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A first person horror adventure focusing on survival, story and immersion.

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FPSCreator forces me to drastically change the games concept...again.

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Hey there! Time to update some really awful news.

Those of you who use FPSCreator aswell know how I feel right now, those of you who do not probably think that I'm just a really bad gamedesigner. Either way, I sadly have to redesign the entire concept of Psishock.

Did anyone on here play "Euthanasia"? If you did, you might remember a huge pile of error messages and random shader failures...thats exactly what I'm dealing with in PSISHOCK. This and the constant Memory Cap filling up with the smallest possible levels. I simply can not hold on to that level of visual quality and to be honest. With games like deadspace, system shock and doom³ around...most people do see this as a rip off which is really annoying if you actually try to tell an interesting story. I keep this plot to write a novel later this year but until now it gets rewritten to work in a non-space scenario.

You see, a game where the average level takes 3 to 4 minutes to complete is not fun. A game where you just drag the gameplay with repetitive key puzzles to 10 - 15 minutes sucks even more.

I'm really sorry to fail again, but believe I'm trying. I really don't want to release another dry shooter as Euthanasia and it is very likely that Shavra gets a release before Psishock.

This Indiedb profile will be redesigned soon.

Comments
Midnightmare
Midnightmare

sorry to hear that, but can't you switch this title to a more advanced engine to avoid that kind of problems?

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Serygala Author
Serygala

This might even happen...we'll see what the future will bring. Up to this point, it remains and FPSC title

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fragfest2012
fragfest2012

Yea, you should switch to UDK or Cryengine 3, but I recommend UDK as it is an easier engine to work with.

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Serygala Author
Serygala

My mainproject (Relict) is currently being developed in UDK. I don't think I am ready yet to develop something like this in UDK though. I just want to make one last game in fpsc this year...to close this chapter :)

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RancidRandy
RancidRandy

How about Source? It's quite simple, very flexible as well as still good-looking.

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fragfest2012
fragfest2012

UDk is far superior in every way to source.

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Serygala Author
Serygala

I'm not a big fan of how source renders light. Thats why I moved on to UDK. I like the overall working environment better.

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