I wanted to release this without development profiles and come up with a website as soon as the demo is done, but then I decided to open a dev profile anyway... thats why its here.
I'm rushing this a little because I want to get it out in december
Alright, now I know that a lot of you don't read this whole text and most of you check out the screenshots first I just hope that the majority of my fellow gamers here read this...
So: This is not a pure shooter.
I'm aware that it looks just like one of my shooters but it
isn't. ...at all. I go all out adventure on this thing. Of course, it
has gunplay here and there but most of it isn't. So please don't give me
any "oh! another corridor horrorshooter, how unoriginal...baaaah!"
because its not, this baby has a really developed storyline and you will
discover it INGAME. No Virus, no zombies, no secret bioweapons, no
I have this story thing in a codesnippet because its mostly prestory and
roughly written. And I'm really tired now...my bed is calling me
Please read only if you have a very high tolerance level for awfully formated text.
Hey there! Time to update some really awful news.
Those of you who use FPSCreator aswell know how I feel right now, those of you who do not probably think that I'm just a really bad gamedesigner. Either way, I sadly have to redesign the entire concept of Psishock.
Did anyone on here play "Euthanasia"? If you did, you might remember a huge pile of error messages and random shader failures...thats exactly what I'm dealing with in PSISHOCK. This and the constant Memory Cap filling up with the smallest possible levels. I simply can not hold on to that level of visual quality and to be honest. With games like deadspace, system shock and doom³ around...most people do see this as a rip off which is really annoying if you actually try to tell an interesting story. I keep this plot to write a novel later this year but until now it gets rewritten to work in a non-space scenario.
You see, a game where the average level takes 3 to 4 minutes to complete is not fun. A game where you just drag the gameplay with repetitive key puzzles to 10 - 15 minutes sucks even more.
I'm really sorry to fail again, but believe I'm trying. I really don't want to release another dry shooter as Euthanasia and it is very likely that Shavra gets a release before Psishock.
This Indiedb profile will be redesigned soon.