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CryENGINE 2 Developers

CryENGINE 2 Developers

Established Nov 09, 2007 With 87 members, open to all members games group

The CE2Devs Group gathers teams and individuals that have chosen Crytek's next-generation engine to power their upcoming Map, MOD or Game.

Comments  (0 - 10 of 39)
bigtom11
bigtom11 Aug 10 2008, 5:42pm says:

So, when will the Crysis zombies be fully functional? I'd love to blow em' to peices!

+1 vote     reply to comment
Rucman157
Rucman157 May 8 2008, 1:32am says:

I have been playing your coop lan mod and it perfect but i need more maps are there anymore available for this mod other than the four originals?

+1 vote     reply to comment
BradNewsom
BradNewsom Mar 18 2008, 1:03am says:

Jackie, you just keep surprising me fool!

Want to come to us on the Valve Software tour trip this Monday through friday? It'd be a fun road trip! ^_^

+1 vote     reply to comment
flameknight7
flameknight7 Mar 18 2008, 1:29am replied:

huh? who is this? road trip you say? :P

+3 votes     reply to comment
BradNewsom
BradNewsom Mar 18 2008, 1:49am replied:

Now you know who I am.

+1 vote     reply to comment
flameknight7
flameknight7 Mar 18 2008, 2:30am replied:

its me lover!

+2 votes     reply to comment
BradNewsom
BradNewsom Mar 18 2008, 2:41am replied:

Thats what I'm suppose to say! DAMNIT HG~!

+1 vote     reply to comment
cksnah252
cksnah252 Jan 16 2008, 3:35pm says:

Hey flame, are you currently still working on the far cry campaign coop mod? I want to play it so bad, but for some reason it lags and slow down on my computer. When i play single player or multiplayer(Without loading the coop mod) it doesnt move slow or lag. It plays alright it just slows down when i load up the campaign coop mod. Well thats all i have to say :D. Keep up the good work man!!

+1 vote     reply to comment
flameknight7
flameknight7 Dec 28 2007, 5:27am says:

i was thinking about that for crysis. its pretty simple really. just make one team have the nanosuit while the other team can be normal koreans or marines XD

+1 vote     reply to comment
flameknight7
flameknight7 Sep 1 2007, 11:14pm says:

well i'm tryin to see if that is a way to make it possible for the AI to start moving if the client sees them. If thats not a good way to code it can you change it some how?

+1 vote     reply to comment
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