh wait, you did. Hello? Anyone there?

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Zomboid Map Tools - 32bit

Zomboid Map Tools - 32bit

Jan 14, 2014 Mapping Tool 0 comments

For Windows 32 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Zomboid  Map Tools - 64bit

Zomboid Map Tools - 64bit

Jan 14, 2014 Mapping Tool 0 comments

For Windows 64 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Save Editor

Save Editor

Aug 29, 2013 Prefabs 10 comments

A very handy editor made by randomer679. This is just a little program he made to edit sandbox options mid-game. He wanted to be able to turn off zombies...

Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - Mac

May 10, 2013 Patch 12 comments

Project Zomboid 2.9.7 - Latest Build - Mac - Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - PC

Project Zomboid 2.9.7 - Latest Build - PC

May 6, 2013 Patch 52 comments

Project Zomboid 2.9.7 - Latest Build - PC - Zomboid build RC 2.5 version 7.

Project Zomboid Tech Demo 0.1.4c

Project Zomboid Tech Demo 0.1.4c

Jun 19, 2011 Demo 28 comments

A very early demo, so please be kind! Surviving isn’t just about blowing zombie’s heads off. Depression, starvation, trust issues, loneliness, illness...

Post comment Comments  (60 - 70 of 4,061)
iamnan1
iamnan1 Dec 29 2013, 1:44am says:

So I post in the "tech support" here, understandbly more dead than the PZ forums. Ok... I register with the PZ forums to post the error. Ah... Perfect. Just collected my email and I not only CAN NOT post a new thread but I CANT even reply to a tech support thread. Wow. I have like 3-4 2-5 dollar games on here that work, are fun and allow me to post, and many reply, for tech support. Hmmm. fsck this.

+2 votes     reply to comment
EnigmaGrey
EnigmaGrey Dec 30 2013, 7:01am replied:

PM me your username for the TIS forum and I'll take a look.

+2 votes     reply to comment
iamnan1
iamnan1 Dec 28 2013, 6:32pm says:

Bought without a demo because a friend has it running. Should have stuck with my instinct because it is missing classes within its own jar files and will not run. Not sure what version difference he has over mine. Fedora 19 64bit with Sun (Or *ack* cle) 64 JDK doesnt work.

+3 votes     reply to comment
EnigmaGrey
EnigmaGrey Dec 30 2013, 7:04am replied:

Most likely requires bypassing the launcher by changing zombie.core.LaunchDialog to zombie.gameStates.MainScreenState within the script -- you might have more luck with the Steam build of the game, however.

+1 vote     reply to comment
iamnan1
iamnan1 Dec 31 2013, 11:34am replied:

Thanks but effectively the same error but now the class shown above. I just did a simple replace of the other reference with that posted above.

Exception in thread "main" java.lang.NoClassDefFoundError: zombie/gameStates/MainScreenState (wrong name: zombie/gameStates/MainScreenState$ScreenElement)

I dont have nor will I use Steam and I wont debate the reasons why.

+2 votes     reply to comment
EnigmaGrey
EnigmaGrey Jan 1 2014, 1:07pm replied:

Sorry for the trouble then. Hopefully it'll be resolved when the launcher is fixed.

+2 votes     reply to comment
AccelXOrder
AccelXOrder Dec 26 2013, 5:30pm says:

i tried version 2.9.7 (pc). the game cant pass through the "loading character texture", it stop responding

+2 votes     reply to comment
EnigmaGrey
EnigmaGrey Dec 30 2013, 7:06am replied:

Try running it in compatibility mode through Desura. If this doesn't help, delete the contents of &#xus;ername%\zomboid (C:\users\EG\Zomboid) and/or try running the game from one of the bats found in the ProjectZomboid installation folder -- this should allow you to get the error code generated by the game.

+1 vote     reply to comment
EnigmaGrey
EnigmaGrey Dec 30 2013, 7:07am replied:

If you're playing the latest build for Desura (17), you may want to look at installing the Steam version of the game (21). You'll find your Steam key in your Desura Collection through the Keys link.

+1 vote     reply to comment
Papazecke
Papazecke Dec 22 2013, 5:45am replied:

download the Alpha ZIP or the Fanboy ZIP, also you can update it with you desura on your computer

+2 votes     reply to comment
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Project Zomboid
Platforms
Windows, Mac, Linux
Developer & Publisher
The Indie Stone
Engine
Custom Built
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Official Page
Projectzomboid.com
Release Date
Released Jun 19, 2011
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9.4

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Highest Rated (246 agree) 10/10

This is one of those examples of how great indie alpha funding can be... Project Zomboid is a real work of love fueled by a great community and great interaction between developers and fans. Even if it's just in the earliest stages the colossal potential it has for modding alone makes this a game full of potential. As for the game itself it has great music, and awesome atmosphere... It's a great ride for all the nostalgic gamers that fondly remember isometric games. And the structure of this game…

Aug 28 2011, 11:39am by Broax

Lowest Rated (12 agree) 1/10

I enjoyed this game for a while, but due to the constant "patch coming soon" but never actually coming, im giving up on this game for now, maybe the game will finally be slightly updated within a year.

Jun 24 2012, 3:33pm by Obelisklarvan1

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