CryENGINE 2 Developers
Established Nov 09, 2007 With 87 members, open to all members games groupThe CE2Devs Group gathers teams and individuals that have chosen Crytek's next-generation engine to power their upcoming Map, MOD or Game.
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Speak your mind, rant about games, mods and the development scene, it's simple and who knows maybe someone will read it and agree. It will feel right!
The CE2Devs Group gathers teams and individuals that have chosen Crytek's next-generation engine to power their upcoming Map, MOD or Game.
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So, when will the Crysis zombies be fully functional? I'd love to blow em' to peices!
I have been playing your coop lan mod and it perfect but i need more maps are there anymore available for this mod other than the four originals?
Jackie, you just keep surprising me fool!
Want to come to us on the Valve Software tour trip this Monday through friday? It'd be a fun road trip! ^_^
huh? who is this? road trip you say? :P
Now you know who I am.
its me lover!
Thats what I'm suppose to say! DAMNIT HG~!
Hey flame, are you currently still working on the far cry campaign coop mod? I want to play it so bad, but for some reason it lags and slow down on my computer. When i play single player or multiplayer(Without loading the coop mod) it doesnt move slow or lag. It plays alright it just slows down when i load up the campaign coop mod. Well thats all i have to say :D. Keep up the good work man!!
i was thinking about that for crysis. its pretty simple really. just make one team have the nanosuit while the other team can be normal koreans or marines XD
well i'm tryin to see if that is a way to make it possible for the AI to start moving if the client sees them. If thats not a good way to code it can you change it some how?