Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Report article RSS Feed HD Video Tutorial - Custom Animations

Learn how to quickly make and use your own animations in Overgrowth.

Posted by Silverfisk on Feb 2nd, 2010
Intermediate Animation.

Rundown
First, we create a rabbit model, hook it up to a skeleton and make a quick animation. Then we save that animation and open up the aschar.as script file (this is where all the code for the player character goes).

Then we replace the current idle animation with our own animation, save the file, get back into the game, press 8 to spawn Robbert and confirm it's working as intended.


Please give me a comment telling me what you think.
Also, don't forget to give me tutorial requests!

Note
This was made with alpha 63, if you are using a later alpha and find something that isn't right, please comment about it or PM me.

Post comment Comments
jeffr Creator
jeffr Feb 2 2010, 6:35pm says:

Whoa, thanks! This is extremely awesome. You are faster than us ;)

+7 votes   reply to comment
pone
pone Feb 2 2010, 6:41pm says:

angelscipt :D

+3 votes     reply to comment
Dan911
Dan911 Feb 2 2010, 7:21pm says:

the GUI is so pretty. Makes me wanna puke chunks all over my keyboard when i look at hammer/radiant/Ueditor now

+5 votes     reply to comment
altercuca
altercuca Feb 2 2010, 7:55pm says:

awesome m8!!! really like your tutorials!

+3 votes     reply to comment
Tastyrice
Tastyrice Feb 2 2010, 7:56pm says:

I was wondering if you guys were going to implement any type of indirect lighting to soften up the shadows on the terrain?

+2 votes     reply to comment
jeffr Creator
jeffr Feb 2 2010, 8:25pm replied:

We do have ambient occlusion (not shown in the video) and you can modify the style of lighting by changing the size of the sun. There will probably be more stuff too!

+3 votes   reply to comment
Wiweeyum
Wiweeyum Feb 3 2010, 5:47am replied:

Mmmmmm... more stuff too....

+3 votes     reply to comment
Tastyrice
Tastyrice Feb 4 2010, 12:46am replied:

I was thinking more in leu with the way light works in Mirror's Edge. Where light bounces off the surface of an object and reflects the color of the surface wherever the bounced light was directed off of.

Illuminatelabs.com

+2 votes     reply to comment
flame4455
flame4455 Feb 2 2010, 10:07pm says:

Very helpfull stuff, well made man :D

+2 votes     reply to comment
Lord_of_Sausage
Lord_of_Sausage Apr 5 2010, 1:41pm replied:

I think you mean "Whale made man!"

+2 votes     reply to comment
flameknight7
flameknight7 Feb 2 2010, 10:36pm says:

this is super impressive

+3 votes     reply to comment
vfn4i83
vfn4i83 Feb 2 2010, 11:44pm says:

I liking it. This tool will simplified a tons of work.

Keep it up.

+3 votes     reply to comment
Wiweeyum
Wiweeyum Feb 3 2010, 3:08am says:

Thank you!

+3 votes     reply to comment
hushpuppy
hushpuppy Feb 3 2010, 3:36am says:

Is it just me or does this sound like a swedish accent?

+3 votes     reply to comment
Silverfisk Author
Silverfisk Feb 3 2010, 4:25am replied:

It's not just you, I'm from Sweden so I have a swedish accent. :)

+4 votes   reply to comment
Torabi
Torabi Feb 3 2010, 12:56pm replied:

Oh, so you made it! I didn't realise at first. This is Toby by the way. (I'm an Overt Ops like yourself if you don't remember.)

+3 votes     reply to comment
Silverfisk Author
Silverfisk Feb 3 2010, 2:00pm replied:

Yeah, I remember you. :)

+2 votes   reply to comment
Kamikazi[Uk]
Kamikazi[Uk] Feb 3 2010, 7:56am says:

Yah you guys make other tools look really terrible. Incredible Work Again.

+2 votes     reply to comment
cW#Ravenblood
cW#Ravenblood Feb 3 2010, 8:22am says:

very awesome!
Again.... :)

+3 votes     reply to comment
Torabi
Torabi Feb 3 2010, 9:51am says:

Brilliant!

+3 votes     reply to comment
SinKing
SinKing Feb 3 2010, 11:39am says:

doesn't it crash anymore? Whenever I made an animation it crashed and drove me insane. It's been some builds ago, so lot of problems with the ingame animation editor are probably smoothed out.

+3 votes     reply to comment
Torabi
Torabi Feb 3 2010, 12:55pm replied:

The rigger crashes if you attach the bones whilst a bone/joint is selected. Be sure to deselect them before attaching them to the mesh.

+3 votes     reply to comment
Aert
Aert Feb 3 2010, 3:49pm says:

Thousands and thousands of mods gonna be droped out for this game... :D

+3 votes     reply to comment
KingJones
KingJones Feb 3 2010, 9:33pm says:

lol that animation was in Jerking motion.......Whackin his meat.

+2 votes     reply to comment
JohnG80
JohnG80 Nov 8 2011, 1:34am says:

meh, has anybody tried this and maya? i think im gonna stay with maya... anybody here switch over to that for animating?
cheers!
JohnG80

+1 vote     reply to comment
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Overgrowth
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Wolfire Games
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