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I wanted to release this without development profiles and come up with a website as soon as the demo is done, but then I decided to open a dev profile anyway... thats why its here.
I'm rushing this a little because I want to get it out in december
Alright, now I know that a lot of you don't read this whole text and most of you check out the screenshots first
I just hope that the majority of my fellow gamers here read this...
So: This is not a pure shooter.
I'm aware that it looks just like one of my shooters but it
isn't. ...at all. I go all out adventure on this thing. Of course, it
has gunplay here and there but most of it isn't. So please don't give me
any "oh! another corridor horrorshooter, how unoriginal...baaaah!"
because its not, this baby has a really developed storyline and you will
discover it INGAME. No Virus, no zombies, no secret bioweapons, no
alien-necromorph-thingies.
I have this story thing in a codesnippet because its mostly prestory and
roughly written. And I'm really tired now...my bed is calling me
already.
Please read only if you have a very high tolerance level for awfully formated text.
7 comments by Serygala on Jan 9th, 2012
Hey there! Time to update some really awful news.
Those of you who use FPSCreator aswell know how I feel right now, those of you who do not probably think that I'm just a really bad gamedesigner. Either way, I sadly have to redesign the entire concept of Psishock.
Did anyone on here play "Euthanasia"? If you did, you might remember a huge pile of error messages and random shader failures...thats exactly what I'm dealing with in PSISHOCK. This and the constant Memory Cap filling up with the smallest possible levels. I simply can not hold on to that level of visual quality and to be honest. With games like deadspace, system shock and doom³ around...most people do see this as a rip off which is really annoying if you actually try to tell an interesting story. I keep this plot to write a novel later this year but until now it gets rewritten to work in a non-space scenario.
You see, a game where the average level takes 3 to 4 minutes to complete is not fun. A game where you just drag the gameplay with repetitive key puzzles to 10 - 15 minutes sucks even more.
I'm really sorry to fail again, but believe I'm trying. I really don't want to release another dry shooter as Euthanasia and it is very likely that Shavra gets a release before Psishock.
This Indiedb profile will be redesigned soon.
I really like the look of this game :) Although reading the description does make it sound very loosely inspired by Pandorum (The Hypersleep thingy and searching for his identity and the fate of the crew members) but at the same time it meets Dead Space :) I think this game seems very promising.
pandorum was such a good movie
Thank you! I look forward on picking development back up in 2013 and flesh this out a lot more :)
you got featured in dsogaming, congrats!
This game will probably be popular!
First thing I noticed about this project was the name. Psishock. Simliar to Bioshock or System Shock. Then I looked at your screenshots, very system shock-esque. Are you getting a lot of inspiration from these games or is it just an bad coincidence that they both share the same ideas?
I only say this because so many people are comparing it to Dead Space and Doom yet System Shock is the closest most obvious comparison.
Well, Psishock didn't come to my mind at first. On the mind map its still callen "the aphrodite complex". Later titles where also Venus related and wierd until "Psishock" came to mind.
I know that a ton of people will think now that its a system shock rip off, but I really do not care.
I took a look at system shock on youtube but I never owned a copy so I cant say that it got inspired by it. Most inspiration comes from scifi movies and novels for the story. The gameplay itself got inspired a bit by call of ctuhlu. I really try to make it as fresh as I can in FPSC ...and thats not easy :P
I agree with wolf... xD
Wolf is me, for those who dont know :D
Hey! Yeah, I can't wait for Doom4 either. I just hope its not one of these modernday games where all you have to do is press "e" at certain points. I hope for some serious shooting :D
Anyway, the game is more ...like condemned if anything when it comes to the combat. However, there isn't that much shooting in there...at first you are beating things up with a pipe :P
Thanks for the interest! I hope I can punch out some demo soon.