Of the games we’ve looked at this year, Project Temporality is among the finest examples of unique gameplay and clever design that we’ve seen thus far.”
87/100 – Gamecrastrinate

8/10 – Se.ign.com

“Puzzles stay challenging and never grow old—which is particularly impressive given how much time you spend in some puzzles, unlocking and then rewinding new sections with your clones”
9/10 – Game Zone

About the Game

Experience the mind bending power of single player cooperation.

Project Temporality is a third person action/puzzle game built around the concept of allowing the player to play with time. Thanks to our proprietary engine Sparta 3D we make the fourth dimension as available as the other three. Just as with a VCR you can rewind time or fast-forward through it seamlessly.

Combining this and our time line concept you will solve mind-bending puzzles, by giving yourself a helping hand. Any time you need a friend, you can be that friend. Create a new timeline at any time/any place there are no restrictions. This game is all about giving you full freedom in four dimensions.

Solve puzzles involving lasers, mirrors, force fields, trap doors, platforms, keys etc. Exploit time to do the impossible. Explore the world and see into the mind of its people. We hope that you will enjoy the result of our years of evenings and weekends.

Contains 6-14 hours of gameplay.

Key Features

  • 4D Gameplay
    The fourth dimension Time is as accessible to you as the other three since at any time you can rewind to any earlier point in time, to find that perfect moment for you. No more frustrating replays performing the same sequence over and over again. Just rewind and fix.
  • Single Player Cooperation
    This is the key part of the game. You can exist in many parallel timelines using time clones. It means that every time you need a friend's help in the game, you can be that friend. You can spawn a new time clone at any position and time in the game, and once you create a new one it’s there forever.
  • Multiple true timelines
    Time clones will continue to perform the actions you recorded. They are, however, still a part of the game world, and if you change the game world the end result will also change.
  • Temporality fielded objects
    A temporality fielded object is an object that won’t be affected by your time manipulations, because it is inside a field that cancels out all timelines except the original one.
  • The Paradox Effect
    Combining the true timelines with the temporality fielding allows us to create paradox based puzzles where one single timelines performs multiple different actions depending from where in time it is viewed. Mathematically every temporality fielded object increases the number of dimensions with one which is what allows the paradox effect.
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Blog RSS Feed Report abuse Latest News: Project Temporality wins boot most innovative and best game at the golden chip!

1 comment by DefrostGames on Nov 30th, 2014

We are extremely happy to announce that Project Temporality has won not only one but 2 categories in the Swedish indie competition the golden chip. This is going to become a yearly competition celebrating the Swedish indie scene and the competition has been running for half a year now.

With any Swedish indie developer being allowed to send in their games. So we decided to enter with Project Temporality and 4-5 months later we got a message from the jury asking us for keys so that they could play the game. Just a few weeks later we learned that we have won not only one but TWO of the three categories which was absolutely overwhelming. But not being able to tell anyone was torture.


So this weekend we traveled up to Dreamhack to receive the awards and to finally be able to tell everyone. It was a rough day with around 7 hours of travel but it was worth it, standing there on the stage realizing you have won booth most innovative and best game vs some pretty stiff competition in the Swedish games industry was awesome !

The Jurys Motivation for Most innovative game translated to English was
“Temporality is a clearly underdeveloped game mechanic that here is thoroughly explored and shows the possibilities of the fourth dimension. The result is booth interesting and entertaining. Innovative and Impressive!”
For Best game the Jurys Motivation translated to English was
“A well composed,solid and polish “FPP” with the right touch of humor. The brain hasn't had to work this hard since Valve released Portal; Brain workout in four dimensions – it can’t get much more trickier than that ! The short version : a game that leaves you wanting more!”

We are really happy and grateful for this recognition being and indie developer often feels way to much like the sad parts of indie games the movie :)

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Post comment Comments  (20 - 30 of 38)
Guest Jan 23 2013, 6:55am says:

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Guest Jan 23 2013, 7:36am replied:

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DefrostGames Creator
DefrostGames Jan 24 2013, 8:32am replied:

Alright so now I have played Prometheus. And while I can understand from this trailer where people are coming from they are also far off. At first it seemed like Prometheus was just a Curser10 clone (the same game that inspired us for more about that and the origins of this game I refer to Indiegameschannel.com) Sadly it meant it also contained all the parts that made Cursor10 frustrating. It was also very similar to ratchet and clank a crack in time in that you always start a clone form the same position. But thanks to the epimetheus twist halfway the game grew a lot more on me that was a nice idea.

But coming from the view of Project Temporality Prometheus like Ratchet and clank or all other games featuring a type of recording from a fixed position for a fixed time is a very different proposition. While in the trailer it looks like you always spawn a lot of clones at the same time you don’t do that in normal gameplay. You can spawn a clone at any time with any length of recording which stays there permanently. This by itself make the game very different not only do you create clones you have to think very carefully about where and when.

+2 votes   reply to comment
DefrostGames Creator
DefrostGames Jan 24 2013, 8:32am replied:

For example in the first puzzle in the trailer the only place you can originate clones from to make it succeed is that specific space between the force fields. Just finding this out is a big deal. Also unlocking us from any specific time limitations also changes the game a lot. We go way deeper into the puzze aspect and mix it up much much more than they did. So it's two very different games. But we understand your confusion and we will later launch a gameplay trailer that will make it much easier for you guys to get into the core of Project Temporality. I can write a lot of text about this but I'm not sure if I can explain it better than i have done at our indiedb page or the aforementioned interview. But don't worry just ask and we will try to explain to the best of our ability. And hopefully the next video will clear up a lot of the misconceptions people have. Till then just ask away.

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Guest Jan 25 2013, 3:50am replied:

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HeadClot Nov 28 2012, 10:34pm says:

+1 BTW - Is this the sunburn game engine?

+2 votes     reply to comment
DefrostGames Creator
DefrostGames Nov 29 2012, 3:01am replied:

No this is our own custom made engine Currently nick Named Sparta 3D :) While sun burn seems like a nice engine for XNA developers it lacks a lot of the features that makes Project Temporality look the way it does.


Mostly our two bounced light solutions, but also our general Physically based lighting model that allow us to have reflections anywhere for free and blurry reflections :) We will have some in-Depth article about what makes Sparta3D tick in the future.

+3 votes   reply to comment
BakerCo Nov 30 2012, 9:31pm replied:

I eagerly await that thanks for sharing the progress I can't wait to buy this game!!!

+3 votes     reply to comment
DefrostGames Creator
DefrostGames Dec 1 2012, 3:07pm replied:

Then we will try our best not to disappoint you. And you can be sure we will be keeping up with regular updates on the progress.

+2 votes   reply to comment
BakerCo Nov 28 2012, 9:45pm says:

I'm trackin the crap out of this. *inspired*

+3 votes     reply to comment
Guest Nov 26 2012, 7:21pm says:

Mind Blown... Game too Awesome... (Nerd rage)

+4 votes     reply to comment
Evropi Nov 26 2012, 12:55pm says:

Look really cool... Linux version?!

+3 votes     reply to comment
DefrostGames Creator
DefrostGames Nov 26 2012, 2:53pm replied:

We are not looking at it actively at the moment but if there is interest I think it should be possible to port it using the Mono-Game framework but we don't have experience with that at the moment. Would be cool if we could get a Linux and a Mac version out though :)

+2 votes   reply to comment
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Project Temporality
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Defrost Games
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Released Mar 6, 2014
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