Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post tutorial Report content RSS feed HD Video Tutorial - Custom Animations

Learn how to quickly make and use your own animations in Overgrowth.

Posted by on - Intermediate Animation

Rundown
First, we create a rabbit model, hook it up to a skeleton and make a quick animation. Then we save that animation and open up the aschar.as script file (this is where all the code for the player character goes).

Then we replace the current idle animation with our own animation, save the file, get back into the game, press 8 to spawn Robbert and confirm it's working as intended.


Please give me a comment telling me what you think.
Also, don't forget to give me tutorial requests!

Note
This was made with alpha 63, if you are using a later alpha and find something that isn't right, please comment about it or PM me.

Post comment Comments
jeffr Creator
jeffr

Whoa, thanks! This is extremely awesome. You are faster than us ;)

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pone
pone

angelscipt :D

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Dan911
Dan911

the GUI is so pretty. Makes me wanna puke chunks all over my keyboard when i look at hammer/radiant/Ueditor now

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altercuca
altercuca

awesome m8!!! really like your tutorials!

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Tastyrice
Tastyrice

I was wondering if you guys were going to implement any type of indirect lighting to soften up the shadows on the terrain?

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jeffr Creator
jeffr

We do have ambient occlusion (not shown in the video) and you can modify the style of lighting by changing the size of the sun. There will probably be more stuff too!

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Wiweeyum
Wiweeyum

Mmmmmm... more stuff too....

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Tastyrice
Tastyrice

I was thinking more in leu with the way light works in Mirror's Edge. Where light bounces off the surface of an object and reflects the color of the surface wherever the bounced light was directed off of.

Illuminatelabs.com

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flame4455
flame4455

Very helpfull stuff, well made man :D

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Lord_of_Sausage
Lord_of_Sausage

I think you mean "Whale made man!"

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flameknight7
flameknight7

this is super impressive

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vfn4i83
vfn4i83

I liking it. This tool will simplified a tons of work.

Keep it up.

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Wiweeyum
Wiweeyum

Thank you!

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hushpuppy
hushpuppy

Is it just me or does this sound like a swedish accent?

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Silverfisk Author
Silverfisk

It's not just you, I'm from Sweden so I have a swedish accent. :)

Reply Good karma+4 votes
Torabi
Torabi

Oh, so you made it! I didn't realise at first. This is Toby by the way. (I'm an Overt Ops like yourself if you don't remember.)

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Silverfisk Author
Silverfisk

Yeah, I remember you. :)

Reply Good karma+2 votes
Kamikazi[Uk]
Kamikazi[Uk]

Yah you guys make other tools look really terrible. Incredible Work Again.

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cW#Ravenblood

very awesome!
Again.... :)

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Torabi
Torabi

Brilliant!

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SinKing
SinKing

doesn't it crash anymore? Whenever I made an animation it crashed and drove me insane. It's been some builds ago, so lot of problems with the ingame animation editor are probably smoothed out.

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Torabi
Torabi

The rigger crashes if you attach the bones whilst a bone/joint is selected. Be sure to deselect them before attaching them to the mesh.

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Aert
Aert

Thousands and thousands of mods gonna be droped out for this game... :D

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KingJones
KingJones

lol that animation was in Jerking motion.......Whackin his meat.

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JohnG80
JohnG80

meh, has anybody tried this and maya? i think im gonna stay with maya... anybody here switch over to that for animating?
cheers!
JohnG80

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Overgrowth
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