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A first person horror adventure focusing on survival, story and immersion.

Report article RSS Feed Major concept changes

FPSCreator forces me to drastically change the games concept...again.

Posted by Serygala on Jan 9th, 2012

Hey there! Time to update some really awful news.

Those of you who use FPSCreator aswell know how I feel right now, those of you who do not probably think that I'm just a really bad gamedesigner. Either way, I sadly have to redesign the entire concept of Psishock.

Did anyone on here play "Euthanasia"? If you did, you might remember a huge pile of error messages and random shader failures...thats exactly what I'm dealing with in PSISHOCK. This and the constant Memory Cap filling up with the smallest possible levels. I simply can not hold on to that level of visual quality and to be honest. With games like deadspace, system shock and doom³ around...most people do see this as a rip off which is really annoying if you actually try to tell an interesting story. I keep this plot to write a novel later this year but until now it gets rewritten to work in a non-space scenario.

You see, a game where the average level takes 3 to 4 minutes to complete is not fun. A game where you just drag the gameplay with repetitive key puzzles to 10 - 15 minutes sucks even more.

I'm really sorry to fail again, but believe I'm trying. I really don't want to release another dry shooter as Euthanasia and it is very likely that Shavra gets a release before Psishock.

This Indiedb profile will be redesigned soon.

Post comment Comments
Midnightmare
Midnightmare Jan 9 2012, 7:32pm says:

sorry to hear that, but can't you switch this title to a more advanced engine to avoid that kind of problems?

+1 vote     reply to comment
Serygala Author
Serygala Apr 10 2012, 11:09pm replied:

This might even happen...we'll see what the future will bring. Up to this point, it remains and FPSC title

+1 vote   reply to comment
fragfest2012
fragfest2012 Jan 9 2012, 11:55pm says:

Yea, you should switch to UDK or Cryengine 3, but I recommend UDK as it is an easier engine to work with.

+4 votes     reply to comment
Serygala Author
Serygala Jan 10 2012, 10:02am says:

My mainproject (Relict) is currently being developed in UDK. I don't think I am ready yet to develop something like this in UDK though. I just want to make one last game in fpsc this year...to close this chapter :)

+1 vote   reply to comment
RancidRandy
RancidRandy Jan 14 2012, 12:24pm says:

How about Source? It's quite simple, very flexible as well as still good-looking.

+1 vote     reply to comment
fragfest2012
fragfest2012 Jan 27 2012, 8:06pm replied:

UDk is far superior in every way to source.

+1 vote     reply to comment
Serygala Author
Serygala Jan 23 2012, 8:39am says:

I'm not a big fan of how source renders light. Thats why I moved on to UDK. I like the overall working environment better.

+1 vote   reply to comment
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P S I S H O C K
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Windows
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SerygalaCaffeine
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FPSC
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