"This is not your world, outsider, you don't belong here. You have proven
that you are not a spy, nor an assassin or in any other way related
to...them. Yet this is not your body, these are not your lungs you are
breathing our air with and not your heart beating in this chest. Its
likely that you condemned the owner of this shell to death, if they
didn't already...harvest...him. I have known him, you see...we where
friends for many decades.

You probably wonder where you are and it is likely not on your planet
nor in your dimension. This is the Symarian Empire, the most prosperous
trading nation on the planet Shavra. At least it used to be, in better
days slowly fading from our collective memory. You have come at a bad
time, outsider. The cataclysm has ruptured the integrity of this
continuum and we are approaching darkest night, metaphorically speaking,
of course. They say its darkest before the break of dawn yet I am
afraid our civilisation will not be here anymore when the first ray of the
rising sun touches the ground.

You are free to walk the halls of this sanctuary until the Synergy has
decided what to do with you, although make no illusions, outsider... you
will likely be sentenced to death. We cannot afford any unnecessary
risks or disturbances before the inevitable maelstrom to come but don't
let this discourage you...
also, do not attempt to flee, the desert will kill you far slower than
any poison of ours. ...but perhaps.. the bleak outlook has gotten the better of me.
Perhaps the Synergy will let you live to witness our demise...
perhaps your appearance here is more than mere coincidence though.
A younger, more idealistic version of me didn't believe in coincidences.
Perhaps you have come to save us all. Wouldn't that be a solemnly naive
point of view? Ha!

Either way, outsider, welcome to Shavra."

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I took a while off to take care of other thing and doing so I also reevaluated my game projects. In the past I had a lot of failed projects and those that where successful where usually so because they where a game I could make rather than one I necessarily wanted to make. My fantasy projects where always more focused on quality than their futuristic counterparts and I decided to decrease some of the quality standards I've set for myself.
I'm a lot more lax about many aspects of game design now, simply because I'm only one guy after all.

I also took a browse through all my favorite games and there is a quality to them that unites them all, despite them being in different genres and settings.
Immersion and atmosphere. I always had a strong focus on atmosphere in the past but not so much on immersion and I'll try to get more up to speed on that as well. I was mostly checking out older titles in this regard, mainly Gothic 1 and 2, Thief 1 to 3 and Arx Fatalis. There are a lot of things in these games that make them great that a dedicated lone artist can do with current technology. I'm of course not claiming that I can reach the level of craftsmanship these games displayed, just that I took new inspiration from them as they are, mechanically, a lot more evolved than tons of "diet-cokeish, people pleasing" newer releases. Arx Fatalis and Dark Messiah have way more bone and meat to them than the sugary Dishonored 2....if you get my hamfisted adjectives here.

I want to craft little worlds that make sense in themselves rather than have the interaction be too "gamy". If a brittle, wooden door is locked and I'm armed with a giant warhammer, I should just be able to smash it rather than look for the key. If a lit torch is lying on the floor, I should be able to pick it up. Little things like this. Real people don't talk in exposition, my NPC's shouldnt do so either. I'm ranting but I'm sure you got the gist of it after the first example.

* * *



Just like Redacted: Hired Gun was a test to see if I can get a somewhat decent shooter set up in GG, all I'm really aspiring to with this for this year is a demo to see if I can get a decent Fantasy Adventure up and running.
I've added a few more mystery and horror elements because my projects are usually slanted in this direction and because it keeps players more on their toes, even when they are solving a puzzle. There is just something way more exciting in a game like Penumbra about its environmental puzzles knowing that something might turn up to chase you than there is in a Myst game. At least for me.

In conclusion: I'm working on a little demo ...again! Set in the Shavra Universe...again! With lowered standards and ambitions than I aim for in the full game...again

But enough of this palaver: Here are some screenshots from said conceptual demo.










I didn't quite get around to working on this as often as I wanted but I still managed to get quite some headway done.
The second level has all the core gameplay elements in place. However, there is nothing else there yet so I can't show you any of it just yet.
My reasons being that it would spoil where you'll have to go and take the exploration element away from the experience and its just plain ugly the way it currently is.

I'm also working on a companion that will be there a short portion of the game. However this proves a bit difficult. I'm quite capable to get an animated model working well in GG but far less capable to make it move around the map in any consistent way. However, there will be some time spent on more fundamental things before I can get to that.

The title this demo will go with will most likely be "Skrye : a shavran tale". This is a working title though.

I have also gotten around to tweak the visuals a little to edit out some of the glossy game guruness that was present before. The shader maps pop a little more and the colours convey a bit more atmosphere now. The visual errors such as mildly displaced normals, stretching and all other kinds of terrible are still in but as I said before, the bar is a lot lower for me here for the sake of getting something playable out. That does not mean that I actively neglect things, it just means that I try to ..err...be more tolerant with myself? Bah! nevermind! What matters is that another place is developed enough to be shown here...the workshop. Please keep in mind that a lot is subject to change and many static items will later be replaced with interactive ones.

I know that all these environmental shots are not that exciting as they convey little about the game, however I will also reserve some surprises about tone and plot of the game for when I release it.






Workshop room and smithy






Upgraded areas which where shown before.
Thank you for your visist!

Shavra - Archival Update

Shavra - Archival Update

News 2 comments

Despite dabbling in some gameplay mechanics I also tuned the visuals and had fun working on my maps! Nevermind the HUD, I had it active from my previous...

Shavra - fear and loathing with interior design and characters

Shavra - fear and loathing with interior design and characters

News 3 comments

Updating on favorable progress with the interior of the abbey and the less favorable look of its residents.

Shavra - Nothern Island and Abbey Interior

Shavra - Nothern Island and Abbey Interior

News 1 comment

Keeping you updated on the development of Shavra, a fantasy action-adventure game.

Shavra - Progress and Characters

Shavra - Progress and Characters

News 4 comments

Polishing the Alpha Demo and working on Characters. I'm pleased to show many more polished screenshots from the Abbey.

Comments  (0 - 10 of 18)
timstro59
timstro59

Since you won't let me give you money.
Is there any other way I can support you?

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Serygala Creator
Serygala

Thank you very much!
You can play the game once its done and, if its good, spread the word! :)

Reply Good karma+3 votes
Alien426
Alien426

A better approach to changing the name / introducing the new game would have been to keep the old game for some time longer and post the news about Shavra there (as well). People who subscribe to Spyra's news feed just didn't get any data anymore and have to find out about the changes themselves (or just forget about the project).

Your site/blog isn't very helpful either.

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Serygala Creator
Serygala

I agree...I didn't do the transition in the most elegant way but I hope it doesn't disrupt interest in the project all too much.

Reply Good karma+2 votes
deadmanjay
deadmanjay

Hi, this game honestly amazing... but i can't seem to unrar this program (i have winrar and so on) it comes up with a password thing when ever i try to open a program in it or unrar it. I don't know weather you have set this or i have but if you could please help!

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Serygala Creator
Serygala

The password is : fidelio
Keep in mind that what you have downloaded is an early alpha from where I started this project.

Reply Good karma+1 vote
ArminCH
ArminCH

Any news, updates or playable versions?!

It´s really funny, that everytime you see an exciting and beautiful Game with the "FPSC" tag here you can bet that the developer is either SerygalaCaffeine or HomegrownGames.

I want to play this!

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JuleRose
JuleRose

Looks awesome.

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Shavra - Renaissance
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SerygalaCaffeine
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