I have to admit that I present you this updated with mixed feelings. Not only because I didn't get all too much further into development but also because I developed a love-hate relationship with my characters. I have been talking a lot about this in the past but I'm really starting to dislike the set I use for Shavra. Don't get me wrong, I got plenty and they have functional animations for a lot of different scenarios but they seem to drag the overall visual quality for the game down.
I have presented this project outside of this board on a couple sides and that they don't match up with their environments or look weird and stiff has been mentioned a couple times. I can't help but agree and am debating wether or not I should invest the time and most likely also money to get better stuff to work with.
That said, I am pleased with how the laboratory of the abbey has turned out. The entire building is now set up and all it needs are its NPC's and questcontextual dialogues. There is not much gameplay in that building as you are just getting some exposition and briefed for your next mission. That means that the player will likely not spend that much time in it (Shavra has no crime system so you can't rob them off all their potions) but I still have to make it all look the part.
I'm happy with the different potion models I have and look forward to designing the ones the player can find and use in dungeons. They look great in real time shading too, the baked lights kinda make them look a little FPSC'ish though but still acceptable in my opinion.
Baking the abbey and all its halls took forever. Which was okay as I got out of the house, bought the food for my cats, got myself a salad, spoke to a bloke I went to school with I ran into, ate the salad, came home, finished a painting and the map was baked.
Its all acceptable as long as I don't get FPSC'ish crashes and memory errors!
Please let me know what you think as I always value your input!
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