Of the games we’ve looked at this year, Project Temporality is among the finest examples of unique gameplay and clever design that we’ve seen thus far.” 
87/100 – Gamecrastrinate 

8/10 – Se.ign.com 

“Puzzles stay challenging and never grow old—which is particularly impressive given how much time you spend in some puzzles, unlocking and then rewinding new sections with your clones” 
9/10 – Game Zone

About the Game

 
Experience the mind bending power of single player cooperation. 

Project Temporality is a third person action/puzzle game built around the concept of allowing the player to play with time. Thanks to our proprietary engine Sparta 3D we make the fourth dimension as available as the other three. Just as with a VCR you can rewind time or fast-forward through it seamlessly. 

Combining this and our time line concept you will solve mind-bending puzzles, by giving yourself a helping hand. Any time you need a friend, you can be that friend. Create a new timeline at any time/any place there are no restrictions. This game is all about giving you full freedom in four dimensions. 

Solve puzzles involving lasers, mirrors, force fields, trap doors, platforms, keys etc. Exploit time to do the impossible. Explore the world and see into the mind of its people. We hope that you will enjoy the result of our years of evenings and weekends. 

Contains 6-14 hours of gameplay.

Key Features

 

  • 4D Gameplay 
    The fourth dimension Time is as accessible to you as the other three since at any time you can rewind to any earlier point in time, to find that perfect moment for you. No more frustrating replays performing the same sequence over and over again. Just rewind and fix. 
  • Single Player Cooperation 
    This is the key part of the game. You can exist in many parallel timelines using time clones. It means that every time you need a friend's help in the game, you can be that friend. You can spawn a new time clone at any position and time in the game, and once you create a new one it’s there forever. 
  • Multiple true timelines 
    Time clones will continue to perform the actions you recorded. They are, however, still a part of the game world, and if you change the game world the end result will also change. 
  • Temporality fielded objects 
    A temporality fielded object is an object that won’t be affected by your time manipulations, because it is inside a field that cancels out all timelines except the original one. 
  • The Paradox Effect 
    Combining the true timelines with the temporality fielding allows us to create paradox based puzzles where one single timelines performs multiple different actions depending from where in time it is viewed. Mathematically every temporality fielded object increases the number of dimensions with one which is what allows the paradox effect.
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1 comment by DefrostGames on Jul 10th, 2014

It has been a while, not because we haven't been doing things. Rather we have been doing to much, between releasing Project Temporality and handling patches and updates on it while working on Dead Strains (More will be announced soon) there haven't really been much time over for anything else.

But things are progressing well and we have recently released our Big 1.02 patch which fixes almost every known issue in Project Temporality while also adding in a ton of new functionality.

New Features
Full Controller support
- The game automatically switches to controller friendly UI/Texts/Tutorials if a controller is connected. 
- The game changes default camera behavior to a player following camera if a controller is connected and used (so mouse input wont be affected) 
- Controller input has been tweaked to make it less sensitive as default and around the y Axis 
- All menus can now be navigated with a controller 

Improvements
- When the player collides with an object he will no longer get stuck but instead neatly slide against it creating a much smoother game-play. 
- Spinning lights for motion detectors now match motion detection area better.

Performance improvements:
- The game now allocates much less memory on the fly which will lead to less garbage collection which will result in a smoother game-play experience on lower CPU's.

We also fixed all those cases where the player got stuck inside an object or fell through the floors, most of those were simply last minute mishaps.

We are hoping to go live with a 1.03 patch in a few weeks which will among other things have an Ultra Low option greatly improving performance on slower hardware. 

Except for patch info we also have great information for everyone who purchased a Desura key for Project Temporality, while we have tried to contact everyone and send them a key in person we have now talked with Desura and set it up so that every Desura owner will receive their very own steam key when they purchases the game there.

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Post comment Comments  (20 - 30 of 38)
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HeadClot
HeadClot Nov 28 2012, 10:34pm says:

+1 BTW - Is this the sunburn game engine?

+2 votes     reply to comment
DefrostGames
DefrostGames Nov 29 2012, 3:01am replied:

No this is our own custom made engine Currently nick Named Sparta 3D :) While sun burn seems like a nice engine for XNA developers it lacks a lot of the features that makes Project Temporality look the way it does.

Defrostgames.com

Mostly our two bounced light solutions, but also our general Physically based lighting model that allow us to have reflections anywhere for free and blurry reflections :) We will have some in-Depth article about what makes Sparta3D tick in the future.

+3 votes     reply to comment
BakerCo
BakerCo Nov 30 2012, 9:31pm replied:

I eagerly await that thanks for sharing the progress I can't wait to buy this game!!!

+3 votes     reply to comment
DefrostGames
DefrostGames Dec 1 2012, 3:07pm replied:

Then we will try our best not to disappoint you. And you can be sure we will be keeping up with regular updates on the progress.

+2 votes     reply to comment
BakerCo
BakerCo Nov 28 2012, 9:45pm says:

I'm trackin the crap out of this. *inspired*

+3 votes     reply to comment
Guest
Guest Nov 26 2012, 7:21pm says:

Mind Blown... Game too Awesome... (Nerd rage)

+4 votes     reply to comment
Evropi
Evropi Nov 26 2012, 12:55pm says:

Look really cool... Linux version?!

+3 votes     reply to comment
DefrostGames
DefrostGames Nov 26 2012, 2:53pm replied:

We are not looking at it actively at the moment but if there is interest I think it should be possible to port it using the Mono-Game framework but we don't have experience with that at the moment. Would be cool if we could get a Linux and a Mac version out though :)

+2 votes     reply to comment
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Project Temporality
Platforms
Windows, X360
Developer
Defrost Games
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Release Date
Released Mar 6, 2014
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