Post-Apocalyptic sandbox RPG. You awaken far in the future to a world on the verge of extinction. You must rescue civilians and stop the decay that threatens to destroy the world. This game features building, crafting, exploration and an RPG leveling system. There are cool features such as an advanced wiring system, interactive objects with menus and scripted events. I am aiming to add features such as town building, vehicles and multiple dimensions after the first leg of the game is implemented. Multiplayer is mostly implemented but still needs a lot of work.
Hi there folks. After a bit of hiatus I am trying to figure out my random dungeon code so I can finally get this game into a playable state. Does anyone out there have experience with 2D dungeon creation algorithms? This problem has stalled my game for over a year and has killed my enthusiasm for the project. I am trying to figure out a way to link up prefabricated rooms with their exit points. It works pretty well for the most part but sometimes it wont create the necessary treasure rooms or end too early because rooms want to overlap. I have a pretty good algorithm for picking rooms that fit in the space but I am having a rough time getting my hall code to work well due to the random nature of the placement. Anyone have experience with these problems before or could point me to a good tutorial? Here is a map-shot of an example dungeon.
Hi there everyone. Still working on the game although I find it harder to grind on it these days. Getting close to an Alpha build I think I really want...
Been working out the kinks and the mechanics of my first boss.
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