"This is not your world, outsider, you don't belong here. You have proven
that you are not a spy, nor an assassin or in any other way related
to...them. Yet this is not your body, these are not your lungs you are
breathing our air with and not your heart beating in this chest. Its
likely that you condemned the owner of this shell to death, if they
didn't already...harvest...him. I have known him, you see...we where
friends for many decades.

You probably wonder where you are and it is likely not on your planet
nor in your dimension. This is the Symarian Empire, the most prosperous
trading nation on the planet Shavra. At least it used to be, in better
days slowly fading from our collective memory. You have come at a bad
time, outsider. The cataclysm has ruptured the integrity of this
continuum and we are approaching darkest night, metaphorically speaking,
of course. They say its darkest before the break of dawn yet I am
afraid our civilisation will not be here anymore when the first ray of the
rising sun touches the ground.

You are free to walk the halls of this sanctuary until the Synergy has
decided what to do with you, although make no illusions, outsider... you
will likely be sentenced to death. We cannot afford any unnecessary
risks or disturbances before the inevitable maelstrom to come but don't
let this discourage you...
also, do not attempt to flee, the desert will kill you far slower than
any poison of ours. ...but perhaps.. the bleak outlook has gotten the better of me.
Perhaps the Synergy will let you live to witness our demise...
perhaps your appearance here is more than mere coincidence though.
A younger, more idealistic version of me didn't believe in coincidences.
Perhaps you have come to save us all. Wouldn't that be a solemnly naive
point of view? Ha!

Either way, outsider, welcome to Shavra."

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Hey gang!

I have to admit that I present you this updated with mixed feelings. Not only because I didn't get all too much further into development but also because I developed a love-hate relationship with my characters. I have been talking a lot about this in the past but I'm really starting to dislike the set I use for Shavra. Don't get me wrong, I got plenty and they have functional animations for a lot of different scenarios but they seem to drag the overall visual quality for the game down.

I have presented this project outside of this board on a couple sides and that they don't match up with their environments or look weird and stiff has been mentioned a couple times. I can't help but agree and am debating wether or not I should invest the time and most likely also money to get better stuff to work with.

That said, I am pleased with how the laboratory of the abbey has turned out. The entire building is now set up and all it needs are its NPC's and questcontextual dialogues. There is not much gameplay in that building as you are just getting some exposition and briefed for your next mission. That means that the player will likely not spend that much time in it (Shavra has no crime system so you can't rob them off all their potions) but I still have to make it all look the part.

I'm happy with the different potion models I have and look forward to designing the ones the player can find and use in dungeons. They look great in real time shading too, the baked lights kinda make them look a little FPSC'ish though but still acceptable in my opinion.

Baking the abbey and all its halls took forever. Which was okay as I got out of the house, bought the food for my cats, got myself a salad, spoke to a bloke I went to school with I ran into, ate the salad, came home, finished a painting and the map was baked.
Its all acceptable as long as I don't get FPSC'ish crashes and memory errors!

Laboratory interior. I improvised that balcony out of old FPSC's "modtable" meshes
from the WW2 set. I think it works visually.

To illustrate my point about the characters. I have talked with Pirate Myke about how
I could improve upon them and he had some good ideas. Lets see if I can implement them.

Shavra uses a lot of my old "Mystics Lair" models. I think I will need to take a few evenings
to make a followup pack for me... and put it all on the store too.

This is the mess hall. You can make out these shader artifacts on the wall here.
Notice how these are absent in most other shots!
Notice that I tried to make the shadows fall at least somewhat correctly.

I only found it fitting to have these mushrooms bringing in additional colour.
Seeing how they cultivate rare plants and all.

Old lady on a pew. Another character mesh I'm not terribly in love with :/

Breaking up the gallery with a vegetable field from outside.

The laboratory without any NPC's around.

Female alchemy student. I didn't rig any tool to her mesh yet so she kinda just stirs in the air in this shot. Am not too sure if I should keep her or not either. You can look at her mesh here:

Older work I have purchased and build up on. Many of my chars have been in FPSCreator packs as mentioned lately but never used all too much so I wanted to feature them but I'm doubting more and more that I'll go ahead and replace them with something better, even if that means more work.

Abbey student NPC.

Story related NPC. At least my first version of her.

And I leave you with an impression of the alchemy lab.
Herbs and boiling potions! I wonder what it would smell like.

Please let me know what you think as I always value your input!

Shavra - Nothern Island and Abbey Interior

Shavra - Nothern Island and Abbey Interior

News 1 comment

Keeping you updated on the development of Shavra, a fantasy action-adventure game.

Shavra - Progress and Characters

Shavra - Progress and Characters

News 4 comments

Polishing the Alpha Demo and working on Characters. I'm pleased to show many more polished screenshots from the Abbey.



News 2 comments

Progress after a long hiatus from game development and honing my skills.

Shavra (former Spyra) update

Shavra (former Spyra) update

News 3 comments

It's been a very long time since the last update! A long break from game-development is to blame... the project has a new name now and the profile will...

Comments  (0 - 10 of 18)

Since you won't let me give you money.
Is there any other way I can support you?

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Serygala Creator

Thank you very much!
You can play the game once its done and, if its good, spread the word! :)

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A better approach to changing the name / introducing the new game would have been to keep the old game for some time longer and post the news about Shavra there (as well). People who subscribe to Spyra's news feed just didn't get any data anymore and have to find out about the changes themselves (or just forget about the project).

Your site/blog isn't very helpful either.

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Serygala Creator

I agree...I didn't do the transition in the most elegant way but I hope it doesn't disrupt interest in the project all too much.

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Hi, this game honestly amazing... but i can't seem to unrar this program (i have winrar and so on) it comes up with a password thing when ever i try to open a program in it or unrar it. I don't know weather you have set this or i have but if you could please help!

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Serygala Creator

The password is : fidelio
Keep in mind that what you have downloaded is an early alpha from where I started this project.

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Any news, updates or playable versions?!

It´s really funny, that everytime you see an exciting and beautiful Game with the "FPSC" tag here you can bet that the developer is either SerygalaCaffeine or HomegrownGames.

I want to play this!

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Looks awesome.

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