Been working out the kinks and the mechanics of my first boss.
Post-Apocalyptic sandbox RPG. You awaken far in the future to a world on the verge of extinction. You must rescue civilians and stop the decay that threatens to destroy the world. This game features building, crafting, exploration and an RPG leveling system. There are cool features such as an advanced wiring system, interactive objects with menus and scripted events. I am aiming to add features such as town building, vehicles and multiple dimensions after the first leg of the game is implemented. Multiplayer is mostly implemented but still needs a lot of work.
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