Of the games we’ve looked at this year, Project Temporality is among the finest examples of unique gameplay and clever design that we’ve seen thus far.” 
87/100 – Gamecrastrinate 

8/10 – Se.ign.com 

“Puzzles stay challenging and never grow old—which is particularly impressive given how much time you spend in some puzzles, unlocking and then rewinding new sections with your clones” 
9/10 – Game Zone

About the Game

 
Experience the mind bending power of single player cooperation. 

Project Temporality is a third person action/puzzle game built around the concept of allowing the player to play with time. Thanks to our proprietary engine Sparta 3D we make the fourth dimension as available as the other three. Just as with a VCR you can rewind time or fast-forward through it seamlessly. 

Combining this and our time line concept you will solve mind-bending puzzles, by giving yourself a helping hand. Any time you need a friend, you can be that friend. Create a new timeline at any time/any place there are no restrictions. This game is all about giving you full freedom in four dimensions. 

Solve puzzles involving lasers, mirrors, force fields, trap doors, platforms, keys etc. Exploit time to do the impossible. Explore the world and see into the mind of its people. We hope that you will enjoy the result of our years of evenings and weekends. 

Contains 6-14 hours of gameplay.

Key Features

 

  • 4D Gameplay 
    The fourth dimension Time is as accessible to you as the other three since at any time you can rewind to any earlier point in time, to find that perfect moment for you. No more frustrating replays performing the same sequence over and over again. Just rewind and fix. 
  • Single Player Cooperation 
    This is the key part of the game. You can exist in many parallel timelines using time clones. It means that every time you need a friend's help in the game, you can be that friend. You can spawn a new time clone at any position and time in the game, and once you create a new one it’s there forever. 
  • Multiple true timelines 
    Time clones will continue to perform the actions you recorded. They are, however, still a part of the game world, and if you change the game world the end result will also change. 
  • Temporality fielded objects 
    A temporality fielded object is an object that won’t be affected by your time manipulations, because it is inside a field that cancels out all timelines except the original one. 
  • The Paradox Effect 
    Combining the true timelines with the temporality fielding allows us to create paradox based puzzles where one single timelines performs multiple different actions depending from where in time it is viewed. Mathematically every temporality fielded object increases the number of dimensions with one which is what allows the paradox effect.
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1 comment by DefrostGames on Jul 10th, 2014

It has been a while, not because we haven't been doing things. Rather we have been doing to much, between releasing Project Temporality and handling patches and updates on it while working on Dead Strains (More will be announced soon) there haven't really been much time over for anything else.

But things are progressing well and we have recently released our Big 1.02 patch which fixes almost every known issue in Project Temporality while also adding in a ton of new functionality.

New Features
Full Controller support
- The game automatically switches to controller friendly UI/Texts/Tutorials if a controller is connected. 
- The game changes default camera behavior to a player following camera if a controller is connected and used (so mouse input wont be affected) 
- Controller input has been tweaked to make it less sensitive as default and around the y Axis 
- All menus can now be navigated with a controller 

Improvements
- When the player collides with an object he will no longer get stuck but instead neatly slide against it creating a much smoother game-play. 
- Spinning lights for motion detectors now match motion detection area better.

Performance improvements:
- The game now allocates much less memory on the fly which will lead to less garbage collection which will result in a smoother game-play experience on lower CPU's.

We also fixed all those cases where the player got stuck inside an object or fell through the floors, most of those were simply last minute mishaps.

We are hoping to go live with a 1.03 patch in a few weeks which will among other things have an Ultra Low option greatly improving performance on slower hardware. 

Except for patch info we also have great information for everyone who purchased a Desura key for Project Temporality, while we have tried to contact everyone and send them a key in person we have now talked with Desura and set it up so that every Desura owner will receive their very own steam key when they purchases the game there.

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Post comment Comments  (10 - 20 of 38)
moddlord1
moddlord1 May 25 2013, 9:03am says:

waz up! looks interesting!!

+1 vote     reply to comment
rocknroll237
rocknroll237 Feb 10 2013, 3:17pm says: Online

I can't help notice that you really don't have many views/comments. Are you on Steam or do you have your own website so you have more exposure?

+2 votes     reply to comment
DefrostGames
DefrostGames Feb 11 2013, 12:36pm replied:

In fact if you have any ideas on how to attract more exposure it would be welcome :) I think we have a good looking game with an interesting concept, and everyone who ha splayed it so far agrees so it's kind of tough.

+2 votes     reply to comment
DefrostGames
DefrostGames Feb 11 2013, 5:45am replied:

Well we do have a steam greenlight account and our own webpage, but everything we post is pushed booth to our own webpage and here. But we haven't mad to much noise of us to be honest. Probabely to little but then again its hard to get noticed out here on the net.

+2 votes     reply to comment
rocknroll237
rocknroll237 Feb 16 2013, 12:32pm replied: Online

I'd recommend:

Making a few posts on reddit (choose a popular post and tease people with a link to a trailer or something like that),

Making a few threads on some forums (e.g. a popular sci-fi forum);

Setting up Facebook and Twitter pages;

and recruiting some people (mostly via forums) who will make your web designs more eye-catching.

That's all I can think of really.

Having a teaser trailer that's really powerful with some awesome theme music and an exciting title will help a lot too (I know you've got a trailer, but I think you could make a more exciting one).

+2 votes     reply to comment
DefrostGames
DefrostGames Feb 19 2013, 4:07am replied:

We have been doing a lot of these, we even hired in a Director for the trailer to make it more interesting, but it's tough reddit seems like a bad place to go to unless you are a regular because it seems newbie posts just die. But we are actively looking at all options.

At the moment we do belive a playable build is our best bet and are aiming in that direction.

+3 votes     reply to comment
Guest
Guest Feb 16 2013, 12:31pm replied:

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DefrostGames
DefrostGames Jan 24 2013, 8:32am replied:

Alright so now I have played Prometheus. And while I can understand from this trailer where people are coming from they are also far off. At first it seemed like Prometheus was just a Curser10 clone (the same game that inspired us for more about that and the origins of this game I refer to Indiegameschannel.com) Sadly it meant it also contained all the parts that made Cursor10 frustrating. It was also very similar to ratchet and clank a crack in time in that you always start a clone form the same position. But thanks to the epimetheus twist halfway the game grew a lot more on me that was a nice idea.

But coming from the view of Project Temporality Prometheus like Ratchet and clank or all other games featuring a type of recording from a fixed position for a fixed time is a very different proposition. While in the trailer it looks like you always spawn a lot of clones at the same time you don’t do that in normal gameplay. You can spawn a clone at any time with any length of recording which stays there permanently. This by itself make the game very different not only do you create clones you have to think very carefully about where and when.

+2 votes     reply to comment
DefrostGames
DefrostGames Jan 24 2013, 8:32am replied:

For example in the first puzzle in the trailer the only place you can originate clones from to make it succeed is that specific space between the force fields. Just finding this out is a big deal. Also unlocking us from any specific time limitations also changes the game a lot. We go way deeper into the puzze aspect and mix it up much much more than they did. So it's two very different games. But we understand your confusion and we will later launch a gameplay trailer that will make it much easier for you guys to get into the core of Project Temporality. I can write a lot of text about this but I'm not sure if I can explain it better than i have done at our indiedb page or the aforementioned interview. But don't worry just ask and we will try to explain to the best of our ability. And hopefully the next video will clear up a lot of the misconceptions people have. Till then just ask away.

+2 votes     reply to comment
Guest
Guest Jan 25 2013, 3:50am replied:

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Project Temporality
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Windows, X360
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Defrost Games
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Released Mar 6, 2014
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