Hey there! Time to update some really awful news.
Those of you who use FPSCreator aswell know how I feel right now, those of you who do not probably think that I'm just a really bad gamedesigner. Either way, I sadly have to redesign the entire concept of Psishock.
Did anyone on here play "Euthanasia"? If you did, you might remember a huge pile of error messages and random shader failures...thats exactly what I'm dealing with in PSISHOCK. This and the constant Memory Cap filling up with the smallest possible levels. I simply can not hold on to that level of visual quality and to be honest. With games like deadspace, system shock and doom³ around...most people do see this as a rip off which is really annoying if you actually try to tell an interesting story. I keep this plot to write a novel later this year but until now it gets rewritten to work in a non-space scenario.
You see, a game where the average level takes 3 to 4 minutes to complete is not fun. A game where you just drag the gameplay with repetitive key puzzles to 10 - 15 minutes sucks even more.
I'm really sorry to fail again, but believe I'm trying. I really don't want to release another dry shooter as Euthanasia and it is very likely that Shavra gets a release before Psishock.
This Indiedb profile will be redesigned soon.